This book introduces fundamental ideas in mathematics through intersting puzzles. Students, from age12 upwards, who are bored with routine classwork in maths will enjoy these puzzles which will sharpen will sharpen their logical reasoning. It is designed to arouse an interest in mathematics among readers among readers in the 12-18 age group.
Educators of young children who don’t yet know the work of Marian Small are in for a gift—a treasure trove to enhance their teaching and thinking about math. This book focuses on the most important concepts and skills needed to provide early learners (preK–2) with a strong foundation in mathematics, in ways that are fun for both children and educators! For each mathematical concept, professional developer Marian Small provides sample activities and lessons, as well as guidance for using children’s books, games, manipulatives, and electronic devices. This resource also demonstrates how to differentiate instruction using tasks and questions designed to include all students. Like other Marian Small bestsellers, the text features her special brand of lucid explanation of difficult concepts, fresh and engaging teaching examples, troubleshooting tips, and formative assessments. Fun and Fundamental Math for Young Children is separated into special grade level sections for pre-K, kindergarten, first grade, and second grade. It can be used with any early childhood curriculum or as a stand-alone program in preschools. Marian Small is available for in-person and online professional development. “Within the first few pages it quickly became apparent that, whether you are a new or veteran teacher, your knowledge and appreciation of and for primary mathematics will grow page by page.” —From the Foreword by Graham Fletcher, math specialist, Atlanta, Georgia “Marian Small describes the development of major aspects of children’s mathematical thinking and connects them to many interesting and useful classroom activities.” —Herbert Ginsburg, professor emeritus, Teachers College, Columbia University “I love this book! The ideas are invaluable and the attention to detail is amazing.” —Nicki Newton, math consultant
This textbook provides an engaging and motivational introduction to traditional topics in discrete mathematics, in a manner specifically designed to appeal to computer science students. The text empowers students to think critically, to be effective problem solvers, to integrate theory and practice, and to recognize the importance of abstraction. Clearly structured and interactive in nature, the book presents detailed walkthroughs of several algorithms, stimulating a conversation with the reader through informal commentary and provocative questions. Features: no university-level background in mathematics required; ideally structured for classroom-use and self-study, with modular chapters following ACM curriculum recommendations; describes mathematical processes in an algorithmic manner; contains examples and exercises throughout the text, and highlights the most important concepts in each section; selects examples that demonstrate a practical use for the concept in question.
This approach to teaching basic math facts, grounded in years of research, will transform students' learning of basic facts and help them become more confident, adept, and successful at math. Mastering the basic facts for addition, subtraction, multiplication, and division is an essential goal for all students. Most educators also agree that success at higher levels of math hinges on this fundamental skill. But what's the best way to get there? Are flash cards, drills, and timed tests the answer? If so, then why do students go into the upper elementary grades (and beyond) still counting on their fingers or experiencing math anxiety? What does research say about teaching basic math facts so they will stick? In Math Fact Fluency, experts Jennifer Bay-Williams and Gina Kling provide the answers to these questions—and so much more. This book offers everything a teacher needs to teach, assess, and communicate with parents about basic math fact instruction, including The five fundamentals of fact fluency, which provide a research-based framework for effective instruction in the basic facts. Strategies students can use to find facts that are not yet committed to memory. More than 40 easy-to-make, easy-to-use games that provide engaging fact practice. More than 20 assessment tools that provide useful data on fact fluency and mastery. Suggestions and strategies for collaborating with families to help their children master the basic math facts. Math Fact Fluency is an indispensable guide for any educator who needs to teach basic math facts.
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.
There are many good Java programming books on the market, but it's not easy to find one fit for a beginner. This book simplifies the complexity of Java programming and guides you through the journey to effectively work under the hood. You'll start with the fundamentals of Java programming and review how it integrates with basic mathematical concepts through many practical examples. You'll witness firsthand how Java can be a powerful tool or framework in your experimentation work. Learn Java with Math reveals how a strong math foundation is key to learning programming design. Using this as your motivation, you'll be programming in Java in no time. What You'll Learn Explore Java basicsProgram with Java using fun math-inspired examplesWork with Java variables and algorithmsReview I/O, loops, and control structuresUse projects such as the Wright brothers coin flip gameWho This Book Is For Those new to programming and Java but have some background in mathematics and are at least comfortable with using a computer.
A delightful tour of the greatest ideas of math, showing how math intersects with philosophy, science, art, business, current events, and everyday life, by an acclaimed science communicator and regular contributor to the "New York Times."
Lucid, instructive, and full of surprises, this book examines how simple mathematical analysis can throw unexpected light on games of every type, from poker to golf to the Rubik's cube. 1989 edition.