A new era begins for John Stewart and the Green Lantern Corps! The Guardians are dead, leaving the Corps to fend for itself. But the damage has been done to the galaxy and the Green Lanterns are in shambles. It is up to John Stewart to train a group of rookie ringslingers with deadly foes hot on their tails and rings that aren't functioning properly. There is an ancient evil lurking at the edge of the universe, one that threatens to extinguish their life forever. Collects GREEN LANTERN CORPS #21-27 and ANNUAL #2.
Hal Jordan, the greatest Green Lantern in the history of the Corps, has lost everything. Friends have died, Oa has been destroyed, and now he must say goodbye to Earth! As war threatens to dismantle the Green Lantern Corps, Hal does the unthinkable: He asks for help. Can he and a team of handpicked Lanterns remove a deadly weapon from the enemy's arsenal, or will they be dealt their first defeat? Collects Green Lantern #27-34 and Green Lantern Corps #31-33.
The Green Lantern Corps face their greatest threat ever when the Guardians deem them obsolete and raise The Third Army, but in doing so they unleash a far most dangerous threat: the First Lantern. Then, in the aftermath of their battle against theFirst Lantern and the Guardians, it's up to Guy Gardner, John Stewart and the other survivors to try to put the Corps back together, or decide if there should even BE a Corps anymore. Join Peter Tomasi and Fernando Pasarin for the epic conclusion oftheir run! Collects issues #13-20, Green Lantern Corps Annual #1.
Under mysterious circumstances, Larfleeze has become the biological embodiment of a power battery. Having been defeated by his once-undead Corpsmen, Larfleeze is locked away in a dungeon to serve as the remaining Orange Lantern's power battery. It will take a cosmic miricle for Larfleeze to escape and regain control over his Orange Lanterns. Written by the legendary creative team of Keith Giffen and J.M. DeMatteis, LARFLEEZE VOL. 2 conclude their run on the renegade Orange Lantern of Avarice. Collects issues #6-12.
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.
The Templar Guardians have been locked away for millennia, but they have a very clear idea of what they need to do next--and of all the Lanterns in the universe, they need a reluctant Kyle Rayner's help. But once he sees the strange anomaly lurking at the edge of the universe, he may have no choice but to get on board with their mission. Witness the beginnings of the next major Green Lantern villain in this landmark volume in GL lore, with GREEN LANTERN: NEW GUARDIANS VOL. 4. Collects GREEN LANTERN: NEW GUARDIANS #21-24, GREEN LANTERN #23, GREEN LANTERN ANNUAL #2, GREEN LANTERN CORPS #24 and RED LANTERNS #24, which includes the entire "Lights Out" crossover event.