Hockey and AI

Hockey and AI

Author: Oakley Hunter

Publisher: eBookIt.com

Published: 2024-09-07

Total Pages: 155

ISBN-13: 1456655612

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Discover How Artificial Intelligence is Revolutionizing Field Hockey Imagine a world where the exhilarating pace of field hockey meets the cutting-edge advancements of artificial intelligence. "Hockey and AI: The Future of the Game" offers a thrilling dive into how technology is set to redefine one of the world's fastest-growing sports. Whether you're a player, coach, or passionate fan, this book promises to be a game-changer. From the roots of field hockey to the dawn of the AI era, this gripping narrative begins with a historical journey through the sport's evolution. Understand the significant advances in equipment, training, and the indispensable role technology plays in modern field hockey. Grasp the core concepts of AI, encompassing machine learning and deep learning, with illuminating examples from various sports. For athletes and coaches, the possibilities are endless. Dive into personalized training programs designed by intelligent systems that tailor skills and strategies based on real-time data analytics. Explore AI-driven tools that not only refine techniques but also offer predictive modeling for game strategies. Imagine a coach beside you who never tires, constantly analyzing performance and offering insights that can turn the tide of a game. The book also delves into aspects of performance analysis, injury prevention, and management. Discover advanced AI tools for tracking key performance indicators, video analysis, and injury prediction. It's not just about playing smarter; it's about playing safer and longer. Engage with the future of fan experience and broadcasting, where AI brings the game closer to your heart through immersive virtual and augmented reality. Navigate through ethical considerations, ensuring a balance between technological advancement and human judgment. True-life case studies and real-world applications provide a peek into successful integrations, paving the way for a future where AI and field hockey coalesce seamlessly. This comprehensive guide concludes with steps for integrating AI into your programs, training for both coaches and players, and evaluating the success of these innovations. Prepare to be inspired, and in turn, shape the future of field hockey through the unprecedented lens of artificial intelligence.


AI for Sports

AI for Sports

Author: Chris Brady

Publisher: CRC Press

Published: 2022-01-28

Total Pages: 90

ISBN-13: 1000533220

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It seems that artificial intelligence (AI) is always just five years away, but it never arrives. Recently, however. developments have made the practical utility of game theory a genuine reality. Will sport provide the petri dish in which AI will prove itself? What do domain specialists like managers and coaches want to know that they can’t currently find out, and can AI provide the answer? What competitive advantages might AI provide for recruitment, performance and tactics, health and fitness, pedagogy, broadcasting, eSports, gambling and stadium design in the future? Written by leading experts in both sports management and AI, AI for Sports begins to answer these and many other questions on the future of AI for sports.


Unity 5.x Game AI Programming Cookbook

Unity 5.x Game AI Programming Cookbook

Author: Jorge Palacios

Publisher: Packt Publishing Ltd

Published: 2016-03-31

Total Pages: 278

ISBN-13: 1783553588

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Build and customize a wide range of powerful Unity AI systems with over 70 hands-on recipes and techniques About This Book Empower your agent with decision making capabilities using advanced minimaxing and Negamaxing techniques Discover how AI can be applied to a wide range of games to make them more interactive. Instigate vision and hearing abilities in your agent through collider based and graph based systems Who This Book Is For This book is intended for those who already have a basic knowledge of Unity and are eager to get more tools under their belt to solve AI and gameplay-related problems. What You Will Learn Use techniques such as A*and A*mbush to empower your agents with path finding capabilities. Create a representation of the world and make agents navigate it Construct decision-making systems to make the agents take different actions Make different agents coordinate actions and create the illusion of technical behavior Simulate senses and apply them in an awareness system Design and implement AI in board games such as Tic-Tac-Toe and Checkers Implement efficient prediction mechanism in your agents with algorithms such as N-Gram predictor and naive Bayes classifier Understand and analyze how the influence maps work. In Detail Unity 5 comes fully packaged with a toolbox of powerful features to help game and app developers create and implement powerful game AI. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters. This practical Cookbook covers both essential and niche techniques to help you be able to do that and more. This Cookbook is engineered as your one-stop reference to take your game AI programming to the next level. Get to grips with the essential building blocks of working with an agent, programming movement and navigation in a game environment, and improving your agent's decision making and coordination mechanisms - all through hands-on examples using easily customizable techniques. Discover how to emulate vision and hearing capabilities for your agent, for natural and humanlike AI behaviour, and improve them with the help of graphs. Empower your AI with decision-making functions through programming simple board games such as Tic-Tac-Toe and Checkers, and orchestrate agent coordination to get your AIs working together as one. Style and approach This recipe-based guide will take you through implementing various AI algorithms. Each topic is explained and placed among other related techniques, sometimes building on the knowledge from previous chapters. There are also references to more technical books and papers, so you can dig deeper if you want to.


Playing the Game

Playing the Game

Author: Chris Lincoln

Publisher: Nomad Press

Published: 2004-05-01

Total Pages: 341

ISBN-13: 1936313146

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Playing The Game offers readers the first detailed, inside look at exactly how the athletic recruiting game is played by coaches, prospective students, parents, administrators, admission officers, and even college presidents in the Ivy League and its Division III counterpart, the NESCAC. Here is the inside story on why this specialized process has caused so much controversy on campus and off.


AI 2009: Advances in Artificial Intelligence

AI 2009: Advances in Artificial Intelligence

Author: Ann Nicholson

Publisher: Springer Science & Business Media

Published: 2009-11-09

Total Pages: 702

ISBN-13: 364210438X

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We are pleased to present this LNCS volume, the Proceedings of the 22nd A- tralasianJointConferenceonArti?cialIntelligence(AI2009),heldinMelbourne, Australia, December 1–4,2009.This long established annual regionalconference is a forum both for the presentation of researchadvances in arti?cial intelligence and for scienti?c interchange amongst researchers and practitioners in the ?eld of arti?cial intelligence. Conference attendees were also able to enjoy AI 2009 being co-located with the Australasian Data Mining Conference (AusDM 2009) and the 4th Australian Conference on Arti?cial Life (ACAL 2009). This year AI 2009 received 174 submissions, from authors of 30 di?erent countries. After an extensive peer review process where each submitted paper was rigorously reviewed by at least 2 (and in most cases 3) independent revi- ers, the best 68 papers were selected by the senior Program Committee for oral presentation at the conference and included in this volume, resulting in an - ceptance rate of 39%. The papers included in this volume cover a wide range of topics in arti?cial intelligence: from machine learning to natural language s- tems, from knowledge representation to soft computing, from theoretical issues to real-world applications. AI 2009 also included 11 tutorials, available through the First Australian Computational Intelligence Summer School (ACISS 2009). These tutorials – some introductory, some advanced – covered a wide range of research topics within arti?cial intelligence, including data mining, games, evolutionary c- putation, swarm optimization, intelligent agents, Bayesian and belief networks.


Hockey Training at Home

Hockey Training at Home

Author: Jukka Aro

Publisher: BoD - Books on Demand

Published: 2023-01-09

Total Pages: 230

ISBN-13: 9180279341

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Artificial Intelligence Based 7-day Hockey Training Programs Welcome to the AI based hockey training book with practices that can be used by coaches or by hockey players. Most of the practices can be performed at home by the hockey players. The hockey AI technology utilizes the latest advances in artificial intelligence to help you become a better hockey player. In this book, you'll find a variety of exercises and drills to do at home or on an open practice space, designed to improve your hockey skills and performance on the ice, through off ice and on ice drills. The AI technology has analyzed thousands of hours of game footage and compiled data on the most effective techniques and strategies used by top players. By following the training programs outlined in this book, you'll be able to improve your skills and reach your full potential as a hockey player. In addition to the physical exercises, this book also includes information on mental toughness and strategy. By following the programs outlined in this book, you'll be able to take your game to the next level and become the best hockey player you can be. Overall, the use of AI in a hockey training programs can provide players with a more data-driven, personalized, and efficient approach to training and development, helping them to reach their full potential as hockey players. I hope that this book will serve as a valuable resource for you as you strive to reach your goals in hockey, as a coach or a hockey player.


Hockey ABC

Hockey ABC

Author: Christopher Jordan

Publisher: FENN-TUNDRA

Published: 2012-04-24

Total Pages: 31

ISBN-13: 1770493530

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What better way to introduce your child to the entertaining, action-packed world of hockey than through a new series of books aimed at the youngest of hockey fans? Published through the combined efforts of the NHL, the NHLPA and Fenn/Tundra, My First NHL Books introduce preschool readers to the essential early concepts of learning through the fun and entertaining themes of hockey. Count players, sticks and Stanley cups, explore the colours of the rainbow through team logos and sweaters; look for familiar shapes amongst pucks, scorebaords and nets, and work your way through an alphabet that includes everything from A is for Arena to Z is for Zamboni, and everything hockey in between.


Applied Artificial Intelligence in Business

Applied Artificial Intelligence in Business

Author: Leong Chan

Publisher: Springer Nature

Published: 2022-07-19

Total Pages: 370

ISBN-13: 3031057406

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This book offers students an introduction to the concepts of big data and artificial intelligence (AI) and their applications in the business world. It answers questions such as what are the main concepts of artificial intelligence and big data? What applications for artificial intelligence and big data analytics are used in the business field? It offers application-oriented overviews and cases from different sectors and fields to help readers discover and gain useful insights. Each chapter features discussion questions and summaries. To assist professors in teaching, the book supplementary materials will include answers to questions, and presentation slides.


Kids' Book of Hockey

Kids' Book of Hockey

Author: John Sias

Publisher: Citadel Press

Published: 1997

Total Pages: 164

ISBN-13: 9780806519210

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Uses a question and answer format to explain the basics as well as finer points of this fastest of all team sports.


Little Hockey

Little Hockey

Author: Matt Napier

Publisher: Sleeping Bear Press

Published: 2012-06-25

Total Pages: 26

ISBN-13: 1410310728

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"Round and black--do you know its name? You need this disk to play the game." Answer: Puck. Now even the smallest of fans can enjoy a book about their favorite sport. Rhyming riddles accompanied by colorful artwork help introduce the game's simplest, most basic elements.