Games Magazine Presents the Giant Book of Games

Games Magazine Presents the Giant Book of Games

Author: Will Shortz

Publisher: Random House Puzzles & Games

Published: 1991

Total Pages: 194

ISBN-13: 0812919513

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A wonderful collection of games, puzzles, mind teasers, and head-twisters, this compendium, culled from Games magazine, is highly entertaining, intellectually challenging, and visually intriguing. The perfect gift for avid puzzlers everywhere. Previous Games magazine books have sold more than 250,000 copies. 50,000print.


Games Magazine Junior Kids' Big Book of Games

Games Magazine Junior Kids' Big Book of Games

Author: Karen C. Anderson

Publisher: Workman Publishing

Published: 1990-01-01

Total Pages: 180

ISBN-13: 9780894806575

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Presents over 125 games, including picture puzzles, scrambled comics, riddle searches, logic defiers, memory contests, connect-the-dots, out-of-orders, mazes, crisscrosses, and rebuses.


Games Magazine Big Book of Games II

Games Magazine Big Book of Games II

Author: Ronnie Shushan

Publisher: Workman Publishing

Published: 1988

Total Pages: 198

ISBN-13:

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From the editors of Games magazine, their cleverest, quirkiest, orneriest, most playful and beguiling brain twisters.


What Video Games Have to Teach Us About Learning and Literacy. Second Edition

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

Author: James Paul Gee

Publisher: Macmillan

Published: 2014-12-02

Total Pages: 233

ISBN-13: 1466886420

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Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.


Taro Gomi's Play All Day

Taro Gomi's Play All Day

Author: Taro Gomi

Publisher: Chronicle Books

Published: 2010-09-01

Total Pages: 0

ISBN-13: 9780811871211

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Taro Gomi invites children to punch out more than 60 fantastic playthings, including ring-toss games, finger puppets, boxes, picture frames, a zoo's worth of animals, and more! Packed with Gomi's fun, accessible artwork and a delightful variety of games and toys, this book will appeal to children of all ages, engaging their imaginations and entertaining them all day long.