Gametime

Gametime

Author: Jami Davenport

Publisher: Heart Eyes Press LLC

Published: 2021-04-26

Total Pages: 264

ISBN-13:

DOWNLOAD EBOOK

One drunken night and one case of mistaken identity turn a friendship inside out... You’ve seen the hockey twins around campus--they look identical, but you can tell them apart by their actions. Patrick is the one who’s busy charming women. Paxton is the one in the library. Until one night when Paxton parties a little harder than usual. Next thing he knows, he’s waking up naked next to Naomi, the girl of his dreams. He bares his heart before an awful realization sets in. He’s not the twin she thought he was... Naomi is the only child of a hockey legend. Partying hard is the best way she knows how to rebel against her controlling father. After a particularly crazy night, she realizes her big mistake. Her hookup isn’t the guy she’s been crushing on. It’s Paxton, her friend, the guy who gets her, who she can always count on. The guy she’d never want to hurt. And yet, the sex was good. Better than good. Now she’s wondering if the wrong twin might be the right one after all . . .


Game Time!

Game Time!

Author: Stuart J. Murphy

Publisher: Harper Collins

Published: 2000-08-22

Total Pages: 42

ISBN-13: 0064467325

DOWNLOAD EBOOK

Game Time! Keep an eye on the clock as the Huskies and the Falcons gear up for their championship soccer match. Weeks, days, hours, minutes, and seconds--it's all game time!


Game Time

Game Time

Author: Christopher Hanson

Publisher: Indiana University Press

Published: 2018-03-08

Total Pages: 275

ISBN-13: 0253032830

DOWNLOAD EBOOK

Pausing, slowing, rewinding, replaying, reactivating, reanimating . . . Has manipulating video game timelines altered our experience of time? “Compelling.” —Choice Video game scholar Christopher Hanson argues that the mechanics of time in digital games have presented a new model for understanding time in contemporary culture, a concept he calls “game time.” Multivalent in nature, game time is characterized by apparent malleability, navigability, and possibility while simultaneously being highly restrictive and requiring replay and repetition. When compared to analog tabletop games, sports, film, television, and other forms of media, Hanson demonstrates, the temporal structures of digital games provide unique opportunities to engage players with liveness, causality, potentiality, and lived experience that create new ways of experiencing time. Features comparative analysis of key video games titles—including Braid, Quantum Break, Battle of the Bulge, Prince of Persia: The Sands of Time, Passage, The Legend of Zelda: The Ocarina of Time, Lifeline, and A Dark Room. “The text is well-researched, and the introduction is an excellent, focused overview of video game studies.” —Choice


Game Time

Game Time

Author: Tiki Barber

Publisher: Simon & Schuster/Paula Wiseman Books

Published: 2010-08-31

Total Pages: 0

ISBN-13: 9781442412903

DOWNLOAD EBOOK

Follow Tiki and Ronde Barber as they try out for the Hidden Valley Eagles and develop as players on their junior high team. From unexpected wins to unexpected academic probation, Tiki and Ronde keep their team together and help each other grow on and off the field. Boxed set includes paperbacks of Kickoff!, Go Long! and Wild Card.


Game-Time Decision Making: High-Scoring Business Strategies from the Biggest Names in Sports

Game-Time Decision Making: High-Scoring Business Strategies from the Biggest Names in Sports

Author: David Meltzer

Publisher: McGraw Hill Professional

Published: 2019-07-16

Total Pages: 225

ISBN-13: 126045262X

DOWNLOAD EBOOK

Make business decisions with the same confidence and clarity as the world’s best sports coaches. When the pressure is on, great coaches remain laser-focused, confident, and fully in charge of their roster. They’re the same way when it comes to developing strategies and game plans to succeed. In short, they always win because they have a superior decision-making process. Game-Time Decision Making provides everything you need to up your decision-making game and build a championship-level business. It takes you step by step through the process of: • Putting together an all-pro team with diverse skillsets • Building a positive mindset that will overwhelm the competition • Developing a keen awareness of "the playing field" • Learning from failures so you never make the same mistake twice • Creating both offensive and defensive strategies for branding and marketing When you have everything in place to make quick, accurate calls in the toughest of situations, you have what you need to dominate your industry. Game-Time Decision Making is a proven playbook for positioning yourself for success. From creating and utilizing the best tactics and strategies to leading your company through times of change, this is your playbook for total business success.


Teen Titans Go! (TM): Game Time

Teen Titans Go! (TM): Game Time

Author: Steve Korté

Publisher: LB Kids

Published: 2017-11-07

Total Pages: 81

ISBN-13: 0316506818

DOWNLOAD EBOOK

It's game time in Titans Tower! First, a training program gone awry sends each of the Teen Titans on their own 8-bit video game adventure. Then, the Titans are accidentally transported inside their table top roleplaying game, and are sent on an epic quest to recover the key to their escape. Finally, Robin teaches the rest of the Titans how to play soccer--but the secret behind the sport's global popularity is looming to ruin the fun. TM & © DC Comics. (s17)


Coding4Fun

Coding4Fun

Author: Dan Fernandez

Publisher: "O'Reilly Media, Inc."

Published: 2008-11-26

Total Pages: 512

ISBN-13: 0596554354

DOWNLOAD EBOOK

How would you like to build an Xbox game, use your Nintendo Wiimote to create an electronic whiteboard, or build your own peer-to-peer application? Coding4Fun helps you tackle some cool software and hardware projects using a range of languages and free Microsoft software. Now you can code for fun with C#, VB, ASP.NET, WPF, XNA Game Studio, Popfly, as well as the Lua programming language. If you love to tinker, but don't have time to figure it all out, this book gives you clear, step-by-step instructions for building ten creative projects, including: Alien Attack: Create a 2D clone of Space Invaders with XNA for the PC, Xbox 360, and Zune LEGO Soldier: Create an action game using Popfly with a custom-built virtual LEGO character World of Warcraft RSS Feed Reader: Use WoW's customizable interface to have feeds pop up while you're gaming InnerTube: Download YouTube videos automatically and convert them to a file format for off-line viewing PeerCast: Stream video files from any PC TwitterVote: Create custom online polls on Twitter WHSMail: Build a website with ASP.NET for Windows Home Server that lets you view the messages stored on a computer with Outlook "Wiimote" Controlled Car: Steer your remote-controlled car by tilting the Wii Remote controller left and right Wiimote Whiteboard: Create an interactive whiteboard using a Wii Remote Holiday Lights: Synchronize your holiday light display with music to create your own light show The perfect gift for any developer, Coding4Fun shows you how to use your programming skills in new and fun ways. "This book is amazing! The scope is so wonderfully broad that anyone who has an interest in designing games at any level should read this book." -- Alex Albrecht, Creator of Diggnation / Totally Rad Show / Project Lore


2D Graphics Programming for Games

2D Graphics Programming for Games

Author: John Pile,Jr.

Publisher: CRC Press

Published: 2016-04-19

Total Pages: 240

ISBN-13: 1466501901

DOWNLOAD EBOOK

The success of Angry Birds, Peggle, and Fruit Ninja has proven that fun and immersive game experiences can be created in two dimensions. Furthermore, 2D graphics enable developers to quickly prototype ideas and mechanics using fewer resources than 3D.2D Graphics Programming for Games provides an in-depth single source on creating 2D graphics that c


Learning C# by Programming Games

Learning C# by Programming Games

Author: Wouter van Toll

Publisher: Springer Nature

Published: 2019-11-21

Total Pages: 518

ISBN-13: 3662592525

DOWNLOAD EBOOK

Developing computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to program in C# through the creation of computer games – and without requiring any previous programming experience. Contrary to most programming books, van Toll, Egges, and Fokker do not organize the presentation according to programming language constructs, but instead use the structure and elements of computer games as a framework. For instance, there are chapters on dealing with player input, game objects, game worlds, game states, levels, animation, physics, and intelligence. The reader will be guided through the development of four games showing the various aspects of game development. Starting with a simple shooting game, the authors move on to puzzle games consisting of multiple levels, and conclude the book by developing a full-fledged platform game with animation, game physics, and intelligent enemies. They show a number of commonly used techniques in games, such as drawing layers of sprites, rotating, scaling and animating sprites, dealing with physics, handling interaction between game objects, and creating pleasing visual effects. At the same time, they provide a thorough introduction to C# and object-oriented programming, introducing step by step important programming concepts such as loops, methods, classes, collections, and exception handling. This second edition includes a few notable updates. First of all, the book and all example programs are now based on the library MonoGame 3.6, instead of the obsolete XNA Game Studio. Second, instead of explaining how the example programs work, the text now invites readers to write these programs themselves, with clearly marked reference points throughout the text. Third, the book now makes a clearer distinction between general (C#) programming concepts and concepts that are specific to game development. Fourth, the most important programming concepts are now summarized in convenient “Quick Reference” boxes, which replace the syntax diagrams of the first edition. Finally, the updated exercises are now grouped per chapter and can be found at the end of each chapter, allowing readers to test their knowledge more directly. The book is also designed to be used as a basis for a game-oriented programming course. Supplementary materials for organizing such a course are available on an accompanying web site, which also includes all example programs, game sprites, sounds, and the solutions to all exercises.


Microsoft XNA Game Studio 3.0 Unleashed

Microsoft XNA Game Studio 3.0 Unleashed

Author: Chad Carter

Publisher: Pearson Education

Published: 2009-02-25

Total Pages: 903

ISBN-13: 0768688485

DOWNLOAD EBOOK

Using XNA Game Studio 3.0, any programmer can master the art of game development and begin selling games to millions of Xbox 360 users worldwide. Now, there’s a practical, comprehensive guide to game development with Microsoft’s powerful new XNA Game Studio 3.0 and the entire XNA Framework. In Microsoft® XNA® Game Studio 3.0 Unleashed, XNA expert Chad Carter covers the entire XNA platform, presents extensive sample code, and explains that code line by line. Carter walks you through the entire process of game development, including installing XNA, creating objects, handling input, managing and extending the content pipeline, optimizing game performance, and creating both 3D and 2D games. Carter presents sophisticated coverage of using XNA’s high level shader language; creating physical effects; and endowing characters with realistic artificial intelligence. A case study section walks through the entire process of planning and coding a game, improving it, and putting on the finishing touches that make it marketable. This edition contains nine new chapters, including all-new sections on creating networked games, programming games for the Zune handheld, and preparing and submitting games to Xbox LIVE, where accepted titles will reach gamers worldwide. Plan your games to deliver solid performance on the platforms you’ve targeted Understand essential XNA Framework concepts, including object creation, cameras, input handling, libraries, game services, and managing and extending the content pipeline Create a 2D game that will run across 3 platforms (Windows, Xbox 360, and Zune) with a single code base Create a Visualizer media player for the Microsoft Zune Use the High Level Shader Language (HLSL) to communicate directly with graphics hardware Bring realistic physics to your game action and realistic artificial intelligence to your characters Create sophisticated 3D effects that use advanced texturing and a particle system Build networked games, including multiplayer demos, turn-based games, and real-time network games Create 4 full games–2D parallax side scroller, 3D shooter, multiplayer turn-based 2D card game, and a multiplayer real-time 3D game Discover best practices for creating Xbox LIVE Community Games Sell your finished game on Xbox LIVE Marketplace CD-ROM includes: All C# examples and source code presented in this book.