Graphics Interface '88, 6-10 June, Edmonton, Alberta
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Published: 1988
Total Pages: 270
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Published: 1988
Total Pages: 270
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Published: 1988
Total Pages: 274
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DOWNLOAD EBOOKAuthor: Waldemar Karwowski
Publisher: CRC Press
Published: 2003-03-26
Total Pages: 792
ISBN-13: 0203507924
DOWNLOAD EBOOKOccupational Ergonomics: Principles of Work Design focuses on the fundamentals in ergonomics design and evaluation. Divided into two parts, Part I covers the background for the discipline and profession of ergonomics and offers an international perspective on ergonomics. Part II describes the foundations of ergonomics knowledge, including fundament
Author: Nadia Magnenat-Thalmann
Publisher: Springer Science & Business Media
Published: 2012-12-06
Total Pages: 251
ISBN-13: 443166890X
DOWNLOAD EBOOKThis book contains invited papers and a selection of research papers submitted to Computer Animation '91, the third international work shop on Computer Animation, which was held in Geneva on May 22-24. This workshop, now an annual event, has been organized by the Computer Graphics Society, the University of Geneva, and the Swiss Federal Institute of Technology in Lausanne. During the international workshop on Computer Animation '91, the fourth Computer-generated Film Festival of Geneva, was held. The book presents original research results and applications experience of the various areas of computer animation. This year most papers are related to character animation, human animation, facial animation, and motion contro!. NA DIA MAGNENAT THALMANN DANIEL THALMANN v Table of Contents Part I: Facial Animation Contral Parameterization for Facial Animation F. I. PARKE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Linguistic Issues in Facial Animation C. PELACHAUD, N. !. BADLER, M. STEEDMAN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Facial Animation by Spatial Mapping E. C. PATTERSON, P. c. LITWINOWICZ, N. GREENE . . . . . . . . . . . . . . . . . . . . . . . . . 31 A Transformation Method for Modeling and Animation of the Human Face fram Photographs T. KURlHARA, K. ARAI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 Techniques for Realistic Facial Modeling and Animation D. TERZOPOULOS, K. WATERS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59 Part ll: Human Modeling and Animation Generation of Human Motion with Emotion M. UNUMA, R. TAKEUCHI . . . . . . . . . . •. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77 Creating Realistic Three-Dimensional Human Shape Characters for Computer-Generated Films A. PAOURl, N. MAGNENATTHALMANN, D. THALMANN . . . . . . . . . . . . . . . . . . . 89 Design of Realistic Gaits for the Purpose of Animation N. VASlLONIKOLIDAKIS, G. J CLAPWORTHY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Author: Waldemar Karwowski
Publisher: CRC Press
Published: 1998-12-18
Total Pages: 2092
ISBN-13: 9780849326417
DOWNLOAD EBOOKOccupational ergonomics and safety studies the application of human behavior, abilities, limitations, and other characteristics to the design, testing, and evaluation of tools, machines, systems, tasks, jobs, and environments for productive, safe, comfortable, and effective use. Occupational Ergonomics Handbook provides current, comprehensive knowledge in this broad field, providing essential, state-of-the-art information from nearly 150 international leaders of this discipline. The text assesses the knowledge and expertise applied to industrial environments: Providing engineering guidelines for redesigning tools, machines, and work layouts Evaluating the demands placed on workers by current jobs Simulating alternative work methods Determining the potential for reducing physical job demands based on the implementation of new methods Topics also include: Fundamental ergonomic design principles at work Work-related musculoskeletal injuries, such as cumulative trauma to the upper extremity (CTDs) and low back disorders (LBDs), which affect several million workers each year with total costs exceeding $100 billion annually Current knowledge used for minimizing human suffering, potential for occupational disability, and related worker's compensation costs Working conditions under which musculoskeletal injuries might occur Engineering design measures for eliminating or reducing known job-risk factors Optimal manufacturing processes regarding human perceptual and cognitive abilities as well as task reliability Identifying the worker population affected by adverse conditions Early medical and work intervention efforts Economics of an ergonomics maintenance program Ergonomics as an essential cost to doing business Ergonomics intervention includes design for manufacturability, total quality management, and work organization. Occupational Ergonomics Handbook demonstrates how ergonomics serves as a vital component for the activities of the company and enables an advantageous cooperation between management and labor. This new handbook serves a broad segment of industrial practitioners, including industrial and manufacturing engineers; managers; plant supervisors and ergonomics professionals; researchers and students from academia, business, and government; human factors and safety specialists; physical therapists; cognitive and work psychologists; sociologists; and human-computer communications specialists.
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Published: 1993
Total Pages: 568
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Published: 1998
Total Pages: 264
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Published: 1992
Total Pages: 790
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DOWNLOAD EBOOKAuthor: Herbert Freeman
Publisher: Elsevier
Published: 2012-12-02
Total Pages: 432
ISBN-13: 0323150632
DOWNLOAD EBOOKMachine Vision for Three-Dimensional Scenes contains the proceedings of the workshop "Machine Vision - Acquiring and Interpreting the 3D Scene" sponsored by the Center for Computer Aids for Industrial Productivity (CAIP) at Rutgers University and held in April 1989 in New Brunswick, New Jersey. The papers explore the applications of machine vision in image acquisition and 3D scene interpretation and cover topics such as segmentation of multi-sensor images; the placement of sensors to minimize occlusion; and the use of light striping to obtain range data. Comprised of 14 chapters, this book opens with a discussion on 3D object recognition and the problems that arise when dealing with large object databases, along with solutions to these problems. The reader is then introduced to the free-form surface matching problem and object recognition by constrained search. The following chapters address the problem of machine vision inspection, paying particular attention to the use of eye tracking to train a vision system; images of 3D scenes and the attendant problems of image understanding; the problem of object motion; and real-time range mapping. The final chapter assesses the relationship between the developing machine vision technology and the marketplace. This monograph will be of interest to practitioners in the fields of computer science and applied mathematics.