Past the graveyard, hear the howl of werewolf loggers on the prowl. In this spooky, rhyming romp, creatures of all types work together to build a haunted house for a vampire family in need of a home. From mummies to Cyclops to the skeleton crew, they're all working hard to get the job done. But they'd better hurry, because the house needs to be finished before the sun comes up. It's a good thing their foreman, Frankenstein, is here to keep everyone in check. Will they get it done in time?
If you want to learn how to make a haunted house, then get the "How to Make a Haunted House" guide now. Inside you will discover tips and secrets on how to start a haunted house business. - How to integrate your haunted house into the community. - How to find a location for your haunted house. - Tips on permanent, temporary, or mobile haunted houses. - How to build walls for your haunted house. - How to do set design for a haunted house. - Haunted house characters - Human resources and your haunted house - Ticketing and money tips - And much more. HowExpert publishes quick 'how to' guides on all topics from A to Z by everyday experts.
If you could design a haunted house, what would be inside? Would a monster lurk under the bed? Would the walls have eyes? With Make a Haunted House Your Way! young makers will use the makerspace tools to learn how to get inspired, problem-solve, and collaborate with others as they create their haunted house. Colorful images and engaging sidebars, along with guiding prompts and advice, will help. Super Sandcastle is an imprint of Abdo Publishing, a division of ABDO.
With last summer’s adventure in the Ultimate Tree House now a fading memory, Amanda is finding it hard to adjust to Middle School. New faces, new teachers, stuck in a different class than her friends - and if that wasn’t bad enough, now she is a “little kid” again. How much more of this could she take? Meanwhile, Ben is on top of the world and enjoying school with his friends. His sister is in a different school and finally out of his hair - life was great! All of this changes when a surprise announcement brings the Project Kids back together in a two-school competition to build the best Halloween display. Armed with Vampires, Goblins, Zombies, Ghosts and the lessons they learned on their previous adventure, it seems like there is no way they can lose! This book builds on the Project Management concepts learned in The Ultimate Tree House Project, with a few more key lessons to help them handle more complex projects. Forced to handle constant changes, near-disasters and an immovable deadline, it is going to take their very best to get their project completed on time. Join the Project Kids as they embark on their bravest adventure yet – to build the Scariest Haunted House – Ever. The kids get started on the project and soon learn that it is not just Haunted Houses that can be scary!
As long as haunted houses have entertained thrill-seekers, they have also been moneymaking ventures for entrepreneurs. This intriguing title introduces readers to a world they likely rarely think about, much less consider as a possible job and even lifelong career. Haunted houses can be proving grounds and provide gainful employment for many different skillsets: contractors, makeup artists, special effects practitioners, actors, and many more. Covering everything from big-name amusement parks to small-scale, seasonal tourist attractions run by small businesspeople, this title provides a history of haunted houses and a handy beginner’s guide for a creative career in chilling showmanship.
Are you sick of barely scraping by as a creative? How long have you been trying to build your career? How many hours have you spent banging your head against a wall? How much money have you sunk into ads and marketing that just don't work? Now, what if you had a blueprint that could show you all the elements you need to build a creative career without feeling gross about it. How much would that be worth to you? This book can't guarantee you a successful career, but it can give you all the fundamental knowledge you need to set you up for success because it was written by a creative for a creative. How to Build Your Creative Career is set up in five sections: How to Make Great Content, The Basics of Sales, Building an Audience from Scratch, Making Money at Live Shows, and Launching your Product Successfully. Every creative I've ever met is stuck at one of those stages of their career, and this book gives you the tools to open those floodgates, overcome those blocks in your own career, and supercharge your career. So the question is this: if this book can break you through the blocks in your own life, what is it worth to you?