Welcome to the second volume of Grave Deeds and Dead Plots, the collection featuring true crime stories that have resulted in hauntings. Within these pages are tales of murder, bloodshed, passions running high—and the hauntings that have followed these events. Do the victims of true crime remain to tell the tales of their untimely demise? Are the dead still crying out for justice? Do the departed have stories to share? Find out in this second installment of Grave Deeds and Dead Plots, a continuing series by award-winning* author Sylvia Shults. *Gone On Vacation: Haunted Zoos, Museums, and Amusement Parks (First Place, BookFest Awards, Spring 2024); Days of the Dead: A Year of True Ghost Stories (First Place, BookFest Awards, Spring 2022)
It takes a graveyard to raise a child. Nobody Owens, known as Bod, is a normal boy. He would be completely normal if he didn't live in a graveyard, being raised by ghosts, with a guardian who belongs to neither the world of the living nor the dead. There are adventures in the graveyard for a boy—an ancient Indigo Man, a gateway to the abandoned city of ghouls, the strange and terrible Sleer. But if Bod leaves the graveyard, he will be in danger from the man Jack—who has already killed Bod's family.
Story of a saga video games... If the Dark Souls series managed to seduce players and journalists, it was mainly by word of mouth. It was such a great success that Dark Souls 2 was named “Game of the Year” 2014 by the vast majority of gaming magazines and websites. To date, this saga is one of the most important in the gaming industry. The odd thing is that these games are well known for their difficulty and their cryptic universe. This publication narrates the epic success story, but also describes its gameplay mechanics and its specific lore across more than 300 pages. Characters, plots and the scenario of the three Souls (Demon's Souls, Dark Souls and Dark Souls II) are deciphered by Damien Mecheri and Sylvain Romieu, who spent a long year studying these dense and enigmatic games down to the smallest detail. The serie Dark Souls and her spiritual father Demon's Souls will not have secrets for you anymore! EXTRACT "In May 2014, Hidetaka Miyazaki succeeded Naotoshi Zin as president of FromSoftware, after the studio was purchased by Kadokawa Shoten. This was a highly significant promotion for the person who had led the company’s most successful project, Dark Souls. And yet, he did not lose from view what had attracted him to the field: an insatiable creative drive. In spite of his new status within the studio, one of the conditions he requested and was granted was to remain creative director of his new project: Bloodborne. This allowed him to successfully design this spiritual successor to the first Souls game, while also assuming his new responsibilities. Given his drive to work and create, it is not surprising how quickly Miyazaki moved up through the ranks." ABOUT THE AUTHORS Passionate about films and video games, Damien Mecheri joined the writers team of Gameplay RPG in 2004, writing several articles for the second special edition on the Final Fantasy saga. He continued his work with the team in another publication called Background, before continuing the online adventure in 2008 with the site Gameweb.fr. Since 2011, he has come aboard Third Éditions with Mehdi El Kanafi and Nicolas Courcier, the publisher’s two founders. Damien is also the author of the book Video Game Music: a History of Gaming Music. For Third Éditions, he is actively working on the “Level Up” and “Année jeu vidéo” collections. He has also written or co-written several works from the same publisher: The Legend of Final Fantasy X, Welcome to Silent Hill: a journey into Hell, The Works of Fumito Ueda: a Different Perspective on Video Games and, of course, the first volume of Dark Souls: Beyond the Grave. Curious by nature, a dreamer against the grain and a chronic ranter, Sylvain Romieu is also a passionate traveler of the real and the unreal, the world and the virtual universes, always in search of enriching discoveries and varied cultures. A developer by trade, he took up his modest pen several years ago to study the characteristics and richness of the marvelously creative world of video games. He writes for a French video game site called Chroniques-Ludiques, particularly on the topic of RPGs, his preferred genre.
A debut author unearths the long-buried secrets of a small New England town in the 1850s in this richly atmospheric Gothic tale of murder, guilt, redemption, and finding love where it's least expected.
Greek Art and Aesthetics in the Fourth Century B.C. analyzes the broad character of art produced during this period, providing in-depth analysis of and commentary on many of its most notable examples of sculpture and painting. Taking into consideration developments in style and subject matter, and elucidating political, religious, and intellectual context, William A. P. Childs argues that Greek art in this era was a natural outgrowth of the high classical period and focused on developing the rudiments of individual expression that became the hallmark of the classical in the fifth century. As Childs shows, in many respects the art of this period corresponds with the philosophical inquiry by Plato and his contemporaries into the nature of art and speaks to the contemporaneous sense of insecurity and renewed religious devotion. Delving into formal and iconographic developments in sculpture and painting, Childs examines how the sensitive, expressive quality of these works seamlessly links the classical and Hellenistic periods, with no appreciable rupture in the continuous exploration of the human condition. Another overarching theme concerns the nature of “style as a concept of expression,” an issue that becomes more important given the increasingly multiple styles and functions of fourth-century Greek art. Childs also shows how the color and form of works suggested the unseen and revealed the profound character of individuals and the physical world.
This collection is based on the required reading list of Yale Department of Classics. Originally designed for students, this anthology is meant for everyone eager to know more about the history and literature of this period, interested in poetry, philosophy and rhetoric of Ancient Rome. Latin literature is a natural successor of Ancient Greek literature. The beginning of Classic Roman literature dates to 240 BC. From that point on, Latin literature would flourish for the next six centuries. Latin was the language of the ancient Romans, but it was also the lingua franca of Western Europe throughout the Middle Ages. Consequently, Latin Literature outlived the Roman Empire and it included European writers who followed the fall of the Empire, from religious writers like Aquinas, to secular writers like Francis Bacon, Baruch Spinoza, and Isaac Newton. This collection presents all the major Classic Roman authors, including Cicero, Virgil, Ovid and Horace whose work intrigues and fascinates readers until this day. Content: Plautus: Aulularia Amphitryon Terence: Adelphoe Ennius: Annales Catullus: Poems and Fragments Lucretius: On the Nature of Things Julius Caesar: The Civil War Sallust: History of Catiline's Conspiracy Cicero: De Oratore Brutus Horace: The Odes The Epodes The Satires The Epistles The Art of Poetry Virgil: The Aeneid The Georgics Tibullus: Elegies Propertius: Elegies Cornelius Nepos: Lives of Eminent Commanders Ovid: The Metamorphoses Augustus: Res Gestae Divi Augusti Lucius Annaeus Seneca: Moral Letters to Lucilius Lucan: On the Civil War Persius: Satires Petronius: Satyricon Martial: Epigrams Pliny the Younger: Letters Tacitus: The Annals Quintilian: Institutio Oratoria Juvenal: Satires Suetonius: The Twelve Caesars Apuleius: The Metamorphoses Ammianus Marcellinus: The Roman History Saint Augustine of Hippo: The Confessions Claudian: Against Eutropius Boethius: The Consolation of Philosophy Plutarch: The Rise and Fall of Roman Supremacy: Romulus Poplicola Camillus Marcus Cato Lucullus Fabius Crassus Coriolanus Cato the Younger Cicero