Playful Visions

Playful Visions

Author: Meredith A. Bak

Publisher: MIT Press

Published: 2020-03-17

Total Pages: 297

ISBN-13: 0262538717

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The kaleidoscope, the stereoscope, and other nineteenth-century optical toys analyzed as “new media” of their era, provoking anxieties similar to our own about children and screens. In the nineteenth century, the kaleidoscope, the thaumatrope, the zoetrope, the stereoscope, and other optical toys were standard accessories of a middle-class childhood, used both at home and at school. In Playful Visions, Meredith Bak argues that the optical toys of the nineteenth century were the “new media” of their era, teaching children to be discerning consumers of media—and also provoking anxieties similar to contemporary worries about children's screen time. Bak shows that optical toys—which produced visual effects ranging from a moving image to the illusion of depth—established and reinforced a new understanding of vision as an interpretive process. At the same time, the expansion of the middle class as well as education and labor reforms contributed to a new notion of childhood as a time of innocence and play. Modern media culture and the emergence of modern Western childhood are thus deeply interconnected. Drawing on extensive archival research, Bak discusses, among other things, the circulation of optical toys, and the wide visibility gained by their appearance as printed templates and textual descriptions in periodicals; expanding conceptions of literacy, which came to include visual acuity; and how optical play allowed children to exercise a sense of visual mastery. She examines optical toys alongside related visual technologies including chromolithography—which inspired both chromatic delight and chromophobia. Finally, considering the contemporary use of optical toys in advertising, education, and art, Bak analyzes the endurance of nineteenth-century visual paradigms.


Make: Technology on Your Time Volume 41

Make: Technology on Your Time Volume 41

Author: Mark Frauenfelder

Publisher: Maker Media, Inc.

Published: 2014-09-11

Total Pages: 361

ISBN-13: 1680450085

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A whole issue devoted to toys for makers! Toys are big players in the maker world. From educational (STEM/STEAM) to robotics and science, toys provide stimulation, simulation, and prototyping. Make: Volume 41 highlights the latest games and gadgets that have come from the maker community, and provides hands-on inspiration for making your own tech-infused toys. In the Tinkering Toys issue: Build a Mobile Sandbox Excavator Going Pro: How to Make Your Toy a Reality Arduino and littleBits Team Up Teach Kids to Program with Robots Retro-Renaissance: A roundup of perennial toy favorites (Erector Set, Tinkertoys, and more) Nerf Sentry Gun Sound-Powered Drawbot


Goldie Blox Rules the School! (GoldieBlox)

Goldie Blox Rules the School! (GoldieBlox)

Author: Stacy McAnulty

Publisher: Random House Books for Young Readers

Published: 2017-05-02

Total Pages: 130

ISBN-13: 0399556486

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An original chapter-book series featuring the characters from GoldieBlox! This all-new chapter-book series based on the successful toy line focuses on Goldie Blox’s mission to encourage girls to roll up their sleeves and get building! When Goldie Blox accidentally blows off the roof of her school, she and her friends Val, Ruby, and Li have to work together and use their creative know-how to rebuild the school. This 128-page early chapter book is a nonstop laugh-out-loud adventure and perfect for future engineers ages 6 to 9.


Rube Goldberg's Simple Normal Humdrum School Day

Rube Goldberg's Simple Normal Humdrum School Day

Author: Jennifer George

Publisher: Abrams

Published: 2017-08-29

Total Pages: 40

ISBN-13: 1683351517

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If Rube’s inventions are any indication, “normal” means something very different in the Goldberg household. For Rube, up is down, in is out, and the simplest path to accomplishing an everyday task—like brushing his teeth or getting dressed—is a humorously complicated one. Follow Rube as he sets out on a typical school day, overcomplicating each and every step from the time he wakes up in the morning until the time he goes to bed at night. This book features fourteen inventions, each depicting an interactive sequence whose purpose is to help Rube accomplish mundane daily tasks: a simple way to get ready for school, to make breakfast, to do his homework, and so much more.


Ladyada's R Is for ROBOTS

Ladyada's R Is for ROBOTS

Author: Adafruit Industries

Publisher:

Published: 2015-01-01

Total Pages:

ISBN-13: 9780988326828

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Ladyada's R is for ROBOTS is a coloring book adventure with robots, their inventors and ore. Makers of all ages can learn, color and share their favorite robots and roboticists.


The Marketing of Children’s Toys

The Marketing of Children’s Toys

Author: Rebecca C. Hains

Publisher: Springer Nature

Published: 2021-04-13

Total Pages: 304

ISBN-13: 3030628817

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This book offers rich critical perspectives on the marketing of a variety of toys, brands, and product categories. Topics include marketing undertaken by specific children’s toy brands such as American Girl, Barbie, Disney, GoldieBlox, Fisher-Price, and LEGO, and marketing trends characterizing broader toy categories such as on-trend grotesque toys; toy firearms; minimalist toys; toyetics; toys meant to offer diverse representation; STEM toys; and unboxing videos. Toy marketing warrants a sustained scholarly critique because of toys’ cultural significance and their roles in children’s lives, as well as the industry’s economic importance. Discourses surrounding toys—including who certain toys are meant for and what various toys and brands can signify about their owners’ identities—have implications for our understandings of adults’ expectations of children and of broader societal norms into which children are being socialized.


How to Build a Hug

How to Build a Hug

Author: Amy Guglielmo

Publisher: Simon and Schuster

Published: 2018-08-28

Total Pages: 46

ISBN-13: 1534410988

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Amy Guglielmo, Jacqueline Tourville, and Giselle Potter come together to tell the inspiring story of autism advocate Dr. Temple Grandin and her brilliant invention: the hug machine. As a young girl, Temple Grandin loved folding paper kites, making obstacle courses, and building lean-tos. But she really didn’t like hugs. Temple wanted to be held—but to her, hugs felt like being stuffed inside the scratchiest sock in the world; like a tidal wave of dentist drills, sandpaper, and awful cologne, coming at her all at once. Would she ever get to enjoy the comfort of a hug? Then one day, Temple had an idea. If she couldn’t receive a hug, she would make one…she would build a hug machine!


Goldie Blox and the Best! Pet! Ever! (GoldieBlox)

Goldie Blox and the Best! Pet! Ever! (GoldieBlox)

Author: Stacy McAnulty

Publisher: Random House Books for Young Readers

Published: 2017-09-05

Total Pages: 130

ISBN-13: 1524717916

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In this exciting chapter book, Goldie Blox enters a pet talent show contest with the best dog ever—Nacho! When Goldie Blox enters her beloved dog Nacho in a pet talent show contest, she’s pretty sure he could win. But Nacho isn’t perfect. He doesn’t sit or shake. Instead, he farts and chases his tail. And the competition heats up when Goldie’s rival Zeek brags that he can beat Nacho with an expensive robot dog that obeys every command. Zeek thinks he can buy his way to the top, but Goldie is determined to prove him wrong. Goldie Blox’s mission is to encourage girls to roll up their sleeves and get building! This 128-page early chapter book is a nonstop laugh-out-loud adventure and perfect for future engineers ages 6 to 9.