Adventures in Swaziland

Adventures in Swaziland

Author: Owen Rowe O'Neil

Publisher:

Published: 1921

Total Pages: 436

ISBN-13:

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The author of this work, Owen Rowe O'Neil, was a South African Boer (farmer) of Irish descent who grew up near the border between Swaziland and the Transvaal. As a child and an adult he made frequent trips to Swaziland. O'Neil's book describes warfare, customs, political organization, and medicine in late-19th and early-20th century Swaziland, as well as recounts O'Neil's numerous personal encounters with King Buno, his mother, Queen Labotsibeni, Crown Prince Sebuza, and other members of the royal family. Swaziland came under the control of the South African Boer Republic in 1894. It became a British protectorate in 1902, after the British victory in the Boer War. Swaziland achieved full independence on September 6, 1968.


The Red Hand of Doom

The Red Hand of Doom

Author: Richard Baker

Publisher:

Published: 2006

Total Pages: 0

ISBN-13: 9780786939381

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An exciting super-adventure that pits heroes against an army bent on domination, this D&D Accessory includes encounters designed for use with the D&D miniatures game.


Non-traditional Houses

Non-traditional Houses

Author: Harry Harrison

Publisher: Building Research Establishment

Published: 2004

Total Pages: 948

ISBN-13: 9781860816970

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Details 450 non-traditional house types classified by form of construction: metal framed, precast concrete, in-situ concrete and timber framed. Extensive background information and an invaluable search tool are included


Ripples from Carcosa

Ripples from Carcosa

Author: Oscar Rios

Publisher: Chaosium

Published: 2014-07-31

Total Pages: 0

ISBN-13: 9781568824017

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Of all the varied and mysterious Great Old Ones of the Cthulhu Mythos, few ensnare the imagination as easily as Hastur. The image of the silent, deserted city beside a dark, foreboding lake where sinister things lurk is one that stays with the reader. Many of us have walked the twisting streets of that dead alien city in our minds, finding our way into the tall towers to stand before an ancient throne. There sits the King in Yellow, the Lord of Carcosa, who gazes at us from behind his Pallid Mask. It is a journey many of us have taken, whether alone in our dreams or around a table rolling dice with our friends. It is a journey we are about to take again.RIPPLES FROM CARCOSA expands upon the mythology of He Who Should Not Be Named and gathers much of the varied material on Hastur into one place. The first chapter reviews The Great Old One Hastur and his various avatar forms. It examines the Yellow Sign, the play The King in Yellow, the Mythos tome of the same name, and the effects these things have on the human mind.Next within these pages is a trio of adventures pitting investigators against Hastur and his human worshippers. These scenarios can be played as stand-alone adventures or as a linked campaign called Ripples from Carcosa. Investigators are provided for each scenario, but keepers should feel free to allow their players to use their own investigators if they so choose.Finally is information on the Great Old One Hastur and his cults during the Cthulhu Invictus and Cthulhu Dark Ages eras.


The Spear of Shadows

The Spear of Shadows

Author: Josh Reynolds

Publisher: Games Workshop

Published: 2018-03-06

Total Pages: 400

ISBN-13: 9781784966676

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A band of mortal heroes are sent by the duardin god Grungni to retrieve an artefact of dark power and keep it from the clutches of Chaos. In the beginning, there was fire. And from that fire came eight weapons of terrible power, honed to a killing edge by the chosen weaponsmiths of Khorne. Now, as the Mortal Realms echo with the thunder of war, the great powers seek to acquire the eight wherever they might be found, no matter the cost. In a city of prophecy and secrets, Grungni, smith-god of the duardin, gathers together a group of mortal warriors from across the realms in order to locate the first of the eight weapons. But they are not alone in their quest; agents of the Ruinous Powers search for the weapon for themselves. Now the race is on, as man, duardin and daemon alike seek to claim the Spear of Shadows...


Demonomicon

Demonomicon

Author: Mike Mearls

Publisher:

Published: 2010-07-20

Total Pages: 0

ISBN-13: 9780786954926

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Demons and demon lords for your Dungeons & Dragons® campaign! Demonomicon(tm) presents the definitive treatise on demons and their masters, the demon lords. Whether you're looking to introduce demons into your D&D® campaign or plunge your heroes into the heart of the Abyss, this book has something for you! More than just a maelstrom of chaos and corruption, the Abyss is an exciting D&D adventure locale for paragon- and epic-level heroes to explore. Within its many layers lurk powerful demon lords and fiendish hordes eager to be unleashed upon unsuspecting worlds. This tome brings demons into the world of D&D, updates classic demons to 4th Edition, provides statistics for various demon lords, and introduces dozens of new horrors from the abyssal depths. It gives Dungeon Masters ready-to-use encounters and mechanics to make demons exciting elements in their home campaigns.


City of Secrets

City of Secrets

Author: Nick Horth

Publisher: Games Workshop

Published: 2018-07-10

Total Pages: 0

ISBN-13: 9781784967512

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In the city of Excelsis, Corporal Armand Callis of the city watch stumbles upon a dark secret and finds himself hunted, with only a witch hunter for companionship. Excelsis is the city of secrets, a grand and imposing bastion of civilisation in the savage Realm of Beasts. Within its winding streets and shadowy back alleys, merchants deal in raw prophecy mined from an ancient fragment of the World That Was, and even the poorest man may earn a glimpse of the future. Yet not all such prophecies can be trusted. When Corporal Armand Callis of the city guard stumbles upon a dark secret, he finds himself on the run from his former comrades, framed for a crime he did not commit. Only the witch hunter Hanniver Toll knows the truth of his innocence. Together the pair must race against time to save Excelsis from a cataclysm that would drown the city in madness and fear.


Symbaroum

Symbaroum

Author: Martin Bergstrom

Publisher: Symbaroum

Published: 2016-04-01

Total Pages: 261

ISBN-13: 9789187915055

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Come join the adventure in Symbaroum, the acclaimed Swedish roleplaying game! Explore the vast Forest of Davokar in the hunt for treasure, lost wisdom and eternal fame. Visit the barbarian clans to trade or to plunder their treasuries. Establish a base of power among princes, guilds or rebellious refugees in the capital city of Yndaros. Or survive encounters with Arch Trolls, dark-minded Blight Beasts and undead warlords. But whatever you do, never ignore the warnings spoken by the wardens of the forest: tread carefully and do not disturb the ruins of old, for the dark deep of Davokar is about to awaken. Made in Sweden