Pick a card game - any game Everyone loves to play cards and this ultimate collection has all the fun favourites, including rummy, spades, war, old maid, go fish, snip snap snorem and hearts. There are over 50 games in all, organised by type and difficulty, and complete with instructions, rules, strategies, colour illustrations and a brief note on each one's origins.
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
A wonderful collection of games, puzzles, mind teasers, and head-twisters, this compendium, culled from Games magazine, is highly entertaining, intellectually challenging, and visually intriguing. The perfect gift for avid puzzlers everywhere. Previous Games magazine books have sold more than 250,000 copies. 50,000print.
This book is a collection of eleven papers, written by different authors and co-authors (listed in the order of the papers): S. Alkhazaleh, E. Marei, S. Broumi, F. Smarandache, R. Sahin, A. A. Salama, V. Kroumov, K. Perez-Taruel , M. Leyva-Vazquez, A. A. A. Agboola, B. Davvaz, W. B. V. Kandasamy, J. Ye, Q. Zhang, M. Ali, M. Shabir, M. Naz, S. Pramanik, T. K. Roy, P. Biswas and B. C. Giri. In first paper, the author proposed Mappings on Neutrosophic Soft Classes. On Neutrosophic Implications is proposed in the second paper. Hierarchical Clustering Algorithms are studied in third paper. In fourth paper Neutrosophic Crisp Sets and Neutrosophic Crisp Topological Spaces are introduced. Similarly in fifth paper, Neutrosophic Logic for Mental Model Elicitation and Analysis is discussed. In paper six, On Neutrosophic Hypergroups and Neutrosophic Hyperrings is study conducted by the authors. Neutrosophic Lattices are given in seventh paper. Paper eight is about Single Valued Neutrosophic Similarity Measures for Multiple Attribute Decision Making. In the next paper Soft Neutrosophic Bigroups and Soft Neutrosophic N-groups are discussed. In the paper, Neutrosophic Game Theoretic Approach to Indo-Pak Conflict over Jammu-Kashmir is proposed. The authors introduced Entropy Based Grey Relational Analysis Method for Multi-Attribute Decision Making under Single Valued Neutrosophic Assessments in the last paper.
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Some issues, 1943-July 1948, include separately paged and numbered section called Radio-electronic engineering edition (called Radionics edition in 1943).