From the author and designer of "ROY G. BIV," a delightful, fully illustrated new volume on patterns, from polka dots to plaid: their histories, cultural resonances, and hidden meanings.
The first comprehensive catalogue of the Getty Museum’s significant collection of French Rococo ébénisterie furniture. This catalogue focuses on French ébénisterie furniture in the Rococo style dating from 1735 to 1760. These splendid objects directly reflect the tastes of the Museum’s founder, J. Paul Getty, who started collecting in this area in 1938 and continued until his death in 1976. The Museum’s collection is particularly rich in examples created by the most talented cabinet masters then active in Paris, including Bernard van Risenburgh II (after 1696–ca. 1766), Jacques Dubois (1694–1763), and Jean-François Oeben (1721–1763). Working for members of the French royal family and aristocracy, these craftsmen excelled at producing veneered and marquetried pieces of furniture (tables, cabinets, and chests of drawers) fashionable for their lavish surfaces, refined gilt-bronze mounts, and elaborate design. These objects were renowned throughout Europe at a time when Paris was considered the capital of good taste. The entry on each work comprises both a curatorial section, with description and commentary, and a conservation report, with construction diagrams. An introduction by Anne-Lise Desmas traces the collection’s acquisition history, and two technical essays by Arlen Heginbotham present methodologies and findings on the analysis of gilt-bronze mounts and lacquer. The free online edition of this open-access publication is available at www.getty.edu/publications/rococo/ and includes zoomable, high-resolution photography. Also available are free PDF, EPUB, and Kindle/MOBI downloads of the book, and JPG downloads of the main catalogue images.
Welcome to the wonderful world of Kim Diehl--on a splendidly small scale! Kim's little quilts have three big benefits: they're scrap friendly, they're quick to finish . . . and they're as cute as can be. Now you can create a wonderful variety of pint-sized quilts in Kim's signature style. Enjoy 18 projects from Kim's Simple Whatnots Club, previously available only in individual patterns. You'll learn streamlined techniques for petite patchwork, invisible machine applique, and cozy wool applique. Use completed projects as wall quilts and table toppers, or follow Kim's lead and display projects in other creative ways. As always, Kim shares her "Extra Snippet" sewing tips throughout so that YOU can become a better quilter. Also available: Kim Diehl's Simple Reflections journal, where this best-selling author of 14 books on quiltmaking has gathered her favorite quilts, recipes, and more to enjoy year-round.
Baroque and Rococo art and architecture have become popular once more, after a century and a half of neglect, misunderstanding and scorn. This radical shift in taste has led to a rapid growth of detailed knowledge about the artists who created these exhilarating styles. The famous masters have been reassessed and whole areas of achievement - Italian Baroque painting, German Rococo architecture - have been brought to a new, enthusiastic public. Germain Brazin's engrossing survey of this rich subject ranges over all Europe and traces the orgins and effects of Baroque and Rococo - from the Counter-Reformation to Neoclassicism, Exoticism, and even Art Nouveau.
Delve into the concepts of physically based rendering (PBR) using Allegorithmic’s Substance Painter. This book covers the integration of PBR textures with various 3D modeling and rendering packages as well as with the Unreal Engine 4 game engine. Beginning PBR Texturing covers all aspects of the software and guides you in implementing its incredible possibilities, including using materials, masks, and baking. Integration with both internal and popular external rendering engines is covered. This book teaches you the skills you need to use the texturing tool that is recognized by studios worldwide. You will know tips and tricks to implement the pipeline and speed up your workflow. What You Will Learn Know the fundamentals of PBR-based texturing from the ground upCreate production-ready textured models from scratchIntegrate PBR textures with standard 3D modeling and rendering applicationsCreate portfolio-ready renders using offline renderers Who This Book Is For Beginners in the fields of 3D animation, computer graphics, and game technology
First in the ground-breaking HUNGER GAMES trilogy. In a vision of the near future, a terrifying reality TV show is taking place. Twelve boys and twelve girls are forced to appear in a live event called The Hunger Games. There is only one rule: kill or be killed. But Katniss has been close to death before. For her, survival is second nature.