Computer Graphics

Computer Graphics

Author: Atul P. Godse

Publisher: Technical Publications

Published: 2021-01-01

Total Pages: 380

ISBN-13: 9333223347

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The book presents comprehensive coverage of fundamental computer graphics concepts in a simple, lucid, and systematic way. It also introduces the popular OpenGL programming language with illustrative examples of the various functions in OpenGL. The book teaches you a wide range of exciting topics such as graphics devices, scan conversion, polygons, segments, 2D and 3D transformations, windowing and clipping, illumination models and shading algorithms, hidden line elimination algorithms, curves and fractals. The book also focuses on modern concepts like animation and gaming.


Computer Graphics

Computer Graphics

Author: Er. Nagesh Jaitak

Publisher: Lulu.com

Published: 2013-02-13

Total Pages: 234

ISBN-13: 1300734221

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Computer graphics is a field of computer science, which deals with creation, representation and management of images on the computer screen. Computer graphics deals with the technological and theoretical aspects of computerized image synthesis. An image created by a computer can illustrate a simple scene as well as complex scenes.


The Algorithms and Principles of Non-photorealistic Graphics

The Algorithms and Principles of Non-photorealistic Graphics

Author: Weidong Geng

Publisher: Springer Science & Business Media

Published: 2011-02-02

Total Pages: 368

ISBN-13: 3642048919

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"The Algorithms and Principles of Non-photorealistic Graphics: Artistic Rendering and Cartoon Animation" provides a conceptual framework for and comprehensive and up-to-date coverage of research on non-photorealistic computer graphics including methodologies, algorithms and software tools dedicated to generating artistic and meaningful images and animations. This book mainly discusses how to create art from a blank canvas, how to convert the source images into pictures with the desired visual effects, how to generate artistic renditions from 3D models, how to synthesize expressive pictures from textual, graphical and pictorial data, and how to speed up the production of cartoon animation sequences with temporal coherence. It is intended for researchers and graduate students in the fields of computer graphics, digital media arts, and cartoon animation. Dr. Weidong Geng is a professor at the Department of Digital Media Technology and State Key Laboratory of Computer Aided Design and Computer Graphics, Zhejiang University, China.


Computer Graphics

Computer Graphics

Author: Neeta Nain

Publisher: Vikas Publishing House

Published:

Total Pages: 470

ISBN-13: 9325972611

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This book adopts a conceptual approach to computer graphics, with emphasis on mathematical concepts and their applications. It introduces an abstract paradigm that relates the mathematical concepts with computer graphic techniques and implementation methods. This model is intended to help the reader understand the mathematical concepts and their practical use. However, mathematical complexity has not been allowed to dominate. The haul mark of the book is its profuse solved examples which aid in the understanding of mathematical concepts. The text is supplemented with introduction to various graphics standards, animation, multimedia techniques and fractals. These topics are of immense use in each of the three visual disciplines: modeling transformations, projections and multi-view geometry for computer vision. Geometry of lines, vectors and planes is essential for any geometric computation problem, light and illumination for image-based rendering, and hidden surface removal. Almost every chapter has the working source code to illustrate the concepts, which could be written and used as small programs for better understanding of the topics. A concise appendix of open source OpenGL is also included to showcase programming concepts of computer graphics and visualization. The text is completely platform-independent and the only prerequisite is the knowledge of coordinate geometry and basic algebra. It will be useful both as a text and reference, thus it can easily be used by novices and experienced practitioners alike.


Image and Graphics Technologies and Applications

Image and Graphics Technologies and Applications

Author: Wang Yongtian

Publisher: Springer Nature

Published: 2023-10-24

Total Pages: 502

ISBN-13: 9819975492

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This book constitutes the refereed proceedings of the 18th Chinese Conference on Image and Graphics Technologies and Applications, IGTA 2023, held in Beijing, China, during August 17–19, 2023. The 35 full papers included in this book were carefully reviewed and selected from 129 submissions. They were organized in topical sections as follows: image processing and enhancement techniques; machine vision and 3D reconstruction; image/video big data analysis and understanding; computer graphics; visualization and visual analysis; virtual reality and human-computer interaction; and applications of image and graphics.


Information Graphics

Information Graphics

Author: Robert L. Harris

Publisher: Oxford University Press

Published: 2000-01-06

Total Pages: 449

ISBN-13: 0199772258

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This beautifully illustrated book is the first complete handbook to visual information. Well written, easy to use, and carefully indexed, it describes the full range of charts, graphs, maps, diagrams, and tables used daily to manage, analyze, and communicate information. It features over 3,000 illustrations, making it an ideal source for ideas on how to present information. It is an invaluable tool for anyone who writes or designs reports, whether for scientific journals, annual reports, or magazines and newspapers.


Computer Vision, Pattern Recognition, Image Processing, and Graphics

Computer Vision, Pattern Recognition, Image Processing, and Graphics

Author: R. Venkatesh Babu

Publisher: Springer Nature

Published: 2020-11-16

Total Pages: 642

ISBN-13: 9811586977

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This book constitutes the refereed proceedings of the 7th National Conference on Computer Vision, Pattern Recognition, Image Processing, and Graphics, NCVPRIPG 2019, held in Hubballi, India, in December 2019. The 55 revised full papers 3 short papers presented in this volume were carefully reviewed and selected from 210 submissions. The papers are organized in topical sections on vision and geometry, learning and vision, image processing and document analysis, detection and recognition.


Image and Graphics

Image and Graphics

Author: Yu-Jin Zhang

Publisher: Springer

Published: 2015-08-03

Total Pages: 641

ISBN-13: 3319219693

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This book constitutes the refereed conference proceedings of the 8th International Conference on Image and Graphics, ICIG 2015 held in Tianjin, China, in August 2015. The 164 revised full papers and 6 special issue papers were carefully reviewed and selected from 339 submissions. The papers focus on various advances of theory, techniques and algorithms in the fields of images and graphics.


Advanced Methods in Computer Graphics & Animation

Advanced Methods in Computer Graphics & Animation

Author: Mrs.B.Karthicsonia

Publisher: SK Research Group of Companies

Published: 2024-01-18

Total Pages: 159

ISBN-13: 8119980875

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Mrs.B.Karthicsonia, Guest Lecturer, Department of Computer Science, Government Arts College for Women, Sivagangai, Tamil Nadu, India. Mrs.G.Pramela, Assistant Professor, Department of Computer Science, A.V.P. College of Arts and Science, Tirupur, Tamil Nadu, India. Dr.P.Geetha, Assistant Professor(SG), Department of Computer Science and Engineering, Saveetha School of Engineering, Saveetha Institute of Medical and Technical Sciences, Chennai, Tamil Nadu, India. Dr.T.Saju Raj, Assistant Professor (SG), Department of Computer Science and Engineering, Vel Tech Rangarajan Dr.Sagunthala R&D Institute of Science and Technology, Chennai, Tamil Nadu, India. Dr.R.Balamanigandan, Professor, Department of Spatial Informatics, Institute of CSE, SIMATS Engineering, Saveetha University, Chennai, Tamil Nadu, India.


Computer Graphics and CAD

Computer Graphics and CAD

Author: C.S. Verma

Publisher: CRC Press

Published: 2024-08-02

Total Pages: 399

ISBN-13: 1040100449

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This book discusses the fundamental concepts shaping modern design and visualization definition through Computer Graphics and the intricacies of CAD modelling practices. From 3D object representation to surface modelling and solid techniques, subsequent chapters offer a comprehensive exploration of advanced topics essential for geometric modelling. With a focus on industry applications and practical examples, readers acquire the skills needed to navigate the complexities of animation systems and finite element analysis, ensuring a holistic understanding of CAD and Computer Graphics. Whether you're a novice or seasoned professional, this guide provides a rich blend of theory and practice, accompanied by a wealth of solved and unsolved problems for hands-on learning. Print edition not for sale in South Asia (India, Sri Lanka, Nepal, Bangladesh, Pakistan or Bhutan)