Gazing at Games

Gazing at Games

Author: Veronica Sundstedt

Publisher: Springer Nature

Published: 2022-05-31

Total Pages: 95

ISBN-13: 3031795520

DOWNLOAD EBOOK

Eye tracking is a process that identifies a specific point in both space and time that is being looked at by the observer. This information can also be used in real-time to control applications using the eyes. Recent innovations in the video game industry include alternative input modalities to provide an enhanced, more immersive user experience. In particular, eye gaze control has recently been explored as an input modality in video games. This book is an introduction for those interested in using eye tracking to control or analyze video games and virtual environments. Key concepts are illustrated through three case studies in which gaze control and voice recognition have been used in combination to control virtual characters and applications. The lessons learned in the case studies are presented and issues relating to incorporating eye tracking in interactive applications are discussed. The reader will be given an introduction to human visual attention, eye movements and eye tracking technologies. Previous work in the field of studying fixation behavior in games and using eye tracking for video game interaction will also be presented. The final chapter discusses ideas for how this field can be developed further to create richer interaction for characters and crowds in virtual environments. Alternative means of interaction in video games are especially important for disabled users for whom traditional techniques, such as mouse and keyboard, may be far from ideal. This book is also relevant for those wishing to use gaze control in applications other than games. Table of Contents: Introduction / The Human Visual System / Eye Tracking / Eye Tracking in Video Games / Gaze and Voice Controlled Video Games: Case Study I and II / Gaze and Voice Controlled Drawing: Case Study III / Conclusion


Treasuring the Gaze

Treasuring the Gaze

Author: Hanneke Grootenboer

Publisher: University of Chicago Press

Published: 2013-02-05

Total Pages: 262

ISBN-13: 0226309711

DOWNLOAD EBOOK

The end of the eighteenth century saw the start of a new craze in Europe: tiny portraits of single eyes that were exchanged by lovers or family members. Worn as brooches or pendants, these minuscule eyes served the same emotional need as more conventional mementoes, such as lockets containing a coil of a loved one’s hair. The fashion lasted only a few decades, and by the early 1800s eye miniatures had faded into oblivion. Unearthing these portraits in Treasuring the Gaze, Hanneke Grootenboer proposes that the rage for eye miniatures—and their abrupt disappearance—reveals a knot in the unfolding of the history of vision. Drawing on Alois Riegl, Jean-Luc Nancy, Marcia Pointon, Melanie Klein, and others, Grootenboer unravels this knot, discovering previously unseen patterns of looking and strategies for showing. She shows that eye miniatures portray the subject’s gaze rather than his or her eye, making the recipient of the keepsake an exclusive beholder who is perpetually watched. These treasured portraits always return the looks they receive and, as such, they create a reciprocal mode of viewing that Grootenboer calls intimate vision. Recounting stories about eye miniatures—including the role one played in the scandalous affair of Mrs. Fitzherbert and the Prince of Wales, a portrait of the mesmerizing eye of Lord Byron, and the loss and longing incorporated in crying eye miniatures—Grootenboer shows that intimate vision brings the gaze of another deep into the heart of private experience. With a host of fascinating imagery from this eccentric and mostly forgotten yet deeply private keepsake, Treasuring the Gaze provides new insights into the art of miniature painting and the genre of portraiture.


Feminism in Play

Feminism in Play

Author: Kishonna L. Gray

Publisher: Springer

Published: 2018-10-04

Total Pages: 274

ISBN-13: 3319905392

DOWNLOAD EBOOK

Feminism in Play focuses on women as they are depicted in video games, as participants in games culture, and as contributors to the games industry. This volume showcases women’s resistance to the norms of games culture, as well as women’s play and creative practices both in and around the games industry. Contributors analyze the interconnections between games and the broader societal and structural issues impeding the successful inclusion of women in games and games culture. In offering this framework, this volume provides a platform to the silenced and marginalized, offering counter-narratives to the post-racial and post-gendered fantasies that so often obscure the violent context of production and consumption of games culture.


Computers Helping People with Special Needs

Computers Helping People with Special Needs

Author: Klaus Miesenberger

Publisher: Springer Nature

Published: 2020-09-09

Total Pages: 539

ISBN-13: 3030587967

DOWNLOAD EBOOK

The two-volume set LNCS 12376 and 12377 constitutes the refereed proceedings of the 17th International Conference on Computers Helping People with Special Needs, ICCHP 2020, held in Lecco, Italy, in September 2020. The conference was held virtually due to the COVID-19 pandemic. The 104 papers presented were carefully reviewed and selected from 206 submissions. Included also are 13 introductions. The papers are organized in the following topical sections: Part I: user centred design and user participation in inclusive R&D; artificial intelligence, accessible and assistive technologies; XR accessibility – learning from the past, addressing real user needs and the technical architecture for inclusive immersive environments; serious and fun games; large-scale web accessibility observatories; accessible and inclusive digital publishing; AT and accessibility for blind and low vision users; Art Karshmer lectures in access to mathematics, science and engineering; tactile graphics and models for blind people and recognition of shapes by touch; and environmental sensing technologies for visual impairment Part II: accessibility of non-verbal communication: making spatial information accessible to people with disabilities; cognitive disabilities and accessibility – pushing the boundaries of inclusion using digital technologies and accessible eLearning environments; ICT to support inclusive education – universal learning design (ULD); hearing systems and accessories for people with hearing loss; mobile health and mobile rehabilitation for people with disabilities: current state, challenges and opportunities; innovation and implementation in the area of independent mobility through digital technologies; how to improve interaction with a text input system; human movement analysis for the design and evaluation of interactive systems and assistive devices; and service and care provision in assistive environments 10 chapters are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.


Interventions with Infants and Parents

Interventions with Infants and Parents

Author: Paul V. Trad

Publisher: John Wiley & Sons

Published: 1992

Total Pages: 588

ISBN-13: 9780471532293

DOWNLOAD EBOOK

The first two years of life are recognized as the most crucial developmental period for the establishment of personality and mental health in the infant. The relationship between caregivers and the infant is crucial to developing healthy means of communicating. The author describes innovative techniques for identifying and modifying maladaptive behaviors between caregiver and infants. ``Previewing'', as the author calls the technique, helps the infant gain a sense of mastery over the changes taking place within his body as well as externally. Especially important is the fact that caregivers can be taught to develop skills of sensitivity so they can preview successfully with their infants.


Parent-Child Play

Parent-Child Play

Author: Kevin B. MacDonald

Publisher: SUNY Press

Published: 1993-01-01

Total Pages: 402

ISBN-13: 9780791414637

DOWNLOAD EBOOK

This book provides the latest research and theory in the area of children's play with their parents. It includes discussions of the basic processes involved in parent-child play, parent-child play in atypical populations of children, and parent-child play in cross-cultural perspective. An opening section on basic processes provides a general background on the mechanisms involved in play and provides a foundation for the rest of the book. The section on atypical populations focuses on parent-child play among clinical populations, including Down syndrome children, premature children, hyperactive children, and economically distressed families and families with depressed parents. It expands the context of the populations' data described in the first section and provides some additional insight into mechanisms. Finally, the book describes some of the enormous cross-cultural variations in play behavior.


The Routledge Handbook of Language and Intercultural Communication

The Routledge Handbook of Language and Intercultural Communication

Author: Jane Jackson

Publisher: Routledge

Published: 2012-03-15

Total Pages: 613

ISBN-13: 1136649530

DOWNLOAD EBOOK

Section 1.Foundations of language and intercultural communication --section 2.Core themes and issues: verbal and nonverbal communications and culture --section 3.Theory into practice: towards intercultural (communicative) competence and citizenship --section 4.Language and intercultural communication in context --section 5.New debates and future directions. - A comprehensive introduction to the multidisciplinary field of intercultural communication, drawing on the expertise of leading scholars from diverse backgrounds.