Great Map Games

Great Map Games

Author: Susan Julio

Publisher: Scholastic Inc.

Published: 2000-08

Total Pages: 86

ISBN-13: 9780439077538

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Get students on the road to success with 20 fun, reproducible games that teach important map and geography skills. Kids learn how to read street maps, identifying land and water formations, determine longitude and latitude, and more.


Ready-to-go Super Book of Outline Maps

Ready-to-go Super Book of Outline Maps

Author: Scholastic, Inc. Staff

Publisher: Scholastic Inc.

Published: 2000

Total Pages: 116

ISBN-13: 9780439117616

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101 Reproducible outline maps of the continents, countries of the world, the 50 states, and more.


Great American History Games

Great American History Games

Author: Lorraine Hopping Egan

Publisher: Scholastic Inc.

Published: 2000

Total Pages: 84

ISBN-13: 9780439111041

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More than 20 games, puzzles and learning activities for American history.


Great Map Mysteries

Great Map Mysteries

Author: Susan Julio

Publisher: Scholastic Inc.

Published: 1997

Total Pages: 76

ISBN-13: 9780590896412

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This book is designed to help students learn the basic skills of map reading. It provides 18 lessons which can be used in a traditional classroom setting or in a cooperative learning environment.


Game Design Workshop

Game Design Workshop

Author: Tracy Fullerton

Publisher: CRC Press

Published: 2008-02-08

Total Pages: 498

ISBN-13: 0240809742

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Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential design skills. Workshop exercises require no background in programming or artwork, releasing you from the intricacies of electronic game production, so you can develop a working understanding of the essentials of game design.


Putting Interpretation on the Map

Putting Interpretation on the Map

Author: Heidi Bailey

Publisher: Rowman & Littlefield

Published: 2009-11-15

Total Pages: 97

ISBN-13: 1879931389

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Putting Interpretation on the Map: An Interpretive Approach to Geography is an electronic handbook for front-line interpreters, managers, and planners on incorporating maps and other geographic technologies into interpretive media, exhibits, and programs. This electronic book reviews basic geography concepts and map skills, and introduces resources from simple map activities to the most advanced geotechnologies.


A Great Game

A Great Game

Author: Stephen Harper

Publisher: Simon and Schuster

Published: 2014-10-21

Total Pages: 368

ISBN-13: 1476716544

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History of the game of hockey and the teams who pursued the first Stanley Cup during the early 1900's.


Differentiated Lessons & Assessments: Social Studies Grd 4

Differentiated Lessons & Assessments: Social Studies Grd 4

Author: Julia McMeans

Publisher: Teacher Created Resources

Published: 2010

Total Pages: 226

ISBN-13: 1420629271

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Practical strategies, activities, and assessments help teachers differentiate lessons to meet the individual needs, styles, and abilities of students. Each unit of study includes key concepts, discussion topics, vocabulary, and assessments in addition to a wide range of activities for visual, logical, verbal, musical, and kinesthetic learners. Helpful extras include generic strategies and activities for differentiating lessons and McREL content standards.


Practical Game Design

Practical Game Design

Author: Adam Kramarzewski

Publisher: Packt Publishing Ltd

Published: 2023-08-18

Total Pages: 446

ISBN-13: 1803233907

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Arm yourself with the practical skills and cutting-edge insights necessary to successfully design captivating games across a variety of genres and platforms with the help of this part-color guide Key Features Master the skills, processes, and techniques essential for working in a professional setting Grasp the core principles and processes of level design, world building, and storytelling Design, implement, and refine high-quality features and mechanics for contemporary video games Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionIf you’re in search of a cutting-edge actionable guide to game design, your quest ends here! Immerse yourself in the fundamentals of game design with expert guidance from veterans with decades of game design experience across a variety of genres and platforms. The second edition of this book remains dedicated to its original goal of helping you master the fundamentals of game design in a practical manner with the addition of some of the latest trends in game design and a whole lot of fresh, real-world examples from games of the current generation. This update brings a new chapter on games as a service, explaining the evolving role of the game designer and diving deeper into the design of games that are meant to be played forever. From conceptualizing a game idea, you’ll gradually move on to devising a design plan and adapting solutions from existing games, exploring the craft of producing original game mechanics, and eliminating anticipated design risks through testing. You’ll then be introduced to level design, interactive storytelling, user experience and accessibility. By the end of this game design book, you’ll have learned how to wrap up a game ahead of its release date, work through the challenges of designing free-to-play games and games as a service, and significantly improve their quality through iteration, playtesting, and polishing.What you will learn Define the scope and structure of a game project Conceptualize a game idea and present it to others Design gameplay systems and communicate them clearly and thoroughly Build and validate engaging game mechanics Design successful games as a service and prepare them for live operations Improve the quality of a game through playtesting and meticulous polishing Who this book is for Whether you are a student eager to design your very first game or a game designer looking to expand your skill set, this book will help you master the fundamentals of game design across all stages of game development. With a focus on best practices and a pragmatic approach, Practical Game Design offers insights into the art and craft of game design from two senior game designers, with insider knowledge that even veterans will find valuable. While prior experience with game development is not absolutely necessary, having basic knowledge of popular video games will prove helpful.


An Introduction to HTML5 Game Development with Phaser.js

An Introduction to HTML5 Game Development with Phaser.js

Author: Travis Faas

Publisher: CRC Press

Published: 2017-01-12

Total Pages: 269

ISBN-13: 1315318687

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Experience the thrill of crafting your own HTML5 game with Phaser.js game engine. HTML5 and modern JavaScript game engines have helped revolutionized web based games. Each chapter in An Introduction to HTML5 Game Development with Phaser.js showcases a sample game that illustrates an aspect of Phaser.js (now Lazer.js) that can be used as is, or in remixed games of the developer’s design. Each of these examples help the reader to understand how to optimize JavaScript game development with modern project tooling like Grunt and Bower. Though the world of HTML game development continues to grow and evolve, An Introduction to HTML5 Game Development with Phaser.js, provides a grounded resource and vital learning tool to anyone looking to optimize web game development process.