Google SketchUp for Game Design

Google SketchUp for Game Design

Author: Robin De Jongh

Publisher: Packt Publishing Ltd

Published: 2011-11-25

Total Pages: 410

ISBN-13: 1849691355

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Annotation Creating video game environments similar to the best 3D games on the market is now within the capability of hobbyists for the first time, with the free availability of game development software such as Unity 3D, and the ease with which groups of enthusiasts can get together to pool their skills for a game project. The sheer number of these independent game projects springing up means there is a constant need for game art, the physical 3D environment and objects that inhabit these game worlds. Now thanks to Google there is an easy, fun way to create professional game art, levels and props.Google SketchUp is the natural choice for beginners to game design. This book provides you with the workflow to quickly build realistic 3D environments, levels, and props to fill your game world. In simple steps you will model terrain, buildings, vehicles, and much more.Google SketchUp is the ideal entry level modeling tool for game design, allowing you to take digital photographs and turn them into 3D objects for quick, fun, game creation. SketchUp for Game Design takes you through the modeling of a game level with SketchUp and Unity 3D, complete with all game art, textures and props. You will learn how to create cars, buildings, terrain, tools and standard level props such as barrels, fencing and wooden pallets. You will set up your game level in Unity 3D to create a fully functional first person walk-around level to email to your friends or future employers.When you have completed the projects in this book, you will be comfortable creating 3D worlds, whether for games, visualization, or films.


Google SketchUp for Game Design

Google SketchUp for Game Design

Author: Robin De Jongh

Publisher: Packt Publishing Ltd

Published: 2011-11-25

Total Pages: 410

ISBN-13: 1849691355

DOWNLOAD EBOOK

Annotation Creating video game environments similar to the best 3D games on the market is now within the capability of hobbyists for the first time, with the free availability of game development software such as Unity 3D, and the ease with which groups of enthusiasts can get together to pool their skills for a game project. The sheer number of these independent game projects springing up means there is a constant need for game art, the physical 3D environment and objects that inhabit these game worlds. Now thanks to Google there is an easy, fun way to create professional game art, levels and props.Google SketchUp is the natural choice for beginners to game design. This book provides you with the workflow to quickly build realistic 3D environments, levels, and props to fill your game world. In simple steps you will model terrain, buildings, vehicles, and much more.Google SketchUp is the ideal entry level modeling tool for game design, allowing you to take digital photographs and turn them into 3D objects for quick, fun, game creation. SketchUp for Game Design takes you through the modeling of a game level with SketchUp and Unity 3D, complete with all game art, textures and props. You will learn how to create cars, buildings, terrain, tools and standard level props such as barrels, fencing and wooden pallets. You will set up your game level in Unity 3D to create a fully functional first person walk-around level to email to your friends or future employers.When you have completed the projects in this book, you will be comfortable creating 3D worlds, whether for games, visualization, or films.


Game Design

Game Design

Author: Lewis Pulsipher

Publisher: McFarland

Published: 2012-08-08

Total Pages: 277

ISBN-13: 0786469528

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Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.


GOOGLE APPS FOR TEACHERS – A BEGINNER’S COURSE FOR TEACHERS TRAINING STUDENTS.GOOGLE APPS FOR TEACHERS – A BEGINNER’S COURSE FOR TEACHERS TRAINING STUDENTS

GOOGLE APPS FOR TEACHERS – A BEGINNER’S COURSE FOR TEACHERS TRAINING STUDENTS.GOOGLE APPS FOR TEACHERS – A BEGINNER’S COURSE FOR TEACHERS TRAINING STUDENTS

Author: Dr. Ashok Yakkaldevi

Publisher: Lulu.com

Published: 2016-08-16

Total Pages: 156

ISBN-13: 1365237087

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Google Search is at the guts of it all. It's wherever several folks go multiple times every day to find info. Google provides glorious resources for academics and students to become effective searchers and build essential digital acquisition skills for locating quality, credible resources on the net.


Introduction to Game Design, Prototyping, and Development

Introduction to Game Design, Prototyping, and Development

Author: Jeremy Gibson

Publisher: Pearson Education

Published: 2015

Total Pages: 944

ISBN-13: 0321933168

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This hands-on guide covers both game development and design, and both Unity and C♯. This guide illuminates the basic tenets of game design and presents a detailed, project-based introduction to game prototyping and development, using both paper and the Unity game engine.


Introduction to Game Design, Prototyping, and Development

Introduction to Game Design, Prototyping, and Development

Author: Jeremy Gibson Bond

Publisher: Addison-Wesley Professional

Published: 2014-07-04

Total Pages: 944

ISBN-13: 0133439623

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Learn Game Design, Prototyping, and Programming with Today’s Leading Tools: Unity™ and C# Award-winning game designer and professor Jeremy Gibson has spent the last decade teaching game design and working as an independent game developer. Over the years, his most successful students have always been those who effectively combined game design theory, concrete rapid-prototyping practices, and programming skills. Introduction to Game Design, Prototyping, and Development is the first time that all three of these disciplines have been brought together into a single book. It is a distillation of everything that Gibson has learned teaching hundreds of game designers and developers in his years at the #1 university games program in North America. It fully integrates the disciplines of game design and computer programming and helps you master the crucial practice of iterative prototyping using Unity. As the top game engine for cross-platform game development, Unity allows you to write a game once and deliver it to everything from Windows, OS X, and Linux applications to webpages and all of the most popular mobile platforms. If you want to develop games, you need strong experience with modern best practices and professional tools. There’s no substitute. There’s no shortcut. But you can get what you need in this book. COVERAGE INCLUDES In-depth tutorials for eight different game prototypes Developing new game design concepts Moving quickly from design concepts to working digital prototypes Improving your designs through rapid iteration Playtesting your games and interpreting the feedback that you receive Tuning games to get the right “game balance” and “game feel” Developing with Unity, today’s best engine for independent game development Learning C# the right way Using Agile and Scrum to efficiently organize your game design and development process Debugging your game code Getting into the highly competitive, fast-changing game industry


Interdisciplinary Design of Game-based Learning Platforms

Interdisciplinary Design of Game-based Learning Platforms

Author: Fengfeng Ke

Publisher: Springer

Published: 2018-12-07

Total Pages: 161

ISBN-13: 3030043398

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This book represents a four-year research and development project. It presents a phenomenological examination and explanation of a functional design framework for games in education. It furnishes a rich description of the experiences and perceptions of performing interdisciplinary collaborative design among experts of very diverse fields, such as learning systems design, architectural design, assessment design, mathematics education, and scientific computing.


Leading Issues in E-learning Research For Researchers, Teachers and Students

Leading Issues in E-learning Research For Researchers, Teachers and Students

Author: Melanie Ciussi

Publisher: Academic Conferences Limited

Published: 2012

Total Pages: 184

ISBN-13: 1906638918

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"There are two important facts which need to be remembered about e-Learning. The first is that there has seldom been a subject more fashionable and the second is that there has seldom been a subject which is more open to misunderstanding. It is obvious to nearly everyone that education throughout the world is under pressure to change. Education is expensive, or even education is extremely expensive. As the world transforms from highly individualist economies into economies that want to be regarded as global players so the demand for education soars. As the demand grows so does the cost of delivery. Now we talk about mass education which scares some of the older members of the education establishment.There are few people today who would oppose the view that e-learning has to become an integral part of the education of the future. And indeed, when e-Learning is correctly employed it can be highly effective and cost efficient." --Back cover.


End-to-End Game Development

End-to-End Game Development

Author: Nick Iuppa

Publisher: CRC Press

Published: 2012-10-12

Total Pages: 360

ISBN-13: 1136137181

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You're part of a new venture, an independent gaming company, and you are about to undertake your first development project. The client wants a serious game, one with instructional goals and assessment metrics. Or you may be in a position to green light such a project yourself, believing that it can advance your organization's mission and goals. This book provides a proven process to take an independent game project from start to finish. In order to build a successful game, you need to wear many hats. There are graphic artists, software engineers, designers, producers, marketers - all take part in the process at various (coordinated) stages, and the end result is hopefully a successful game. Veteran game producers and writers (Iuppa and Borst) cover all of these areas for you, with step by step instructions and checklists to get the work done. The final section of the book offers a series of case studies from REAL indy games that have been developed and launched succesfully, and show exactly how the principles outlined in the book can be applied to real world products. The book's associated author web site offers ancillary materials & references as well as serious game demos and presentations.


Windows 8 and Windows Phone 8 Game Development

Windows 8 and Windows Phone 8 Game Development

Author: Adam Dawes

Publisher: Apress

Published: 2013-06-17

Total Pages: 499

ISBN-13: 1430258365

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Demonstrates how games that will run on all Windows 8 devices can be developed using C# and XAML. Covers the whole game development experience from initial setup and game design through to user interface design, coding, and deployment to the Windows Store. Intended for users who are already familiar with programming one of the two main managed Visual Studio languages, C# or Visual Basic.NET.