Guide to Darkmoon Vale

Guide to Darkmoon Vale

Author:

Publisher: Paizo Incorporated

Published: 2008

Total Pages: 0

ISBN-13: 9781601251008

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Explore the forbidden reaches of the treacherous Darkmoon Vale, a fey-haunted wilderness on the outskirts of civilization. Face-off against the diabolical forces of the dreaded Kobold King, explore the ancient dwarven dungeons of Droskar's Crag, and confront a cabal of evil druids in this detail-packed regional sourcebook for the Pathfinder Chronicles campaign setting. The lumber-town of Falcon's Hollow holds deadly secrets of its own, and vicious orcs and hobgoblins from the neighboring mountains look upon its modest riches with deadly envy. A perfect locale for low-level adventuring, Darkmoon Vale and its secrets are laid bare for players and game masters alike!


Pathfinder Society Field Guide

Pathfinder Society Field Guide

Author: Paizo Publishing

Publisher:

Published: 2011

Total Pages: 0

ISBN-13: 9781601253057

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Optimally used with the Pathfinder Roleplaying Game Core Rulebook, this guide can be used in any fantasy game setting and particularly a Pathfinder world. Breaks down what it means to be a Pathfinder, and gives players and GMs the tools they need to build characters and campaigns. Find an overview of game geography, political factions, Pathfinder archetypes, a guide to threats and building PCs prepared to fight them, rules for character customization, dozens of new spells, magic items and tools, and more.


Crown of the Kobold King

Crown of the Kobold King

Author: Nicolas Logue

Publisher:

Published: 2007-07-03

Total Pages: 0

ISBN-13: 9781601250483

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Deep inside his deadly dungeon, the Kobold King laughs maliciously. His monstrous followers raided the nearby village and set his plan for regional conquest in motion. Crown of the Kobold King is a low-level dungeon adventure written by Nicolas Logue that pits the players against a mischievous King of the Kobolds and his noisome minions. A raid on a local village leads to a crumbling monastery riddled with cunning traps and deadly beasts. Will the heroes be the first to survive the Kobold King's dungeon and lay claim to his crown?


World of Warcraft: Warlords of Draenor Signature Series Strategy Guide

World of Warcraft: Warlords of Draenor Signature Series Strategy Guide

Author: BradyGames

Publisher: Penguin

Published: 2014-11-13

Total Pages: 351

ISBN-13: 074401607X

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Past and present collide in World of Warcraft's newest expansion, Warlords of Draenor. Players must mount a charge on Draenor and defeat the Iron Horde before the future is unmade. With a level 90 character boost and the level cap raised to 100, players can join and take their place among Warcraft's finest. The expansion introduces Garrisons, personal fortresses for players to build and manage, along with all new dungeons, raids, world bosses, challenge modes, scenarios, and more!


The Inner Sea World Guide

The Inner Sea World Guide

Author: James Jacobs

Publisher: Pathfinder Campaign Setting

Published: 2011

Total Pages: 0

ISBN-13: 9781601252692

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The exciting world of the Pathfinder Roleplaying Game comes alive in this giant 320-page, full-color hardcover campaign setting! Fully revised to match the new Pathfinder RPG rules, this definitive volume contains expanded coverage of the 40+ nations in the world of Golarion's Inner Sea region, from ruin-strewn Varisia in the north to the sweltering jungles of the Mwangi Expanse in the south to crashed sky cities, savage frontier kingdoms, powerful city-states, and everything in-between. A broad overview of Golarion's gods and religions, new character abilities, magic items, and monsters flesh out the world for both players and Game Masters. Plus, a beautiful poster map reveals the lands of the Inner Sea in all their treacherous glory.


Lost Omens World Guide

Lost Omens World Guide

Author: Tanya Depass

Publisher:

Published: 2019-09-10

Total Pages: 0

ISBN-13: 9781640781726

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This comprehensive 136-page hardcover overview of the world of Pathfinder provides everything you need to know for a lifetime of adventure in the Age of Lost Omens! The god of prophecy is dead, leaving heroes just like you to carve their own destinies out of an uncertain future! The Lost Omens World Guide is your key to understanding the big picture and your hero's role within it! A gorgeous two-sided giant poster map of the Pathfinder world provides a beautiful accompaniment to a gazetteer featuring 10 geographically and thematically contiguous regions that combine to create a fantasy world packed with diverse and deadly possibilities! Each region also includes suggested character backgrounds and archetypes to more deeply root your character in their surroundings. Designed for both players and Game Masters, this indispensable guidebook is your first look at the future of the Pathfinder world!


Gods and Magic

Gods and Magic

Author: Sean K. Reynolds

Publisher:

Published: 2008-10

Total Pages: 0

ISBN-13: 9781601251398

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Unlock the secrets of the gods with the first-ever, in-depth exploration of the many gods of Golarion, the popular new world of the Pathfinder Chronicles campaign setting. This comprehensive guidebook provides an overview of the 20 "core" Pathfinder gods and their religions, with an emphasis on rules and information players can use at the game table, whether they're playing a zealous cleric, brave paladin, or simply a faithful member of any character class. Dozens of new spells and specialized game rules related to the faiths of Golarion enhance the gaming experience for players and GMs, and a detailed overview of philosophies, minor gods, and cults reveals the religions of the Pathfinder Chronicles in exciting detail!


Paths of Prestige

Paths of Prestige

Author: Benjamin Bruck

Publisher:

Published: 2012-09-04

Total Pages: 0

ISBN-13: 9781601254511

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This indispensible book presents thirty new prestige classes for use in your Pathfinder RPG campaign! Each ten-level prestige class is tied to a different organization or theme found in the Inner Sea region of Golarion, featuring long-awaited explorations of the Aldori Swordlords, Hellknight Signifers, Paladins of Irori, and the infamous Gray Gardeners! Looking for a way to ride a mastodon into combat? Take some levels in the Mammoth Rider prestige class! Eager to harness the mysteries of ancient wizardy? Delve into the secrets of the Arclords of Nex! Looking for some respect and power for your gunslinger? Join the ranks of Alkenstar's Shield Marshals! These and many more prestige classes await discovery in the pages of Paths of Prestige!


Mastering Witchcraft

Mastering Witchcraft

Author: Paul Huson

Publisher: Backinprint.com

Published: 2006

Total Pages: 0

ISBN-13: 9780595420063

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An enduring classic since its publication in 1970, Mastering Witchcraft is one of the best how-to manuals for those wishing to practice traditional European Witchcraft as a craft rather than a New Age religion. Starting from first principles, Huson instructs the novice step by step in the arts of circle casting, blessing and banning, the uses of amulets and talismans, philters, divination, necromancy, waxen images, knots, fascination, conjuration, magical familiars, spells to arouse passion or lust, attain vengeance, and of course, counter-spells to exorcize and annul the malice of others. "A genuine vade mecum."-The Catholic Herald.


Shadowed Keep on the Borderlands (5e)

Shadowed Keep on the Borderlands (5e)

Author: Creighton J. E Broadhurst

Publisher:

Published: 2021-05-31

Total Pages: 92

ISBN-13: 9781999768683

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Hidden deep in the borderland forest, bandits lurk in the ruined castle of a long-dead border lord. Their incessant raids draw a band of neophyte heroes to the derelict keep. There they discover fouler, more odious dangers lurk below the ruins. Dare you brave the terrors of the Shadowed Keep to crush that which lurks within or will darkness shroud the surrounding lands Shadowed Keep on the Borderlands is an adventure for 1st-level characters compatible with the 5th edition of the world's most popular roleplaying game. Designed for the Duchy of Ashlar campaign setting the adventure can be easily inserted into a GM's home campaign.