In the third volume in the Thrice-Cursed Godly Glories series, Nergal Vetala, the Blood Queen of Hadd, the Land of the Ambulatory Dead, is the lone devic vampire. For 35 years she has been unable to prevent the encroachment of the living on her realm. Then her soldier falls out of the sky and she's back in the pink againNas in arterial. But that's hardly enough for her.
Explore an epic, new fantasy saga of dragons, gods, and heroes. Once this was a peaceful world, on the opposite side of the galaxy. Now this is a world of elemental beings. A place where Humans struggle, reborn anew by a mad god into slavery. Humanity survives a third generation of life under the yoke of the Mad Undine God, Plthunlos. Guided by the ancient explorer Bphophix, mankind struggles to stay hidden while serving as saboteurs. Bphophix, once the starship captain who settled on this planet, seeks an end to the torment humanity exists under in this strange new world of elemental beings and insane gods. The Mad Undine God, Plthunos, sends his favorite anointed Human, Cyrex on a mission. He runs into trouble when he meets Illidara, a surly, beautiful and young Undine priestess. Deep within the Celestial Gardens, Draax, Dragon Goddess of the Boiling Seas, plots to take over the world of Naalrinnon. Will the Dragon gods' unification bring an end the people of Naalrinnon?
Contagion Collectors aimed to destroy the Inner Earth's Shining Ones, their devil-gods, by killing off those who would worship them - virtually everyone alive beneath the Cathonic Dome that enclosed the Hidden Continent of Sedon's Head. Thrygragos Everyman and his firstborn Unities thought them sorted when they stormed the Hoodoo Hamlet in 5476 as the four fearsome Horsemen of the Apocalypse. And so they had ... except, it wasn't just the bringers who needed sorting. It was the poxes and plagues they brought. The Hidden Headworld needed purging. There could be no doubt of that. Yet the Moloch Sedon had disappeared from the night's sky years earlier and evinced no signs of returning. Everyone knew what needed to be done yet no one, especially not Thrygragos Everyman, the Lord Laziest of Great Gods, was willing to command the purge begun. Then someone, ostensibly in the name of love, played a Trigregos Gambit. The Head lost its Balance, capitalized and female. Her brother Unities, Order and Chaos, regarded each other balefully. No longer restrained, a continental catastrophe of unprecedented proportions ensued. With calamitous rapidity, nearly 500 years of Panharmonium gave way to seemingly endless despair. The Inner Earth's populace lost faith in its devil-gods as by far the mightiest of them went at each other unrelentingly, unmindful of those they trampled beneath their gargantuan feet. The Dead didn't stay dead, though. They rose, disbelievers no longer. They battled on, their newly puissant goddess to exalt the higher. Came All-Death Day there were more Dead Things marching than Living Beings breathing. Fecundity no longer, the Vampire Queen of the Dead looked to rule the world - both sides of it!
Yuu wants nothing more than to forget the mistakes of her past. The Gods have other plans. Once a renowned strategist and general, five years ago Yuu made a mistake that cost her everything. Now she is on the run, royal bounty hunters snapping at her heels. But what if there was a way to get back what she lost, a way to bring back a murdered prince? Every century, the gods hold a contest to choose who will rule from the Heavenly Jade Throne. Each god chooses a mortal champion, and the fate of all existence hangs in the balance. On a battlefield full of heroes, warriors, assassins, and thieves can Yuu survive long enough to learn the rules of the game, let alone master it? Pawn's Gambit is a stand alone story set in the award-winning Mortal Techniques universe. It's a wuxia adventure filled with heroes, gods, spirits, and magic.
Science Fiction and Fantasy Literature, A Checklist, 1700-1974, Volume one of Two, contains an Author Index, Title Index, Series Index, Awards Index, and the Ace and Belmont Doubles Index.
Life at New Earth is hard and unforgiving. Only the strongest, smartest and most spiritual can survive. Following a trail hidden eons ago, five young spiritual scientists have set out to find four keys needed to complete a prophecy delivered to the too-young concubine, Ussa, and her beautiful daughters. Journeying in a great ship through the universes, they will learn not only how the universes exist but why they exist. The third journey, the real journey, has begun; from a place called Eden.
In a world buzzing with technology and creativity, hobby writing has become more than just a pastime; it has emerged as a vivid expression of passion and imagination. For many, writing has always been at the intersection of creativity and challenge, allowing stories to flow from the depths of the mind and onto the page. In an age where narratives are crafted not only in books but also in the pixelated realms of computer games, the potential for inspiration is limitless. Computer games, once regarded simply as entertainment, have evolved into multifaceted experiences that integrate story, art, and music, forging deep connections with players. They craft rich narratives that captivate audiences and encourage engagement on multiple levels, resembling modern-day interactive novels. This evolution offers aspiring writers a treasure trove of inspiration. Whether it's the intricacies of character development, the nuances of world-building, or the delicate balance of plot pacing, the gaming world provides a myriad of lessons for those eager to pen their own stories.
This bio-bibliography of the golden age of the science fiction field includes 308 biographies compiled from questionnaires sent to the authors, and chronological lists of 483 writers' published works. This facsimile reprint of the 1975 edition includes a title index, introduction, and minor corrections. A now-classic guide to the major and minor SF writers active in the early 1970s.
The year's best, and darkest, tales of terror, showcasing the most outstanding new short stories and novellas by both contemporary masters of the macabre and exciting newcomers. As ever, this acclaimed anthology also offers the most comprehensive annual overview of horror around the world in all its incarnations; a comprehensive necrology of famous names; and a list of indispensable contact addresses for the dedicated horror fan and writer alike. The Mammoth Book of Best New Horror remains the world's leading annual anthology dedicated solely to presenting the best in contemporary horror fiction. Praise for Stephen Jones: 'The best horror anthologist in the business is, of course, Stephen Jones, whose Mammoth Book of Best New Horror is one of the major bargains of this as of any other year.' Roz Kavaney 'An essential volume for horror readers.' Locus 'Stephen Jones . . . has a better sense of the genre than almost anyone in this country.' Lisa Tuttle, The Times Books