Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments (Volume 2)
Author: Harrison Hao Yang
Publisher:
Published: 2011-07-31
Total Pages: 404
ISBN-13: 9781668431733
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Author: Harrison Hao Yang
Publisher:
Published: 2011-07-31
Total Pages: 404
ISBN-13: 9781668431733
DOWNLOAD EBOOKAuthor:
Publisher:
Published: 2012
Total Pages: 374
ISBN-13: 9781609607623
DOWNLOAD EBOOK"This book not only presents experienced professionals with the most recent and advanced developments in the field, but it also provides clear and comprehensive information for novice readers, introducing theoretical aspects and first-hand practices in virtual world development and use"--Provided by publisher.
Author: Harrison Hao Yang
Publisher:
Published: 2011-07-31
Total Pages: 438
ISBN-13: 9781668431726
DOWNLOAD EBOOKAuthor: Harrison Hao Yang
Publisher:
Published: 2012
Total Pages: 788
ISBN-13: 9781780346540
DOWNLOAD EBOOKAuthor: Yang, Harrison Hao
Publisher: IGI Global
Published: 2011-07-31
Total Pages: 404
ISBN-13: 1609607635
DOWNLOAD EBOOKHandbook of Research on Practices and Outcomes in Virtual Worlds and Environments not only presents experienced professionals with the most recent and advanced developments in the field, but it also provides clear and comprehensive information for novice readers. The handbook introduces theoretical aspects of virtual worlds, disseminates cutting-edge research, and presents first-hand practices in virtual world development and use. The balance of research, theory, and applications includes exploration of design innovations, new virtual reality technologies, virtual communities, pedagogical design, and the future of virtual worlds and environments.
Author: Management Association, Information Resources
Publisher: IGI Global
Published: 2019-04-01
Total Pages: 845
ISBN-13: 1522581804
DOWNLOAD EBOOKModern technology has infiltrated many facets of society, including educational environments. Through the use of virtual learning, educational systems can become more efficient at teaching the student population and break down cost and distance barriers to reach populations that traditionally could not afford a good education. Virtual Reality in Education: Breakthroughs in Research and Practice is an essential reference source on the uses of virtual reality in K-12 and higher education classrooms with a focus on pedagogical and instructional outcomes and strategies. Highlighting a range of pertinent topics such as immersive virtual learning environments, virtual laboratories, and distance education, this publication is an ideal reference source for pre-service and in-service teachers, school administrators, principles, higher education faculty, K-12 instructors, policymakers, and researchers interested in virtual reality incorporation in the classroom.
Author: Neto, Francisco Milton Mendes
Publisher: IGI Global
Published: 2016-05-23
Total Pages: 702
ISBN-13: 1522501266
DOWNLOAD EBOOKAs society continues to experience increases in technological innovations, various industries must rapidly adapt and learn to incorporate these advances. When utilized effectively, the use of computer systems in educational settings creates a richer learning environment for students. The Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning is a critical reference source for the latest research on the application of virtual reality in educational environments and how the immersion into three-dimensional settings enhances student motivation and interaction. Exploring innovative techniques and emerging trends in virtual learning and hypermedia, this book is ideally designed for researchers, developers, upper-level students, and educators interested in the incorporation of immersive technologies in the learning process.
Author: Tom Boellstorff
Publisher: Princeton University Press
Published: 2024-08-06
Total Pages: 264
ISBN-13: 0691264864
DOWNLOAD EBOOKA practical guide to the ethnographic study of online cultures, and beyond Ethnography and Virtual Worlds is the only book of its kind—a concise, comprehensive, and practical guide for students, teachers, designers, and scholars interested in using ethnographic methods to study online virtual worlds, including both game and nongame environments. Written by leading ethnographers of virtual worlds, and focusing on the key method of participant observation, the book provides invaluable advice, tips, guidelines, and principles to aid researchers through every stage of a project, from choosing an online fieldsite to writing and publishing the results. Provides practical and detailed techniques for ethnographic research customized to reflect the specific issues of online virtual worlds, both game and nongame Draws on research in a range of virtual worlds, including Everquest, Second Life, There.com, and World of Warcraft Provides suggestions for dealing with institutional review boards, human subjects protocols, and ethical issues Guides the reader through the full trajectory of ethnographic research, from research design to data collection, data analysis, and writing up and publishing research results Addresses myths and misunderstandings about ethnographic research, and argues for the scientific value of ethnography
Author: Anna Peachey
Publisher: Springer
Published: 2010-11-06
Total Pages: 196
ISBN-13: 9781849960489
DOWNLOAD EBOOKMost of the chapters in this book are extended papers from Research Learning in Virtual Environments (reLIVE08), an international conference held by the UK Open University in Milton Keynes in November 2008. Authors of the best papers and presentations from the conferences were invited to contribute to Research Learning in Virtual Worlds, the first book to specifically address research methods and related issues for education in virtual worlds. The book covers a range of research undertaken in virtual worlds. It opens with an accessible introduction both to the book and to the subject area, making it an ideal springboard for those who are new to research in this area. The subsequent ten chapters present work covering a range of research methodologies across a broad discipline base, providing essential reading for advanced undergraduate or postgraduate researchers working in education in virtual worlds, and engaging background material for researchers in similar and related disciplines.
Author: Ferdig, Richard E.
Publisher: IGI Global
Published: 2008-07-31
Total Pages: 1762
ISBN-13: 1599048116
DOWNLOAD EBOOK"This book presents a framework for understanding games for educational purposes while providing a broader sense of current related research. This creative and advanced title is a must-have for those interested in expanding their knowledge of this exciting field of electronic gaming"--Provided by publisher.