Harnessing Technology for Deeper Learning

Harnessing Technology for Deeper Learning

Author: Scott McLeod

Publisher: Solutions for Creating the Lea

Published: 2018-09-21

Total Pages: 0

ISBN-13: 9781943874088

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"By embracing technology in the classroom instead of ignorning or banning it, every educator can promote deeper learning across all subjects and grade levels. Using the 4 Shifts Protocol, 'Harnessing Technology for Deeper Learning' imparts valuable strategies for avoiding missteps, overcoming implemention challenges, and (re)designing instruction that is both meaningful and engaging".


The Digital Classroom

The Digital Classroom

Author: Peter John

Publisher: Routledge

Published: 2015-10-12

Total Pages: 162

ISBN-13: 1136754253

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Based on a major research project (the InterActive Project), this book explores and illustrates how digital technologies can transform learning across the curriculum. Using a wide range of educational settings primary, secondary, school and home it will help practitioners think about, plan and execute effective learning in their classrooms and


Mindstorms

Mindstorms

Author: Seymour A Papert

Publisher: Basic Books

Published: 2020-10-06

Total Pages: 256

ISBN-13: 154167510X

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In this revolutionary book, a renowned computer scientist explains the importance of teaching children the basics of computing and how it can prepare them to succeed in the ever-evolving tech world. Computers have completely changed the way we teach children. We have Mindstorms to thank for that. In this book, pioneering computer scientist Seymour Papert uses the invention of LOGO, the first child-friendly programming language, to make the case for the value of teaching children with computers. Papert argues that children are more than capable of mastering computers, and that teaching computational processes like de-bugging in the classroom can change the way we learn everything else. He also shows that schools saturated with technology can actually improve socialization and interaction among students and between students and teachers. Technology changes every day, but the basic ways that computers can help us learn remain. For thousands of teachers and parents who have sought creative ways to help children learn with computers, Mindstorms is their bible.


Creating a Culture of Feedback

Creating a Culture of Feedback

Author: William M. Ferriter

Publisher: Solutions

Published: 2016-11-07

Total Pages: 0

ISBN-13: 9781943874149

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Creating a Culture of Feedback emphasizes the need for a healthy balance between grading to report individual progress and using feedback to motivate students to move forward. Authors William M. Ferriter and Paul J. Cancellieri stress that classrooms must shift their focus to prioritize effective feedback over grades. Using this concise guide, grades 3-12 teachers can help students visualize their own learning progress and take the route to success using three important questions: (1) Where am I going?, (2) How am I doing?, and (3) What are my next steps?


Getting Smart

Getting Smart

Author: Tom Vander Ark

Publisher: John Wiley & Sons

Published: 2011-09-20

Total Pages: 240

ISBN-13: 1118115872

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A comprehensive look at the promise and potential of online learning In our digital age, students have dramatically new learning needs and must be prepared for the idea economy of the future. In Getting Smart, well-known global education expert Tom Vander Ark examines the facets of educational innovation in the United States and abroad. Vander Ark makes a convincing case for a blend of online and onsite learning, shares inspiring stories of schools and programs that effectively offer "personal digital learning" opportunities, and discusses what we need to do to remake our schools into "smart schools." Examines the innovation-driven world, discusses how to combine online and onsite learning, and reviews "smart tools" for learning Investigates the lives of learning professionals, outlines the new employment bargain, examines online universities and "smart schools" Makes the case for smart capital, advocates for policies that create better learning, studies smart cultures


Serious Game Design and Development: Technologies for Training and Learning

Serious Game Design and Development: Technologies for Training and Learning

Author: Cannon-Bowers, Jan

Publisher: IGI Global

Published: 2010-02-28

Total Pages: 382

ISBN-13: 1615207406

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"With an increasing use of vido games in various disciplines within the scientific community, this book seeks to understand the nature of effective games and to provide guidance for how best to harness the power of gaming technology to successfully accomplish a more serious goal"--Provided by publisher.


Reimagining Digital Learning for Sustainable Development

Reimagining Digital Learning for Sustainable Development

Author: Sheila Jagannathan

Publisher: Routledge

Published: 2021-06-22

Total Pages: 352

ISBN-13: 1000391221

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Reimagining Digital Learning for Sustainable Development is a comprehensive playbook for education leaders, policy makers, and other key stakeholders leading the modernization of learning and development in their institutions as they build a high value knowledge economy and prepare learners for jobs that don't yet exist. Currently, nearly every aspect of human activity, including the ways we absorb and apply learning, is influenced by disruptive digital technologies. The jobs available today are no longer predicators of future employment, and current and future workforce members will need to augment their competencies through a lifetime of continuous upskilling and reskilling to meet the demands of the Fourth Industrial Revolution. This book features curated insights and real-world cases from thought leaders throughout the world and identifies major shifts in content formats, pedagogic approaches, technology frameworks, user and design experiences, and learner roles and expectations that will reshape our institutions, including those in emerging economies. The agile, lean, and cost-effective strategies proposed here will function in scalable and flexible bandwidth environments, enabling education leaders and practitioners to transform brick-and-mortar learning organizations into digital and blended ecosystems and to achieve the United Nation’s ambitious Sustainable Development Goals by 2030. Chapter 18 of this book is freely available as a downloadable Open Access PDF at http://www.taylorfrancis.com under a Creative Commons Attribution-Non Commercial-No Derivatives (CC-BY-NC-ND) 4.0 license.


OECD Digital Education Outlook 2021 Pushing the Frontiers with Artificial Intelligence, Blockchain and Robots

OECD Digital Education Outlook 2021 Pushing the Frontiers with Artificial Intelligence, Blockchain and Robots

Author: OECD

Publisher: OECD Publishing

Published: 2021-06-08

Total Pages: 252

ISBN-13: 9264904646

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How might digital technology and notably smart technologies based on artificial intelligence (AI), learning analytics, robotics, and others transform education? This book explores such question. It focuses on how smart technologies currently change education in the classroom and the management of educational organisations and systems.