Laws of the Game

Laws of the Game

Author: Manfred Eigen

Publisher: Princeton University Press

Published: 1993-04-11

Total Pages: 372

ISBN-13: 9780691025667

DOWNLOAD EBOOK

Using game theory and examples of actual games people play, Nobel laureate Manfred Eigen and Ruthild Winkler show how the elements of chance and rules underlie all that happens in the universe, from genetic behavior through economic growth to the composition of music. To illustrate their argument, the authors turn to classic games--backgammon, bridge, and chess--and relate them to physical, biological, and social applications of probability theory and number theory. Further, they have invented, and present here, more than a dozen playable games derived from scientific models for equilibrium, selection, growth, and even the composition of RNA.


Land Use and Wildlife Resources

Land Use and Wildlife Resources

Author: National Research Council (U.S.). Committee on Agricultural Land Use and Wildlife Resources

Publisher: National Academies

Published: 1970-01-01

Total Pages: 276

ISBN-13:

DOWNLOAD EBOOK

Historical perspective. Wildlife values in a Changing World. New patterns on land and water. Influence of land management on wildlife. Special problems of waters and watersheds. Pesticides and wildlife. Wildlife demage and control. Legislation and administration. Evaluation and Conclusions.


Gentlemen and Poachers

Gentlemen and Poachers

Author: Munsche

Publisher: Cambridge University Press

Published: 1981-11-26

Total Pages: 280

ISBN-13: 9780521232845

DOWNLOAD EBOOK

The eighteenth-century English game laws have long been synonymous with petty tyranny. By imposing a property qualification on sportsmen, they effectively denied all but country gentlemen the right to take game or even to possess a gun. Those who challenged the gentry's monopoly were fined or imprisoned, usually after only a summary hearing by the local justice of the peace. In the early nineteenth century, it was claimed that one out of every four inmates in England's prisons was an offender against the game laws. Bitterly denounced at the time, they have continued to be condemned by historians as arbitrary, savage and unjust. This book is the first full scholarly examination of the English game laws. Based on material drawn from over two dozen archives - including judicial records, estate correspondence and personal diaries - it attempts to explain what the laws actually were, why they were passed, how they were enforced and why they were eventually repealed. The picture which emerges from this investigation challenges the conventional wisdom about the game laws in a number of important respects.


Game Laws for ...

Game Laws for ...

Author: Arthur Charles Dillman

Publisher:

Published: 1931

Total Pages: 682

ISBN-13:

DOWNLOAD EBOOK

"The open fire has its place as a method of heating single rooms or small houses or as an adjunct to other heating systems. Even when not actually needed, it adds much to the enjoyment of home life, if the fireplace is properly built. Comparatively few understand the principles involved in the construction of chimneys and fireplaces, and even experienced builders make mistakes which not only affect the efficiency of the heating unit but frequently create a menace to life and property. This bulletin is designed to give the householder and prospective builder, and especially the farmer or other rural resident who builds or superintends the building of his own home, a working knowledge of the principles to be observed in planning and building chimneys and fireplaces, which if the are observed will go a long way to promote the comfort of the home and insure the safety of the property."--Page ii.


Rules of Play

Rules of Play

Author: Katie Salen Tekinbas

Publisher: MIT Press

Published: 2003-09-25

Total Pages: 680

ISBN-13: 9780262240451

DOWNLOAD EBOOK

An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.


Texas Market Hunting

Texas Market Hunting

Author: R. K. Sawyer

Publisher: Texas A&M University Press

Published: 2013-08-23

Total Pages: 202

ISBN-13: 1623490111

DOWNLOAD EBOOK

From its earliest days of human habitation, the Texas coast was home to seemingly endless clouds of ducks, geese, swans, and shorebirds. By the 1880s Texas huntsmen, or market hunters, as they came to be called, began providing meat and plumage for the restaurant tables and millinery salons of a rapidly growing nation. A network of suppliers, packers, distribution centers, and shipping hubs efficiently handled their immense harvest. At the peak of Texas market hunting in the late 1890s, Rockport merchants shipped an average of 600 ducks a day in a five-month shooting season, and in the last year of legal market hunting, an estimated 60,000 ducks and geese were shipped from Corpus Christi alone. Market men employed efficient methods to harvest nature’s bounty. They commonly hunted at night, often using bait to concentrate large numbers of waterfowl. The effectiveness of the hunt was improved when side-by-side double barrel shotguns and large-gauge swivel guns gave way to repeating firearms, with some capable of discharging as many as eleven shells in a single volley. Their methods were so efficient that, by the late 1800s, Texas sportsmen and others blamed the alarming decline of coastal waterfowl populations on the market hunter’s occupation. In 1903, after a long fight and many failures, the first migratory bird game law passed the Texas legislature. Though the fight would continue, it was the beginning of the end of the year-round slaughter. Most market hunters quit, and those who didn’t became outlaws. In this book, R. K. Sawyer chronicles the days of market hunting along the Texas coast and the showdown between the early game wardens and those who persisted in commercial waterfowl hunting. Containing an abundance of rare historical photographs and oral history, Texas Market Hunting: Stories of Waterfowl, Game Laws, and Outlaws provides a comprehensive and colorful account of this bygone period.


Video Game Law

Video Game Law

Author: S. Gregory Boyd

Publisher: CRC Press

Published: 2018-06-28

Total Pages: 348

ISBN-13: 042989239X

DOWNLOAD EBOOK

Video Game Law is aimed at game developers and industry professionals who want to better understand the industry or are in need of expert legal guidance. Given the rise in international competition, the increasing complexity of video game features, and the explosive growth of the industry in general, game developers can quickly find themselves in serious trouble, becoming vulnerable to copyright infringement claims, piracy, and even security breaches. Not every video game company has the financial resources to retain in-house counsel–which Video Game Law seeks to address by discussing many of the common pitfalls, legal questions, and scenarios facing the industry. S. Gregory Boyd, Brian Pyne, and Sean F. Kane, the most prominent, sought after, and respected video game attorneys in the country, break down the laws and legal concepts that every game developer and industry professional needs to know in order to better protect their game and grow their company. KEY FEATURES: • Provides a solid understanding of intellectual property (IP) concepts and laws, including copyright, trademark, trade secret, and other protections that apply to video games and how each can be employed to protect a company’s unique and valuable IP • Explores cutting edge legal issues that affect the gaming industry, including gambling, virtual currency, privacy laws, the Digital Millennium Copyright Act, tax incentives, and relevant piracy laws • Provides an overview of legal and privacy vocabulary and concepts needed to navigate and succeed in an industry that is constantly growing and evolving • Provides illustrative examples and legal concepts from the video game industry in every chapter