Graphics Programming with Microsoft C and Microsoft QuickC

Graphics Programming with Microsoft C and Microsoft QuickC

Author: Kris Jamsa

Publisher: Redmond, WA : Microsoft Press

Published: 1990

Total Pages: 616

ISBN-13:

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Now the premier language of professional programming both on micros and on larger machines, C language must have graphics incorporated in its programs to provide attractive commercial software. This text is an excellent tutorial on developing graphics on C programs.


Numerical Computation Using C

Numerical Computation Using C

Author: Robert Glassey

Publisher: Academic Press

Published: 2014-05-10

Total Pages: 292

ISBN-13: 1483266036

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Numerical Computation Using C is a four-chapter text guide for learning C language from the numerical analysis viewpoint. C is a general-purpose language that has been used in systems programming. The first chapter discusses the basic principles, logic, operators, functions, arrays, and structures of C language. The next two chapters deal with the uses of the so-called pointers in the C language, which is a variable that contains the address of some object in memory. These chapters also elaborate on several constructs to show how the use of C language can be fine-tuned. The last chapter highlights the practical aspects of C language. This book will be of value to computer scientists and mathematicians.


Computer Graphics For Scientists And Engineers

Computer Graphics For Scientists And Engineers

Author: R. G. S. Asthana

Publisher: New Age International

Published: 2007

Total Pages: 556

ISBN-13: 9788122408744

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The Purpose Of This Book Is To Provide An Introductory Text For Understanding The Fundamental Principles Of Computer Graphics. Some Salient Features Are Chapters On Data Structures Along With Examples For Manipulating Pictures/Graphical Objects; Interactive Graphics Covering Input/Output Devices And Systems That Facilitate The Man-Machine Graphic Communication With Emphasis On Device-Independent Graphic Programming; 2-D And 3-D Graphics; Applications Of Graphics To Real-Life Problems, Such As Business Graphics, Graph Plotting, Line Drawing, Image Animation, 3-D Solid-Modeling, Fractals And Multi-Media. This Edition Includes Chapters On Multi-Media And Virtual Reality.


InfoWorld

InfoWorld

Author:

Publisher:

Published: 1989-01-16

Total Pages: 112

ISBN-13:

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InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.


PC Mag

PC Mag

Author:

Publisher:

Published: 1989-05-30

Total Pages: 480

ISBN-13:

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PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.


From Pixels to Animation

From Pixels to Animation

Author: James Alan Farrell

Publisher: Academic Press

Published: 2014-05-10

Total Pages: 703

ISBN-13: 1483265684

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From Pixels to Animation: An Introduction to Graphics Programming deals with the C programming language, particularly for the Borland C and Microsoft C languages. The book reviews the basics of graphics programming, including graphics hardware, graphs, charts, changing colors, 3D graphics, high level functions provided by Borland and Microsoft C. The text also explains low-level graphics, getting around the limitations of standard, graphics libraries, SVGA programming, and creating graphics functions. Advanced topics include linear transformations, ray tracing, and fractals. The book explains in detail the aspect ratio of pixels (length of the pixel dot divided by its width), pixel colors, line styles, and the functions to create the graphic. The text also describes the presentation of a three-dimensional object by using perspective, shading, and texturing. Between the operating system, which carries out the instruction of the program, and the hardware, which displays the output of the program, is the Basic Input/Output Services (BIOS). The BIOS is a set of routine instruction inside the different parts or hardware devices in the computer. The book explains programing animation effects by utilizing routines provided by Microsoft or Borland. The text also notes that a programmer can create good animation effects by directly addressing the graphics adapter, bypassing the BIOS or the high-level routines created by Microsoft or Borland. The book is suitable for beginning programmers, computer science, operators, animators, and artists involved with computer aided designs.


InfoWorld

InfoWorld

Author:

Publisher:

Published: 1992-02-10

Total Pages: 162

ISBN-13:

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InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.