Presents six adventures featuring the G.I. Joe team in comic book format, interspersed with character profiles, information on the 1980s animated television program, brief accounts of events between the stories, and other details.
This wordless issue introduced the world to Snake Eye's mysterious nemesis Storm Shadow and his Arashikage Ninja - and essays by Mark Bellomo offer a look into the inspiration and creation of this comic book classic.
This 62 page 8"x11" celebration of the painted art of G.I.Joe: A Real American Hero features every carded figure, vehicle, playset, poster and peripheral product featuring painted art released from 1982-1983. This soft cover book features 100# paper and an epic card stock AccuFoil 11"x16" wraparound cover!
A classic work of American literature that has not stopped changing minds and lives since it burst onto the literary scene, The Things They Carried is a ground-breaking meditation on war, memory, imagination, and the redemptive power of storytelling. The Things They Carried depicts the men of Alpha Company: Jimmy Cross, Henry Dobbins, Rat Kiley, Mitchell Sanders, Norman Bowker, Kiowa, and the character Tim O’Brien, who has survived his tour in Vietnam to become a father and writer at the age of forty-three. Taught everywhere—from high school classrooms to graduate seminars in creative writing—it has become required reading for any American and continues to challenge readers in their perceptions of fact and fiction, war and peace, courage and fear and longing. The Things They Carried won France's prestigious Prix du Meilleur Livre Etranger and the Chicago Tribune Heartland Prize; it was also a finalist for the Pulitzer Prize and the National Book Critics Circle Award.
Containing all of the elements of the classic comic book series, this all-new story is a brilliant, contemporary, and loving homage to all things G.I. Joe! Visionary creator Michel Fiffe unleashes his imagination on the thrilling, amazing, and wonderful world of G.I. Joe! Eccentric soldiers battling bizarre terrorists take center stage in this bombastic account of G.I. Joe's quintessential mission against Cobra! Through a beachside ambush, a compromised manhunt, and a revenge plan that backfires, America's fighting elite risk life, love, and honor in this globe-spanning adventure. Also contains the back-up essays "You Can't Get There From Here: A Guide to the Fictional Geography of G.I. Joe" and "Actions Louder Than Words: A Brief History of Snake Eyes" as well as an interview with the author.
"Originally published by Marvel Comics as G.I. Joe: a real American hero issues #25-33, Yearbook #1, and by Hasbro as the 25th anniversary comic pack #10 and #32.5"-- Title page verso.
How children and children’s literature helped build America’s empire America’s empire was not made by adults alone. During the nineteenth and twentieth centuries, young people became essential to its creation. Through children’s literature, authors instilled the idea of America’s power and the importance of its global prominence. As kids eagerly read dime novels, series fiction, pulp magazines, and comic books that dramatized the virtues of empire, they helped entrench a growing belief in America’s indispensability to the international order. Empires more generally require stories to justify their existence. Children’s literature seeded among young people a conviction that their country’s command of a continent (and later the world) was essential to global stability. This genre allowed ardent imperialists to obscure their aggressive agendas with a veneer of harmlessness or fun. The supposedly nonthreatening nature of the child and children’s literature thereby helped to disguise dominion’s unsavory nature. The modern era has been called both the “American Century” and the “Century of the Child.” Brian Rouleau illustrates how those conceptualizations came together by depicting children in their influential role as the junior partners of US imperial enterprise.
Larry Hama (b. 1949) is the writer and cartoonist who helped develop the 1980s G.I. Joe toy line and created a new generation of fans from the tie-in comic book. Through many interviews, this volume reveals that G.I. Joe is far from his greatest feat as an artist. At different points in his life and career, Hama was mentored by comics legends Bernard Krigstein, Wallace Wood, and Neal Adams. Though their impact left an impression on his work, Hama has created a unique brand of storytelling that crosses various media. For example, he devised the character Bucky O'Hare, a green rabbit in outer space that was made into a comic book, toy line, video game, and television cartoon—with each medium in mind. Hama also discusses his varied career, from working at Neal Adams and Dick Giordano’s legendary Continuity to editing a humor magazine at Marvel, developing G.I. Joe, and enjoying a long run as writer of Wolverine. This volume also explores Hama's life outside of comics. He is an activist in the Asian American community, a musician, and an actor in film and stage. He has also appeared in minor roles on the television shows M*A*S*H and Saturday Night Live and on Broadway. Editor and historian Christopher Irving compiles six of his own interviews with Hama, some of which are unpublished, and compiled others that range through Hama’s illustrious career. The first academic volume on the artist, this collection gives a snapshot of Hama’s unique character-driven and visual approach to comics’ storytelling.