Goblin, a cheerful little homebody, lives in a cosy, rat-infested dungeon, with his only friend, Skeleton. Every day, Goblin and Skeleton play with the treasure in their dungeon. But one day, a gang of "heroic" adventurers bursts in. These marauders trash the place, steal all the treasure, and make off with Skeleton—leaving Goblin all alone! It's up to Goblin to save the day. But first he's going to have to leave the dungeon and find out how the rest of the world feels about goblins.
Isolated for nearly five hundred years, an eastern tribal culture becomes embroiled in a fight for survival. A giant roc fleeing to the west is intercepted and brought down by battle hawks. It hurls a package into a pond as its dying act. The package, retrieved by a young warrior and his sister, proves to be one of the missing stones of power. These warriors are thrown into a maelstrom of adventure as they attempt to return this and a matching power stone to the west, the last stronghold against a growing menace that threatens their world.
Khirza, a goblin drug-dealer, is recruited by the gangster Ozher to find a key to a mysterious bag. Apparently, one of Ozher's personal enemies is also after that bag. Meanwhile, the entire city of Culerica is hit by a heatwave, and violence amongst the goblin clans threatens the precarious balance between humans, goblins and elves, risking to turn the entire city into a battlefield. A shadowy terrorist is threatening to unleash chaos during the celebration of an ancient human victory over the goblins. The ruthless and cultivated colonel Goadbeiles is tasked to unravel the web of lies and deception and is drawn into the war between two goblin clans. Khirza, fighting a losing war against time, is employing the help of his lover and friend Ulumi, a prostitute with a deep knowledge of secrets and intrigue.
Always busy squabbling, the goblins who live in the great towers of Clovenstone spend all their time fighting and looting. Only clever young Skarper understands that dark magic created by a vanquished sorcerer is rising again. From the lands of men come fortune-seekers - and soon trolls, giants, cloud-maidens, swamp monsters, tree-warriors, humans and bloodthirsty goblins alike are swept into a fabulous magical conflict! Enter a wild world of magical creatures and heroic adventure in this thrilling new fantasy from the extraordinary imagination of Philip Reeve.
This is an abomination of a book filled with goblins, profanities, goblins, jokes about humans, and goblins. Joh Ni is an unlikeable little green vegetarian bastard that’s been fed up with stupidity, even his own. His whole battalion is killed by a human hero, but unfortunately, he is now haunted by the ghosts of his 496 dead fellows, urging him of all goblins to take revenge. Even though he can’t even see blood Joh Ni tries his best to lay the ghosts to rest and finally get some quiet in his head. But on his way to redemption, it seems like everyone from drug-addicted elves up to interdimensional monsters is trying to stop him, including his lector... Oh, and all of this is actually a love story... kinda.
Jean Rabe returns to the world of Dragonlance with a tale of slavery, rebellion, and the struggle for freedom! When a series of earthquakes strike a Dark Knight mining camp, goblin and hobgoblin slaves take advantage of the bedlam and revolt. A fast and deadly rebellion erupts, pitting the Dark Knights against their slaves... and against the still-rumbling ground. Casualties on both sides climb as a leader emerges among the slave force --Direfang, a hobgoblin foreman with deep scars and a long, brutal history of servitude. He must rally the surviving goblins and hobgoblins and lead them out of Neraka, turning his rag-tag force into an army that will not allow itself to be enslaved again.
Strange things are stirring in the hills and jealous eyes have turned towards the village of Tiwidu. In Shadow Over Tiwidu, a chance meeting leads players down into a world of blood feuds, deceit, and the tireless pursuit of vengeance all set against the backdrop of a massive multi-level dungeon. The tough choices players make in this adventure not only mean the difference between life and death, but also directly impact the future of Tiwidu. Players will have to use cunning as well as brawn if they hope to lift the shadow from Tiwidu-but just what that shadow is remains to be seen... This adventure is set in and around Tiwidu, as documented in Tiwidu: Village on the Verge and is designed for a group of 1st to 2nd level characters.
Over in the forest Where the trees hide the sun Lived a big mommy monster And her little monster one. "Scare!" said the mommy; "I scare," said the one. So he scared and he scampered Where the trees hide the sun. From monsters to ghosties to goblins, everyone's favorite beasties haunt and howl and rattle their way through their forest home in this silly, spooky twist on the beloved nursery rhyme "Over in the Meadow." Author Pamela Jane and New York Times bestselling illustrator Jane Manning have created a delicious Halloween treat for readers to enjoy.