How to Draw and Defeat Street-Fighting Warriors

How to Draw and Defeat Street-Fighting Warriors

Author: Fred Perry

Publisher: Antarctic Press

Published: 2010-11-01

Total Pages: 132

ISBN-13:

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Rarin' to rumble for the title of best street-fight artist, but feeling more like a scrub than a scribe? Do your attempts to lay down the sweet punches, kicks, and ki blasts come out more like button-mashing than skilled artistry? Step up to the console, grasshoppah, and learn at the side of the high-score champs! From basic moves to more complex combos and fight choreography, we help you get priority over the competition, master the flow of a fight, and give you what it takes to earn your place in the street-fight art hall of fame!


How to Draw and Defeat Street Fighting Warriors Turbo TPB

How to Draw and Defeat Street Fighting Warriors Turbo TPB

Author: Fred Perry

Publisher: Antarctic Press

Published: 2011-09-01

Total Pages: 132

ISBN-13:

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Round Two: Fight! You've been through your first match of combat comic artistry, but now it's time for the fancy moves if you wanna get your name on that scoreboard! Step up to the console, grasshoppah, and learn at the side of the high-score champs! From basic moves to more complex combos and fight choreography, we help you get priority over the competition, power up your characters' super moves, master the flow of a fight, and give you what it takes to get a place in the street-fight art hall of fame!


How to Draw Steampunk TPB

How to Draw Steampunk TPB

Author: Rod Espinosa

Publisher: Antarctic Press

Published: 2011-01-01

Total Pages: 132

ISBN-13:

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Eager to delineate dynamic derring-do on paper or consider the construction of a cunning costume, but find your workshop space limited? Then this reduced-size reference is the book for you! With its fantastic array of steampunk finery, this how-to tome will have you firing up your drawing instruments or the metal press and sewing machine when it fires your imagination.


How to Draw and Design Steampunk TPB

How to Draw and Design Steampunk TPB

Author: Rod Espinosa

Publisher: Antarctic Press

Published: 2011-12-01

Total Pages: 132

ISBN-13:

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Whether you want to delineate dynamic derring-do on paper or consider the construction of a cunning costume, this is the book for you! With its fantastic array of steampunk finery, this how-to tome will have you firing up your drawing instruments or the metal press and sewing machine when it fires your imagination.


How to Draw Alien Babes and Princesses TPB

How to Draw Alien Babes and Princesses TPB

Author: Rod Espinosa

Publisher: Antarctic Press

Published: 2012-06-01

Total Pages: 132

ISBN-13:

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Do you long to deliver damsels from distress in a far-flung future, join a bold beauty for some intergalactic adventure, or further the future of extraterrestrial relations, but feel more like a padawan than a paragon when it comes to putting your story and art to paper? Our venerated masters will train you in the basics and finer points of portraying high-born heroines in danger and in action, no matter what their planets or dimensions of origin!


Victorian Secret Girls of Steampunk Summer Catalog #1 (July 2011)

Victorian Secret Girls of Steampunk Summer Catalog #1 (July 2011)

Author: Various Creators

Publisher: Antarctic Press

Published: 2011-07-01

Total Pages: 36

ISBN-13:

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No need to venture into darkest Africa or the tropical jungles to satisfy your hunger for heat this vernal season. We've got it all right here, in our sizzling summer catalog! With a parade of plucky pulchritude in brass and leather, satin and silk, they'll put the steam in your steampunk faster than you can book passage on the next dirigible for the continent!


Street-Gang and Tribal-Warrior Autobiographies

Street-Gang and Tribal-Warrior Autobiographies

Author: H. David Brumble

Publisher: Anthem Press

Published: 2018-04-10

Total Pages: 240

ISBN-13: 178308782X

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Street-Gang and Tribal-Warrior Autobiographies is a study of the autobiographies of tribal-warrior cultures in North America, the Amazon, the Orinoco Basin, the highlands of Luzon, the island of Alor — of headhunters, women, Apaches, New Guinea big men and a Yanomami captive. The book also discusses tribal-warrior autobiographies closer to home: Colton Simpson’s Inside the Crips, Mona Ruiz’s Two Badges, Nathan McCall’s Makes Me Wanna Holler and Sanyika Shakur’s Monster, autobiographies that remember gangbanging at a time when there were close to 500 gang-related homicides a year in Los Angeles—a time when gangbangers were so alienated from the larger society that they reinvented something very similar to the tribal-warrior cultures right in the asphalt heart of American cities. Grisly, probing and resonant with the voices of generations of fighters, Street-Gang and Tribal-Warrior Autobiographies is an unsettling work of cross-disciplinary scholarship.


From Barbie® to Mortal Kombat

From Barbie® to Mortal Kombat

Author: Justine Cassell

Publisher: MIT Press

Published: 2000-02-28

Total Pages: 400

ISBN-13: 9780262531689

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Girls and computer games—and the movement to overcome the stereotyping that dominates the toy aisles. Many parents worry about the influence of video games on their children's lives. The game console may help to prepare children for participation in the digital world, but at the same time it socializes boys into misogyny and excludes girls from all but the most objectified positions. The new "girls' games" movement has addressed these concerns. Although many people associate video games mainly with boys, the girls games' movement has emerged from an unusual alliance between feminist activists (who want to change the "gendering" of digital technology) and industry leaders (who want to create a girls' market for their games). The contributors to From Barbie® to Mortal Kombat explore how assumptions about gender, games, and technology shape the design, development, and marketing of games as industry seeks to build the girl market. They describe and analyze the games currently on the market and propose tactical approaches for avoiding the stereotypes that dominate most toy store aisles. The lively mix of perspectives and voices includes those of media and technology scholars, educators, psychologists, developers of today's leading games, industry insiders, and girl gamers. Contributors Aurora, Dorothy Bennett, Stephanie Bergman, Cornelia Brunner, Mary Bryson, Lee McEnany Caraher, Justine Cassell, Suzanne de Castell, Nikki Douglas, Theresa Duncan, Monica Gesue, Michelle Goulet, Patricia Greenfield, Margaret Honey, Henry Jenkins, Cal Jones, Yasmin Kafai, Heather Kelley, Marsha Kinder, Brenda Laurel, Nancie Martin, Aliza Sherman, Kaveri Subrahmanyam