General Knowledge 2022

General Knowledge 2022

Author: Manohar Pandey

Publisher: Arihant Publications India limited

Published: 2021-04-08

Total Pages: 591

ISBN-13: 932529558X

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1. General Knowledge 2021 is a compact version of all current events of the whole year. 2. Divided into 5 Key Sections; History, Geography, Indian Polity, Indian Economy, General Science and General Knowledge. 3. A separate section has been provided for Current Affairs 4. Provides accurate, perfect and complete coverage of facts. 5. It is useful for the preparation of SSC, Bank, Railway, Police, NDA/CDS and various other competitive exams. General knowledge carries an important section in many competitive examinations. Keeping an updated knowledge of the current events helps not only in exams but also in the everyday life. The New Edition of General Knowledge 2022 provides you the current events of the whole year. It is prepared for the students who are going to appear for the various upcoming examinations. It covers the key subjects like History, Geography, Polity, Finance, Economics and General Science and General Knowledge, supported with the latest facts and figures. A separate section is allotted to current affairs giving total summary of the events happening around the globe. With the use of latest figure, graphics and table, it serves as an accurate, perfect and coverage compact version of General Knowledge. This book is highly useful for the SSC, Banks, Railways, Police, NDA/CDS other examinations. TABLE OF CONTENT Current Affairs, History, Geography, Indian Polity, Indian Economy, General Science and General Knowledge.


What Video Games Have to Teach Us About Learning and Literacy. Second Edition

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

Author: James Paul Gee

Publisher: Macmillan

Published: 2014-12-02

Total Pages: 233

ISBN-13: 1466886420

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Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.


AI and education

AI and education

Author: Miao, Fengchun

Publisher: UNESCO Publishing

Published: 2021-04-08

Total Pages: 50

ISBN-13: 9231004476

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Artificial Intelligence (AI) has the potential to address some of the biggest challenges in education today, innovate teaching and learning practices, and ultimately accelerate the progress towards SDG 4. However, these rapid technological developments inevitably bring multiple risks and challenges, which have so far outpaced policy debates and regulatory frameworks. This publication offers guidance for policy-makers on how best to leverage the opportunities and address the risks, presented by the growing connection between AI and education. It starts with the essentials of AI: definitions, techniques and technologies. It continues with a detailed analysis of the emerging trends and implications of AI for teaching and learning, including how we can ensure the ethical, inclusive and equitable use of AI in education, how education can prepare humans to live and work with AI, and how AI can be applied to enhance education. It finally introduces the challenges of harnessing AI to achieve SDG 4 and offers concrete actionable recommendations for policy-makers to plan policies and programmes for local contexts. [Publisher summary, ed]


Learning to Program

Learning to Program

Author: Steven Foote

Publisher: Pearson Education

Published: 2014

Total Pages: 336

ISBN-13: 0789753391

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Learning to Program will help students build a solid foundation in programming that can prepare them to achieve just about any programming goal. Whether they want to become a professional software programmer, learn how to more effectively communicate with programmers, or are just curious about how programming works, this book is a great first step in helping to get there.


The Fundamentals of General Knowledge for Competitive Exams - UPSC/ State PCS/ SSC/ Banking/ Railways/ MBA/ Defence - 4th Edition

The Fundamentals of General Knowledge for Competitive Exams - UPSC/ State PCS/ SSC/ Banking/ Railways/ MBA/ Defence - 4th Edition

Author: Disha Experts

Publisher: Disha Publications

Published: 2018-12-01

Total Pages: 629

ISBN-13: 9388373502

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The thoroughly updated 4th edition of the book Current Affairs 2019 captures the Most Important Events, Issues, Ideas & People of 2018 in a very lucid and student friendly manner. It is essential for aspirants to keep themselves updated as just knowing things can get them more marks in such exams. Moreover Current Affairs prove to be very important tool to handle GD and PI. It comes in handy for the aspirants of UPSC, SSC, Banking, Insurance, Railways, Engg. Services and AFCAT etc. Infographics, Charts and MindMaps have facilitated information quickly and clearly. The information provided is in line with the analysis of previous years' competitive exams papers which will help aspirants update on all happenings across India and the world.


Personalized Learning

Personalized Learning

Author: Peggy Grant

Publisher: International Society for Technology in Education

Published: 2014-06-21

Total Pages: 200

ISBN-13: 1564845443

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Personalized Learning: A Guide for Engaging Students with Technology is designed to help educators make sense of the shifting landscape in modern education. While changes may pose significant challenges, they also offer countless opportunities to engage students in meaningful ways to improve their learning outcomes. Personalized learning is the key to engaging students, as teachers are leading the way toward making learning as relevant, rigorous, and meaningful inside school as outside and what kids do outside school: connecting and sharing online, and engaging in virtual communities of their own Renowned author of the Heck: Where the Bad Kids Go series, Dale Basye, and award winning educator Peggy Grant, provide a go-to tool available to every teacher today—technology as a way to ‘personalize’ the education experience for every student, enabling students to learn at their various paces and in the way most appropriate to their learning styles.