CAN THIS CRISIS BE AVERTED? A virus has taken over a production plant up in Heaven! With no time to lose, Shimoda must put heads together with the designers to make sure the threat is contained before too much real damage is done. They hatch a plan to go back in time to earlier that morning to prevent the takeover, but will their efforts be enough?!
The apocalypse will be televised! Welcome to the first book in the wildly popular and addictive Dungeon Crawler Carl series by Matt Dinniman—now with bonus material exclusive to this print edition. You know what’s worse than breaking up with your girlfriend? Being stuck with her prize-winning show cat. And you know what’s worse than that? An alien invasion, the destruction of all man-made structures on Earth, and the systematic exploitation of all the survivors for a sadistic intergalactic game show. That’s what. Join Coast Guard vet Carl and his ex-girlfriend’s cat, Princess Donut, as they try to survive the end of the world—or just get to the next level—in a video game–like, trap-filled fantasy dungeon. A dungeon that’s actually the set of a reality television show with countless viewers across the galaxy. Exploding goblins. Magical potions. Deadly, drug-dealing llamas. This ain’t your ordinary game show. Welcome, Crawler. Welcome to the Dungeon. Survival is optional. Keeping the viewers entertained is not. Includes part one of the exclusive bonus story “Backstage at the Pineapple Cabaret.”
NATIONAL BESTSELLER • From the author of Into the Wild and Into Thin Air, this extraordinary work of investigative journalism takes readers inside America’s isolated Mormon Fundamentalist communities. • Now an acclaimed FX limited series streaming on HULU. “Fantastic.... Right up there with In Cold Blood and The Executioner’s Song.” —San Francisco Chronicle Defying both civil authorities and the Mormon establishment in Salt Lake City, the renegade leaders of these Taliban-like theocracies are zealots who answer only to God; some 40,000 people still practice polygamy in these communities. At the core of Krakauer’s book are brothers Ron and Dan Lafferty, who insist they received a commandment from God to kill a blameless woman and her baby girl. Beginning with a meticulously researched account of this appalling double murder, Krakauer constructs a multi-layered, bone-chilling narrative of messianic delusion, polygamy, savage violence, and unyielding faith. Along the way he uncovers a shadowy offshoot of America’s fastest growing religion, and raises provocative questions about the nature of religious belief.
What if life is a game? Are you winning? Have you even decided what 'winning' is? Game design could be defined in many ways, but here the term is used to denote the practice of creating choices. Designing a game, in this sense, involves crafting limits, rewards, incentives, and risks in such a way that the person who interacts with the game – the player – makes choices that have consequences. Edward Castronova urges readers to think about the fundamentals of the human condition and compare them to different games that we all know. In some ways, life is like an idle game: providing unchallenging distractions that fit easily into a person's daily routine. In other ways, life is like the game Minesweeper: You poke in different places to learn about what you don't know, taking care to avoid big explosions. Or, life is like a role-playing game: You adopt a persona and speak your part, always seeking adventure. Bringing together questions relating to diverse fields – such as politics, economics, sociology and philosophy - Castronova persuades readers to broaden the scope of game design to answer questions about life's everyday obstacles. The object of this book is to take seriously the idea that life is a game. The goal is not to make readers wealthier or healthier. Its goal is to go on a journey into the human condition, with game design as a guide.
In a new age, Fushi befriends a teenager named Yuki. In the comforting safety of Yuki’s home, Fushi gathers his comrades one last time. As the days pass, Fushi also meets a descendent of Hayase named Mizuha. He laughs, feasts, and ponders what new emotions and encounters await… Before long, however, a troubling encounter sends ripples of doubt through his quiet life.
Join a boy and his mother, as they talk about losing their loved one. In this comforting children's book, a boy is feeling sad about losing his grandfather. Through a loving, compassionate and patient conversation, his mother gently answers all of his questions. She explains that even though we don't see our loved ones anymore, they still live on. They continue to surround us with their love through our memories we have of them and through the signs we see from them through our eyes and in our hearts. How Far is Heaven is a heartwarming story about recognizing the signs from our loved ones in the beauty of the world around us.
In heaven’s Animal Design Department, designers create a variety of new animals daily while contending with the unreasonable requests of their client: God. Funny, interesting, and full of useful information, this series answers questions such as, “Are there creatures that look like children’s drawings?!”, “If dragons were real, is this what it would be like?”, and “Can animals really turn invisible?!” You won’t believe it’s a manga series when you read up on the featured animals in the included encyclopedia entries. Heavenly Design Team will make your next trip to the zoo or aquarium 100 times more fun!
Innovative animal designs are churned out daily in Heavenly Creative Agency's Design Department following the sometimes unreasonable requests of their almighty client: God. Join the team and laugh along as they explore topics including: "A turtle's shell is the equivalent of a human's ______," "What animal has exceptional hearing?" "What animal is bigger as a baby than it is as an adult?" "Bizarre Mating Rituals 101!" Be sure to also check out the Encyclopedia of Real Animals included at the end of every chapter!
The Design Department is at it again, creating new animals with their free ideas, based on the client's unreasonable orders. This time, the client wants to see "an organism that will eat anything," "the most fashionable bird," "a creature that can protect against global warming," "the strongest living thing in the world," and much more! It's another volume packed full of confounding, bewildering creature creation!