Fractal 3D Magic

Fractal 3D Magic

Author:

Publisher: Sterling Publishing Company Incorporated

Published: 2014-08-14

Total Pages: 155

ISBN-13: 9781454912637

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Filled with more than 200 intricate and eye-popping 3D designs, which can be viewed with the accompanying 3D glasses, a rare glimpse into the world of computer-generated fractal art provides background on everything from the classic Mandelbrot set to ethereal fractal flames. Original.


Fractal Geometries Theory and Applications

Fractal Geometries Theory and Applications

Author: Alain Le Mehaute

Publisher: CRC Press

Published: 1991-11-11

Total Pages: 214

ISBN-13: 9780849377228

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Fractal geometry, based on recursive mathematical schemas, provides a means for modeling a great number of natural phenomena. For this reason, it is of increasing interest to physicists, chemists, biologists, and geographers, among others. A major quality of fractality is that it not only unifies phenomena previously thought to be anomalous or disparate in a single theoretical framework, but it also promotes a return to graphical treatment, which had been almost completely banished from scientific thought in favor of analysis. This book casts a new, lively light on scientific territories still not fully explored. It is designed for research workers, engineers, and experimentalists faced with problems of measure and action in heterogenous materials and environments. Several color plates illustrate the implications and consequences of this theory for most of the questions raised by the taking into consideration of time in a fractal space.


Artificial Intelligence: An Illustrated History

Artificial Intelligence: An Illustrated History

Author: Clifford A. Pickover

Publisher: Union Square & Co.

Published: 2024-08-27

Total Pages: 329

ISBN-13: 1454962143

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A History of the Future that's Happening Right Now Artificial Intelligence: An Illustrated History explores the historic origins and current applications of AI in such diverse fields as computing, medicine, popular culture, mythology, and philosophy. Through more than 100 entries, award-winning author Clifford A. Pickover, offers a granular, yet accessible, glimpse into the world of AI—from medieval robots and Boolean algebra to facial recognition, and artificial neural networks. First released in 2019, this updated paperback edition brings readers up to speed with coverage of technologies such as DALL-E and ChatGPT, and it explores the very real fear that AI will alter the course of humanity—forever.


Magic for Beginners III

Magic for Beginners III

Author: Harry Eilenstein

Publisher: BoD – Books on Demand

Published: 2021-06-30

Total Pages: 685

ISBN-13: 3754315161

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This Volume contains the books: - Invocations for Beginners - Evocations for Beginners - Prophecy for Beginners - Life Force for Beginners - Magic Objects for Beginners - Elves for Beginners - Crop Circles for Beginners


The Art of Coding

The Art of Coding

Author: Mohammad Majid al-Rifaie

Publisher: CRC Press

Published: 2020-02-19

Total Pages: 316

ISBN-13: 1351809334

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As the title suggests, this book explores the concepts of drawing, graphics and animation in the context of coding. In this endeavour, in addition to initiating the process with some historical perspectives on programming languages, it prides itself by presenting complex concepts in an easy-to-understand fashion for students, artists, hobbyists as well as those interested in computer science, computer graphics, digital media, or interdisciplinary studies. Being able to code requires abstract thinking, mathematics skills, spatial ability, logical thinking, imagination, and creativity. All these abilities can be acquired with practice, and can be mastered by practical exposure to art, music, and literature. This book discusses art, poetry and other forms of writing while pondering difficult concepts in programming; it looks at how we use our senses in the process of learning computing and programming. Features: · Introduces coding in a visual way · Explores the elegance behind coding and the outcome · Includes types of outcomes and options for coding · Covers the transition from front-of-classroom instruction to the use of online-streamed video tutorials · Encourages abstract and cognitive thinking, as well as creativity The Art of Coding contains a collection of learning projects for students, instructors and teachers to select specific themes from. Problems and projects are aimed at making the learning process entertaining, while also involving social exchange and sharing. This process allows for programming to become interdisciplinary, enabling projects to be co-developed by specialists from different backgrounds, enriching the value of coding and what it can achieve. The authors of this book hail from three different continents, and have several decades of combined experience in academia, education, science and visual arts.


The History of Visual Magic in Computers

The History of Visual Magic in Computers

Author: Jon Peddie

Publisher: Springer Science & Business Media

Published: 2013-06-13

Total Pages: 485

ISBN-13: 1447149327

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If you have ever looked at a fantastic adventure or science fiction movie, or an amazingly complex and rich computer game, or a TV commercial where cars or gas pumps or biscuits behaved liked people and wondered, “How do they do that?”, then you’ve experienced the magic of 3D worlds generated by a computer. 3D in computers began as a way to represent automotive designs and illustrate the construction of molecules. 3D graphics use evolved to visualizations of simulated data and artistic representations of imaginary worlds. In order to overcome the processing limitations of the computer, graphics had to exploit the characteristics of the eye and brain, and develop visual tricks to simulate realism. The goal is to create graphics images that will overcome the visual cues that cause disbelief and tell the viewer this is not real. Thousands of people over thousands of years have developed the building blocks and made the discoveries in mathematics and science to make such 3D magic possible, and The History of Visual Magic in Computers is dedicated to all of them and tells a little of their story. It traces the earliest understanding of 3D and then foundational mathematics to explain and construct 3D; from mechanical computers up to today’s tablets. Several of the amazing computer graphics algorithms and tricks came of periods where eruptions of new ideas and techniques seem to occur all at once. Applications emerged as the fundamentals of how to draw lines and create realistic images were better understood, leading to hardware 3D controllers that drive the display all the way to stereovision and virtual reality.


Tessellations

Tessellations

Author: Robert Fathauer

Publisher: CRC Press

Published: 2020-12-07

Total Pages: 443

ISBN-13: 0429589239

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Tessellations: Mathematics, Art and Recreation aims to present a comprehensive introduction to tessellations (tiling) at a level accessible to non-specialists. Additionally, it covers techniques, tips, and templates to facilitate the creation of mathematical art based on tessellations. Inclusion of special topics like spiral tilings and tessellation metamorphoses allows the reader to explore beautiful and entertaining math and art. The book has a particular focus on ‘Escheresque’ designs, in which the individual tiles are recognizable real-world motifs. These are extremely popular with students and math hobbyists but are typically very challenging to execute. Techniques demonstrated in the book are aimed at making these designs more achievable. Going beyond planar designs, the book contains numerous nets of polyhedra and templates for applying Escheresque designs to them. Activities and worksheets are spread throughout the book, and examples of real-world tessellations are also provided. Key features Introduces the mathematics of tessellations, including symmetry Covers polygonal, aperiodic, and non-Euclidean tilings Contains tutorial content on designing and drawing Escheresque tessellations Highlights numerous examples of tessellations in the real world Activities for individuals or classes Filled with templates to aid in creating Escheresque tessellations Treats special topics like tiling rosettes, fractal tessellations, and decoration of tiles


Kai's Magic Toolbox

Kai's Magic Toolbox

Author: Daniel Giordan

Publisher: Hayden

Published: 1996

Total Pages: 294

ISBN-13: 9781568302232

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A high-quality, visually arresting book, Kai's Magic Toolbox is the only book covering all the software from Kai Krause's HSC Software--Live Picture, Convolver, KPT Bryce, and Kai's Power Tools--plus interviews with Kai Krause and other key players. Tips and power user information present artists with intuitive, creative capabilities. CD contains a demo version of Live Picture.


FractalVision

FractalVision

Author: Dick Oliver

Publisher: Prentice Hall

Published: 1992

Total Pages: 552

ISBN-13: 9780672302480

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Put fractals to work for you. This book/disk set shows users how to use fractals and teaches the mathematics behind fractal theory. Two disks include the full retail version of Fractal Grafics and the shareware program FRACTINT. Hands-on approach encourages readers to experiment using the fractal images on the disk. Uncovers how fractals are being used in science and imaging work. Ideal for computer users, graphics enthusiasts, and programmers.


Visualizing Mathematics with 3D Printing

Visualizing Mathematics with 3D Printing

Author: Henry Segerman

Publisher: JHU Press

Published: 2016-10-04

Total Pages: 201

ISBN-13: 1421420368

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The first book to explain mathematics using 3D printed models. Winner of the Technical Text of the Washington Publishers Wouldn’t it be great to experience three-dimensional ideas in three dimensions? In this book—the first of its kind—mathematician and mathematical artist Henry Segerman takes readers on a fascinating tour of two-, three-, and four-dimensional mathematics, exploring Euclidean and non-Euclidean geometries, symmetry, knots, tilings, and soap films. Visualizing Mathematics with 3D Printing includes more than 100 color photographs of 3D printed models. Readers can take the book’s insights to a new level by visiting its sister website, 3dprintmath.com, which features virtual three-dimensional versions of the models for readers to explore. These models can also be ordered online or downloaded to print on a 3D printer. Combining the strengths of book and website, this volume pulls higher geometry and topology out of the realm of the abstract and puts it into the hands of anyone fascinated by mathematical relationships of shape. With the book in one hand and a 3D printed model in the other, readers can find deeper meaning while holding a hyperbolic honeycomb, touching the twists of a torus knot, or caressing the curves of a Klein quartic.