Fun and Games in Twentieth-Century America

Fun and Games in Twentieth-Century America

Author: Ralph G. Giordano

Publisher: Greenwood

Published: 2003-09-30

Total Pages: 336

ISBN-13:

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"This book describes how political, economic, and cultural events influenced the history and development of the leisure pursuits of Americans of different races and ethnic backgrounds during the 20th century." "Organized chronologically, this book is ideal for high school students, college students, and the general public. It identifies the most popular games, sports, and hobbies of social groups ranging from the working class to the wealthy, along with their importance in American history. Over 51 photos illustrate the different leisure pursuits in their time periods."--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved


Who's in the Game?

Who's in the Game?

Author: Terri Toles Patkin

Publisher: McFarland

Published: 2020-11-20

Total Pages: 282

ISBN-13: 1476642117

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Some board games--like Candy Land, Chutes & Ladders, Clue, Guess Who, The Game of Life, Monopoly, Operation and Payday--have popularity spanning generations. But over time, updates to games have created significantly different messages about personal identity and evolving social values. Games offer representations of gender, sexuality, race, ethnicity, religion, age, ability and social class that reflect the status quo and respond to social change.Using popular mass-market games, this rhetorical assessment explores board design, game implements (tokens, markers, 3-D elements) and playing instructions. This book argues the existence of board games as markers of an ever-changing sociocultural framework, exploring the nature of play and how games embody and extend societal themes and values.


War Games

War Games

Author: Jenny Thompson

Publisher: Smithsonian Institution

Published: 2014-05-27

Total Pages: 473

ISBN-13: 1588344312

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D-Day with beach umbrellas in the distance? Troops ordering ice cream? American and German forces celebrating Christmas together in the barracks? This could only be the curious world of 20th-century war reenactors. A relatively recent and rapidly expanding phenomenon, reenactments in the United States of World War I, World War II, the Korean War, and the Vietnam War now draw more than 8,000 participants a year. Mostly men, these reenactors celebrate, remember, and re-create the tiniest details of the Battle of the Bulge in the Maryland Woods, D-Day on a beach in Virginia, and WWI trench warfare in Pennsylvania. Jenny Thompson draws on seven years of fieldwork, personal interviews, and surveys to look into this growing subculture. She looks at how the reenactors' near obsession with owning “authentic” military clothing, guns, paraphernalia, and vehicles often explodes into heated debates. War Games sheds light on the ways people actually make use of history in their daily lives and looks intensely into the meaning of war itself and how wars have become the heart of American history. The author's photographs provide incredible evidence of how “real” these battles can become.


From Diversion to Subversion

From Diversion to Subversion

Author: David Getsy

Publisher: Penn State Press

Published: 2011

Total Pages: 240

ISBN-13: 9780271037035

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"Examines the wide-ranging influence of games and play on the development of modern art in the twentieth century"--Provided by publisher.


Playing Games in Nineteenth-Century Britain and America

Playing Games in Nineteenth-Century Britain and America

Author: Ann R. Hawkins

Publisher: State University of New York Press

Published: 2021-11-01

Total Pages: 322

ISBN-13: 1438485565

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A vital part of daily life in the nineteenth century, games and play were so familiar and so ubiquitous that their presence over time became almost invisible. Technological advances during the century allowed for easier manufacturing and distribution of board games and books about games, and the changing economic conditions created a larger market for them as well as more time in which to play them. These changing conditions not only made games more profitable, but they also increased the influence of games on many facets of culture. Playing Games in Nineteenth-Century Britain and America focuses on the material and visual culture of both American and British games, examining how cultures of play intersect with evolving gender norms, economic structures, scientific discourses, social movements, and nationalist sentiments.


Vintage Board Games

Vintage Board Games

Author: Adrian Seville

Publisher:

Published: 2019-08-22

Total Pages: 0

ISBN-13: 9788854415195

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The printed board game reached new heights of beauty and ingenuity during the nineteenth century, covering almost every conceivable theme, from geography or history to contemporary crazes. Some relied on dice or a numbered spinning top called a teetotum, others were meant for gambling, and still more were "mind games" requiring serious thought. They all appear in this lavish book, which displays elaborately designed boards and traces their development through time.


Music Game Book

Music Game Book

Author:

Publisher:

Published: 2006

Total Pages: 0

ISBN-13: 9782843238277

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Opera fans, pop culture addicts, jazz lovers, music afficionados, and novices: this book is for you. Featuring an assortment of games, puzzles, and trivia, this comprehensive volume contains a wealth of information, detailing all there is to know on the twentieth century music history. 250 illustrations


Encyclopedia of American Folklore

Encyclopedia of American Folklore

Author: Linda S. Watts

Publisher: Infobase Publishing

Published: 2006

Total Pages: 481

ISBN-13: 1438129793

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Encyclopedia of American Folklore helps readers explore the topics, terms, themes, figures, and issues related to the folklore of the United States.


The Greenwood Encyclopedia of Daily Life in America [4 volumes]

The Greenwood Encyclopedia of Daily Life in America [4 volumes]

Author: Randall M. Miller

Publisher: Bloomsbury Publishing USA

Published: 2008-12-30

Total Pages: 2658

ISBN-13: 0313065365

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The course of daily life in the United States has been a product of tradition, environment, and circumstance. How did the Civil War alter the lives of women, both white and black, left alone on southern farms? How did the Great Depression change the lives of working class families in eastern cities? How did the discovery of gold in California transform the lives of native American, Hispanic, and white communities in western territories? Organized by time period as spelled out in the National Standards for U.S. History, these four volumes effectively analyze the diverse whole of American experience, examining the domestic, economic, intellectual, material, political, recreational, and religious life of the American people between 1763 and 2005. Working under the editorial direction of general editor Randall M. Miller, professor of history at St. Joseph's University, a group of expert volume editors carefully integrate material drawn from volumes in Greenwood's highly successful Daily Life Through History series with new material researched and written by themselves and other scholars. The four volumes cover the following periods: The War of Independence and Antebellum Expansion and Reform, 1763-1861, The Civil War, Reconstruction, and the Industrialization of America, 1861-1900, The Emergence of Modern America, World War I, and the Great Depression, 1900-1940 and Wartime, Postwar, and Contemporary America, 1940-Present. Each volume includes a selection of primary documents, a timeline of important events during the period, images illustrating the text, and extensive bibliography of further information resources—both print and electronic—and a detailed subject index.