Optimal Modified Continuous Galerkin CFD

Optimal Modified Continuous Galerkin CFD

Author: A. J. Baker

Publisher: John Wiley & Sons

Published: 2014-05-05

Total Pages: 574

ISBN-13: 1119940494

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Covers the theory and applications of using weak form theory in incompressible fluid-thermal sciences Giving you a solid foundation on the Galerkin finite-element method (FEM), this book promotes the use of optimal modified continuous Galerkin weak form theory to generate discrete approximate solutions to incompressible-thermal Navier-Stokes equations. The book covers the topic comprehensively by introducing formulations, theory and implementation of FEM and various flow formulations. The author first introduces concepts, terminology and methodology related to the topic before covering topics including aerodynamics; the Navier-Stokes Equations; vector field theory implementations and large eddy simulation formulations. Introduces and addresses many different flow models (Navier-Stokes, full-potential, potential, compressible/incompressible) from a unified perspective Focuses on Galerkin methods for CFD beneficial for engineering graduate students and engineering professionals Accompanied by a website with sample applications of the algorithms and example problems and solutions This approach is useful for graduate students in various engineering fields and as well as professional engineers.


Radiosity and Realistic Image Synthesis

Radiosity and Realistic Image Synthesis

Author: Michael F. Cohen

Publisher: Elsevier

Published: 2012-12-02

Total Pages: 415

ISBN-13: 0080515673

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The goal of image synthesis is to create, using the computer, a visual experience that is identical to what a viewer would experience when viewing a real environment. Radiosity and Realistic Image Synthesis offers the first comprehensive look at the radiosity method for image synthesis and the tools required to approach this elusive goal. Basic concepts and mathematical fundamentals underlying image synthesis and radiosity algorithms are covered thoroughly. (A basic knowledge of undergraduate calculus is assumed). The algorithms that have been developed to implement the radiosity method ranging from environment subdivision to final display are discussed. Successes and difficulties in implementing and using these algorithms are highlighted. Extensions to the basic radiosity method to include glossy surfaces, fog or smoke, and realistic light sources are also described. There are 16 pages of full colour images and over 100 illustrations to explain the development and show the results of the radiosity method. Results of applications of this new technology from a variety of fields are also included. Michael Cohen has worked in the area of realistic image synthesis since 1983 and was instrumental in the development of the radiosity method. He is currently an assistant professor of computer science at Princeton University. John Wallace is a software engineer at 3D/EYE, Inc., where he is the project leader for the development of Hewlett-Packard's ATRCore radiosity and ray tracing library. A chapter on the basic concepts of image synthesis is contributed by Patrick Hanrahan. He has worked on the topic of image synthesis at Pixar, where he was instrumental in the development of the Renderman software. He has also led research on the hierarchical methods at Princeton University, where he is an associate professor of computer science. All three authors have written numerous articles on radiosity that have appeared in the SIGGAPH proceedings and elsewhere. They have also taught the SIGGRAPH course on radiosity for 5 years. - The first comprehensive book written about radiosity - Features applications from the fields of computer graphics, architecture, industrial design, and related computer aided design technologies - Offers over 100 illustrations and 16 pages of full-color images demonstrating the results of radiosity methods - Contains a chapter authored by Pat Hanrahan on the basic concepts of image synthesis and a foreword by Donald Greenberg


Rendering Techniques ’95

Rendering Techniques ’95

Author: Partick M. Hanrahan

Publisher: Springer Science & Business Media

Published: 2012-12-06

Total Pages: 383

ISBN-13: 370919430X

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Following five successful workshops in the previous five years, the Rendering Workshop is now well established as a major international forum and one of the most reputable events in the field of realistic image synthesis. Including the best 31 papers which were carefully evaluated out of 68 submissions the book gives an overview on hierarchical radiosity, Monte Carlo radiosity, wavelet radiosity, nondiffuse radiosity, and radiosity performance improvements. Some papers deal with ray tracing, reconstruction techniques, volume rendering, illumination, user interface aspects, and importance sampling. Also included are two invited papers by James Arvo and Alain Fournier. As is the style of the Rendering Workshop, the contributions are mainly of algorithmic nature, often demonstrated by prototype implementations. From these implementations result numerous color images which are included as appendix. The Rendering Workshop proceedings are certainly an obligatory piece of literature for all scientists working in the rendering field, but they are also very valuable for the practitioner involved in the implementation of state of the art rendering system certainly influencing the scientific progress in this field.


Radiosity

Radiosity

Author: Ian Ashdown

Publisher:

Published: 1994-11-23

Total Pages: 524

ISBN-13:

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Once the exclusive domain of a handful of academic researchers working with high-powered graphics workstations, now you can use radiosity to create extremely realistic, true-color images using off-the-shelf personal computers. Radiosity offers the ability to accurately render diffuse reflections, color bleeding between surfaces, realistic shadows, and detailed shading within shadows. More than this, it can create photorealistic images that are impossible to achieve using conventional ray tracing techniques. This book offers you a unique opportunity to explore this technology in depth.


Advanced Global Illumination

Advanced Global Illumination

Author: Philip Dutre

Publisher: CRC Press

Published: 2018-10-24

Total Pages: 293

ISBN-13: 1315359871

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This book provides a fundamental understanding of global illumination algorithms. It discusses a broad class of algorithms for realistic image synthesis and introduces a theoretical basis for the algorithms presented. Topics include: physics of light transport, Monte Carlo methods, general strategies for solving the rendering equation, stochastic path-tracing algorithms such as ray tracing and light tracing, stochastic radiosity including photon density estimation and hierarchical Monte Carlo radiosity, hybrid algorithms, metropolis light transport, irradiance caching, photon mapping and instant radiosity, beyond the rendering equation, image display and human perception. If you want to design and implement a global illumination rendering system or need to use and modify an existing system for your specific purpose, this book will give you the tools and the understanding to do so.


Rendering Techniques ’97

Rendering Techniques ’97

Author: Julie Dorsey

Publisher: Springer Science & Business Media

Published: 2012-12-06

Total Pages: 352

ISBN-13: 3709168589

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The book contains the proceedings of the 8th Eurographics Rendering Workshop, which took place from 16th to 18th June, 1997, in Saint Etienne, France. After a series of seven successful events the workshop is now well established as the major international forum in the field of rendering and illumination techniques. It brought together the experts of this field. Their recent research results are compiled in this proceedings together with many color images that demonstrate new ideas and techniques. This year we received a total of 63 submissions of which 28 were selected for the workshop after a period of careful reviewing and evaluation by the 27 mem bers of the international program committee. The quality of the submissions was again very high and, unfortunately, many interesting papers had to be rejected. In addition to regular papers the program also contains two invited lectures by Shenchang Eric Chen (Live Picture) and Per Christensen (Mental Images). The papers in this proceedings contain new research results in the areas of Finite-Element and Monte-Carlo illumination algorithms, image-based render ing, outdoor and natural illumination, error metrics, perception, texture and color handling, data acquisition for rendering, and efficient use of hardware. While some contributions report results from more efficient or elegant algo rithms, others pursue new and experimental approaches to find better solutions to the open problems in rendering.


Principles of Digital Image Synthesis

Principles of Digital Image Synthesis

Author: Andrew S. Glassner

Publisher: Elsevier

Published: 2014-06-28

Total Pages: 673

ISBN-13: 0080514758

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Image synthesis, or rendering, is a field of transformation: it changes geometry and physics into meaningful images. Because the most popular algorithms frequently change, it is increasingly important for researchers and implementors to have a basic understanding of the principles of image synthesis. Focusing on theory, Andrew Glassner provides a comprehensive explanation of the three core fields of study that come together to form digital image synthesis: the human visual system, digital signal processing, and the interaction of matter and light. Assuming no more than a basic background in calculus, Glassner transforms his passion and expertise into a thorough presentation of each of these disciplines, and their elegant orchestration into modern rendering techniques such as radiosity and ray tracing.