Learn subtraction, addition, and word problems with this brightly illustrated book featuring images of children blowing and counting bubbles. This Spanish book for kids is ideal for beginning readers. With bright images and simple text, this full-color book develops students' math and reading skills. The Math Talk questions build fluency and comprehension of basic math concepts. Perfect for shared or guided reading, this nonfiction kids book is perfect for kindergarten and ages 4-6.
Beginning readers will enjoy learning subtraction, addition, and word problems with this brightly illustrated book featuring images of children blowing and counting bubbles. With vibrant images and easy-to-read text, this full-color book develops students' math and reading skills and introduces them to early STEM themes. The Math Talk section includes questions that will increase understanding of basic math and reading concepts and develop students' speaking and listening skills. Learning math is fun and easy with this engaging text!
Learn subtraction, addition, and word problems with this brightly illustrated book featuring images of children blowing and counting bubbles. This Spanish book for kids is ideal for beginning readers. With bright images and simple text, this full-color book develops students' math and reading skills. The Math Talk questions build fluency and comprehension of basic math concepts. Perfect for shared or guided reading, this nonfiction kids book is perfect for kindergarten and ages 4-6.
Learn subtraction, addition, and word problems with this brightly illustrated book featuring images of children blowing and counting bubbles. This Spanish book for kids is ideal for beginning readers. With bright images and simple text, this full-color book develops students' math and reading skills. The Math Talk questions build fluency and comprehension of basic math concepts. Perfect for shared or guided reading, this nonfiction kids book is perfect for kindergarten and ages 4-6.
It is gooey and sweet, a delicious, chewy treat. It is bubblegum! Come along as we smack, blow, and pop our way through addition and subtraction! Students will develop their math skills while engaged in reading about the fascinating history of gum. This nonfiction math book combines math and literacy skills, and uses real-life examples of problem solving to teach subject area content. The full-color images, intriguing sidebars, practice problems, and math diagrams make learning arithmetic concepts relevant and fun. Text features include a table of contents, glossary, and index to increase understanding of math and reading concepts. An in-depth problem-solving section provides additional learning and practice opportunities while challenging students' higher-order thinking skills.
It is gooey and sweet, a delicious, chewy treat. It is bubblegum! Come along as we smack, blow, and pop our way through addition and subtraction! Students will develop their math skills while engaged in reading about the fascinating history of gum. This nonfiction math book combines math and literacy skills, and uses real-life examples of problem solving to teach subject area content. The full-color images, intriguing sidebars, practice problems, and math diagrams make learning arithmetic concepts relevant and fun. Text features include a table of contents, glossary, and index to increase understanding of math and reading concepts. An in-depth problem-solving section provides additional learning and practice opportunities while challenging students' higher-order thinking skills.
A New York Times Bestseller! A "raucous trip through the odd corners of our alphabet." —The New York Times Let's get real—the English language is bizarre. A might be for apple, but it's also for aisle and aeons. Why does the word "gnat" start with a G but the word "knot" doesn't start with an N? It doesn't always make sense, but don't let these rule-breaking silent letters defeat you! This whimsical, funky book from Raj Haldar (aka rapper Lushlife) turns the traditional idea of an alphabet book on its head, poking fun at the most mischievous words in the English language and demonstrating how to pronounce them. Fun and informative for word nerds of all ages!
Help children draw and think more creatively by inspiring them with interesting and challenging art prompts and questions. Invitation to Draw offers 99 open-ended drawing prompts, each one proposing a question to investigate that encourages children to free associate and problem solve. The perforated pages make it easy to tear out prompts for on-the-go activities or allowing multiple kids to draw at the same time. A blank cake provides the chance to decorate a dream confection, an empty house inspires stories about who lives there, and a grid of triangles supplies the chance to explore abstract art. What might be hiding in that tree? What sort of robot can you design? The possibilities are endless! Drawing prompts inspire and encourage kids to think and draw differently, and sometimes more creatively, than they might when faced with a blank page. By offering constraints such as a pair of eyes or an empty car and asking a question, children begin thinking about the possibilities and answering the question in their heads even before they put pen (or marker or crayon!) to paper. And through the act of drawing and observing the drawing unfold, the brain continues to think and problem solve, opening up all kinds of creative possibilities around that specific idea.
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.