Gurps Voodoo

Gurps Voodoo

Author: C. J. Carella

Publisher: Steve Jackson Games

Published: 2018-04-26

Total Pages: 132

ISBN-13: 9781556348334

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GURPS Voodoo: The Shadow War takes the myths of the mystical religions known as Voudoun and Santeria and gives them a twist, placing the believers and practitioners of Voodoo in the middle of a cosmic struggle. Voodoo priests and the shamans of many ancients cultures have unique views in how they can shape the world; this supplement includes a magic system to replicate those beliefs. The Shadow War is a conflict fought on many fronts. Voodoo Initiates contend with the Lodges, which consist of European magicians who have kept their occult power hidden and consider themselves the secret masters of the Western world. Beneath that struggle, some Initiates have begun to realize, lies a battle between Humankind and beings that have no use for power or wealth - only destruction. Unlike many "dark" RPGs, Voodoo is not about enduring horror, but fighting it. Human Spirit Warriors, monstrous In-Betweener renegades, and even ghosts can join forces and stop the manipulators and deceivers. The world of the Shadow War needs heroes, however frail or flawed they may be. Your characters may just be those heroes.


GURPS THAUMATOLOGY

GURPS THAUMATOLOGY

Author: Phil Masters

Publisher: Steve Jackson Games

Published: 2016-11-21

Total Pages: 276

ISBN-13: 9781556348099

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Feel the Power! Fantasy settings are defined by their magic . . . so different worlds need different magic systems. GURPS Thaumatology has GURPS Fourth Edition updates of the best Third Edition magic variants, plus many all-new options. This mighty tome includes: Minor tweaks for the spell-based magic of the Basic Set: restructuring prerequisites and colleges, modifying Magery and mana, new magical energy sources, adapting spells on the fly, and more. Radical revisions of spell-based magic, including detailed versions of the clerical and ritual magic options hinted at in the Basic Set, and the return of that Third Edition classic, "unlimited mana." Traditional alternatives to spells, such as ceremonial, spirit-mediated, and runic magic. World-shaking freeform magic. Magic as inherent powers. An in-depth look at material magic, with new alchemy, herbalism, and enchantment options; rules for free-willed items and magical gadgets; and guidelines for "the stuff of raw magic." Notes on adapting real-world occult concepts - such as the Laws of Magic, astrology, and traditional material components - to any magic system. Guidelines for running magic-oriented games, advice on combining magic systems, and detailed outlines for four distinctly different fantastic campaigns. The softcover reprint contains the same material as the earlier print run (updated for the latest errata, of course!), with black-and-white interiors and a lower price. GURPS Thaumatology requires the GURPS Basic Set, Fourth Edition. GURPS Magic is recommended but not required. The discussions of different magical styles would enhance any game that features magic.


Gurps Religion

Gurps Religion

Author: Janet Naylor

Publisher: Steve Jackson Games

Published: 1994-03-01

Total Pages: 176

ISBN-13: 9781556342028

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Gurps Magic

Gurps Magic

Author: Gurps

Publisher: Steve Jackson Games

Published: 2004-12

Total Pages: 0

ISBN-13: 9781556347337

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Fantasirollespil.


Gurps Swashbucklers

Gurps Swashbucklers

Author: Steffan O'Sullivan

Publisher: Steve Jackson Games

Published: 1999-12

Total Pages: 0

ISBN-13: 9781556343940

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-- Pirates are popular this year! -- Cover by award-winning fantasy artist Don Maitz, who painted the Captain Morgan's Spiced Rum pirate!


Gurps Wizards

Gurps Wizards

Author: Sean Punch

Publisher: Steve Jackson Games

Published: 1998-04

Total Pages: 128

ISBN-13: 9781556342707

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-- 28 different templates for quick creation of wizard characters. -- Cover by award-winning fantasy artist Rowena! GURPS Wizards is the complete guide to magical character design. It has essays on 28 wizard archetypes, accompanied by templates that let you quickly design complete and efficient characters.


Hoodoo Blues the Role Playing Game

Hoodoo Blues the Role Playing Game

Author: Brian St.Claire-King

Publisher:

Published: 2010-02-15

Total Pages: 314

ISBN-13: 0971309566

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Hoodoo Blues is a Role Playing Game of supernatural beliefs from America's Old South. Players play the ageless, those who have lived through (sometimes suffered through) decades or centuries of Southern history.


Gurps Fantasy

Gurps Fantasy

Author: Steve Jackson Games

Publisher: Steve Jackson Games

Published: 2004-10

Total Pages: 0

ISBN-13: 9781556345197

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Rolemaster Fantasy Role Playing

Rolemaster Fantasy Role Playing

Author: Coleman Charlton

Publisher: Iron Crown Enterprises

Published: 1999-01-01

Total Pages: 260

ISBN-13: 9781558065505

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Being a Hero is tough. Especially if you're wasting your precious game time fighting silly rules instead of monsters. When it comes to designing characters, no system gives you more control over your character design than Rolemaster. Say goodbye to arbitrary limits and "you can't do that!", because with Rolemaster you can!