Handbook of Research on Implementing Digital Reality and Interactive Technologies to Achieve Society 5.0

Handbook of Research on Implementing Digital Reality and Interactive Technologies to Achieve Society 5.0

Author: Ugliotti, Francesca Maria

Publisher: IGI Global

Published: 2022-06-30

Total Pages: 765

ISBN-13: 1668448556

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Research on digital reality has been extensive in recent years, covering a wide range of topics and leading to new ways to approach and deal with complex situations. Within the Society 5.0 paradigm, people and machines establish a positive relationship to find solutions for social aspects and problems. This perspective establishes a strong interconnection between physical and virtual space, making the user an active player for better life and society. In these terms, digital systems and virtual and augmented reality technologies enable multi-dimensional scenarios and additional levels of interdisciplinary collaboration to create a highly inclusive communication network and social framework. The Handbook of Research on Implementing Digital Reality and Interactive Technologies to Achieve Society 5.0 provides an overview of methods, processes, and tools adopted to achieve super-smart society needs by exploiting digital reality and interactive technologies. It includes case studies that illustrate applications that place people’s quality of life at the center of the digitalization process, accessing and managing different information and data domains. Covering topics such as cultural heritage, interactive learning, and virtual participation, this major reference work is a comprehensive resource for business executives and managers, IT managers, government officials, community leaders, arts and performance organizers, healthcare administrators and professionals, faculty and administrators of both K-12 and higher education, students of higher education, researchers, and academicians.


Handbook of Research on Innovative Digital Practices to Engage Learners

Handbook of Research on Innovative Digital Practices to Engage Learners

Author: Bull, Prince Hycy

Publisher: IGI Global

Published: 2019-06-28

Total Pages: 492

ISBN-13: 1522594396

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Digital integration is the driving force of teaching and learning at all levels of education. As more non-traditional students seek credentialing, certification, and degrees, institutions continue to push the boundaries of innovative practices to meet the needs of diverse students. Programs and faculty have moved from merely using technology and learning management systems to unique and innovative ways to engage learners. The Handbook of Research on Innovative Digital Practices to Engage Learners is an essential scholarly publication that offers theoretical frameworks, delivery models, current guidelines, and digital design techniques for integrating technological advancements in education contexts to enforce student engagement and positive student outcomes. Featuring a wide range of topics such as gamification, wearable technologies, and distance education, this book is ideal for teachers, curriculum developers, instructional designers, principals, deans, administrators, researchers, academicians, education professionals, and students.


Handbook of Research on Instructional Systems and Technology

Handbook of Research on Instructional Systems and Technology

Author: Kidd, Terry T.

Publisher: IGI Global

Published: 2008-10-31

Total Pages: 1110

ISBN-13: 1599048663

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"This book provides information on different styles of instructional design methodologies, tips, and strategies on how to use technology to facilitate active learning and techniques to help faculty and researchers develop online instructional and teaching materials. It enables libraries to provide a foundational reference for researchers, educators, administrators, and others in the context of instructional systems and technology"--Provided by publisher.


Handbook of Research on Effective Electronic Gaming in Education

Handbook of Research on Effective Electronic Gaming in Education

Author: Ferdig, Richard E.

Publisher: IGI Global

Published: 2008-07-31

Total Pages: 1762

ISBN-13: 1599048116

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"This book presents a framework for understanding games for educational purposes while providing a broader sense of current related research. This creative and advanced title is a must-have for those interested in expanding their knowledge of this exciting field of electronic gaming"--Provided by publisher.


Handbook of Research on Developing Smart Cities Based on Digital Twins

Handbook of Research on Developing Smart Cities Based on Digital Twins

Author: Del Giudice, Matteo

Publisher: IGI Global

Published: 2021-01-15

Total Pages: 674

ISBN-13: 1799870936

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The advent of connected, smart technologies for the built environment may promise a significant value that has to be reached to develop digital city models. At the international level, the role of digital twin is strictly related to massive amounts of data that need to be processed, which proposes several challenges in terms of digital technologies capability, computing, interoperability, simulation, calibration, and representation. In these terms, the development of 3D parametric models as digital twins to evaluate energy assessment of private and public buildings is considered one of the main challenges of the last years. The ability to gather, manage, and communicate contents related to energy saving in buildings for the development of smart cities must be considered a specificity in the age of connection to increase citizen awareness of these fields. The Handbook of Research on Developing Smart Cities Based on Digital Twins contains in-depth research focused on the description of methods, processes, and tools that can be adopted to achieve smart city goals. The book presents a valid medium for disseminating innovative data management methods related to smart city topics. While highlighting topics such as data visualization, a web-based ICT platform, and data-sharing methods, this book is ideally intended for researchers in the building industry, energy, and computer science fields; public administrators; building managers; and energy professionals along with practitioners, stakeholders, researchers, academicians, and students interested in the implementation of smart technologies for the built environment.


Handbook of Augmented Reality

Handbook of Augmented Reality

Author: Borko Furht

Publisher: Springer Science & Business Media

Published: 2011-08-31

Total Pages: 753

ISBN-13: 1461400643

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Augmented Reality (AR) refers to the merging of a live view of the physical, real world with context-sensitive, computer-generated images to create a mixed reality. Through this augmented vision, a user can digitally interact with and adjust information about their surrounding environment on-the-fly. Handbook of Augmented Reality provides an extensive overview of the current and future trends in Augmented Reality, and chronicles the dramatic growth in this field. The book includes contributions from world expert s in the field of AR from academia, research laboratories and private industry. Case studies and examples throughout the handbook help introduce the basic concepts of AR, as well as outline the Computer Vision and Multimedia techniques most commonly used today. The book is intended for a wide variety of readers including academicians, designers, developers, educators, engineers, practitioners, researchers, and graduate students. This book can also be beneficial for business managers, entrepreneurs, and investors.


Handbook of Research on Faculty Development for Digital Teaching and Learning

Handbook of Research on Faculty Development for Digital Teaching and Learning

Author: Elçi, Alev

Publisher: IGI Global

Published: 2019-05-31

Total Pages: 668

ISBN-13: 1522584773

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Faculty development is currently practiced in a variety of approaches by individuals, committees, and centers of excellence. More research is needed to draw better benefit from these approaches in the impending digital world by taking advantage of digitally enabled teaching and learning. The Handbook of Research on Faculty Development for Digital Teaching and Learning offers holistic and multidisciplinary approaches to enhancing faculty effectiveness in teaching, boosting motivation, extending knowledge, expanding teaching behaviors, and disseminating skills in digital higher education settings. Featuring a broad range of topics such as faculty learning communities (FLCs), virtual learning environments, and professional development, this book is ideal for educators, educational technologists, curriculum developers, higher education staff, school administrators, principals, academicians, practitioners, and graduate students.