Getting (more out of) Graphics

Getting (more out of) Graphics

Author: Antony Unwin

Publisher: CRC Press

Published: 2024-09-13

Total Pages: 447

ISBN-13: 1040035477

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Data graphics are used extensively to present information. Understanding graphics is a lot about understanding the data represented by the graphics, having a feel not just for the numbers themselves, the reliability and uncertainty associated with them, but also for what they mean. This book presents a practical approach to data visualisation with real applications front and centre. The first part of the book is a series of case studies, each describing a graphical analysis of a real dataset. The second part pulls together ideas from the case studies and provides an overview of the main factors affecting understanding graphics. Key Features: Explains how to get insights from graphics. Emphasises the value of drawing many graphics. Underlines the importance for analysis of background knowledge and context. Readers may be data scientists, statisticians or people who want to become more visually literate. A knowledge of Statistics is not required, just an interest in data graphics and some experience of working with data. It will help if the reader knows something of basic graphic forms such as barcharts, histograms, and scatterplots.


Computer Graphics from Scratch

Computer Graphics from Scratch

Author: Gabriel Gambetta

Publisher: No Starch Press

Published: 2021-05-13

Total Pages: 250

ISBN-13: 1718500769

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Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.


Advanced Game Development with Programmable Graphics Hardware

Advanced Game Development with Programmable Graphics Hardware

Author: Alan Watt

Publisher: CRC Press

Published: 2005-08-01

Total Pages: 385

ISBN-13: 1439865647

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Written for game programmers and developers, this book covers GPU techniques and supporting applications that are commonly used in games and similar real-time 3D applications. The authors describe the design of programs and systems that can be used to implement games and other applications whose requirements are to render real-time animation sequen


PC Mag

PC Mag

Author:

Publisher:

Published: 1999-02-23

Total Pages: 258

ISBN-13:

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PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.


PC Mag

PC Mag

Author:

Publisher:

Published: 1989-02-28

Total Pages: 382

ISBN-13:

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PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.


PC Mag

PC Mag

Author:

Publisher:

Published: 1989-04-11

Total Pages: 408

ISBN-13:

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PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.


PC Mag

PC Mag

Author:

Publisher:

Published: 1999-03-23

Total Pages: 272

ISBN-13:

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PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.


Computerworld

Computerworld

Author:

Publisher:

Published: 1983-04-25

Total Pages: 198

ISBN-13:

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For more than 40 years, Computerworld has been the leading source of technology news and information for IT influencers worldwide. Computerworld's award-winning Web site (Computerworld.com), twice-monthly publication, focused conference series and custom research form the hub of the world's largest global IT media network.


PC Mag

PC Mag

Author:

Publisher:

Published: 1999-02-09

Total Pages: 294

ISBN-13:

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PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.


GPU Gems 3

GPU Gems 3

Author: Hubert Nguyen

Publisher: Addison-Wesley Professional

Published: 2008

Total Pages: 942

ISBN-13: 9780321515261

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Still more useful techniques, tips, and tricks for harnessing the power of the new generation of powerful GPUs.