Foundation Blender Compositing

Foundation Blender Compositing

Author: Roger Wickes

Publisher: Apress

Published: 2009-10-22

Total Pages: 483

ISBN-13: 1430219777

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Anyone who uses Blender needs this book. Blender users know that it can be used for modeling, animation, and rendering, but it can also be used as a fully functional compositing and post-production application. This book explores Blender's use as a compositing and post-production tool in the video and film production pipeline. In this book, you will learn how to: Create and apply masks and special effects in Blender Composite images using Blender's node-based compositor Sequence and overlay video and audio using Blender's non-linear editor


Blender Compositing and Post Processing

Blender Compositing and Post Processing

Author: Mythravarun Vepakomma

Publisher: Packt Publishing Ltd

Published: 2014-01-21

Total Pages: 180

ISBN-13: 1782161139

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This book is a step-by-step compositing guide, with lots of illustrations and practical approaches and implementations to attain a desired visual quality to a deadline. Each chapter progressively adds to your skillset, covering a wide range of CG film making compositing concepts. This book is for digital CG artists looking to add photo realism and life to their footage. This book also assists technical CG artists in strategizing and implementing productive lighting. If you are new to Blender or compositing, this book will guide you step by step in gaining compositing skills.


Blender for Animation and Film-Based Production

Blender for Animation and Film-Based Production

Author: Michelangelo Manrique

Publisher: CRC Press

Published: 2014-11-06

Total Pages: 287

ISBN-13: 1482204746

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See Why Blender Is Right for Your Studio’s Pipeline Blender for Animation and Film-Based Production explores why Blender is ideal for animation films. It demonstrates Blender’s capability to do the job in each production department. Whether you are a beginner or more advanced user, you’ll see why Blender should be taken into consideration in animation and film production. This Blender reference will help you: Manage your projects from start to finish Understand the different stages in any animation production See how studios work and develop their animation projects Describing the versatility and power of Blender, the book shows you why studios should incorporate Blender in their pipeline. It avoids tedious tutorials and incomprehensible examples. Instead, the book guides you toward finding efficient solutions for issues with your production files or pipeline. It familiarizes you with the animation industry and explores the risks involved in choosing Blender as a primary tool in animation studios.


Blender for Visual Effects

Blender for Visual Effects

Author: Sam Vila

Publisher: CRC Press

Published: 2015-05-26

Total Pages: 158

ISBN-13: 1498760457

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Bringing concrete examples from industry to light, this book explains how to use Blender to create visual effects for video/film production. It supplies readers with a practical way to learn how to use Blender's tools across a wide range of scenarios in video/film production, including setting up cameras on a stage, lighting, and other production p


Nanomaterials

Nanomaterials

Author: Deborah M. Kane

Publisher: CRC Press

Published: 2016-02-22

Total Pages: 413

ISBN-13: 9814669733

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Nanomaterials: Science and Applications reports up-to-the-minute research on nanoparticles for drug delivery and applications in nanomedicine, nanoelectronics, and microelectromechanical systems (MEMS) for biosensors; melanin as a nano-based future material; nanostructured materials for solar cell applications; the world of quantum dots illustrated


Crafting Digital Media

Crafting Digital Media

Author: Daniel James

Publisher: Apress

Published: 2011-02-01

Total Pages: 438

ISBN-13: 1430218886

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Open source software, also known as free software, now offers a creative platform with world-class programs. Just ask the people who have completed high-quality projects or developed popular web 2.0 sites using open source desktop applications. This phenomenon is no longer underground or restricted to techies—there have been more than 61 million downloads of the Audacity audio editor and more than 60 million downloads of the GIMP for Windows photographic tool from SourceForge.net alone. Crafting Digital Media is your foundation course in photographic manipulation, illustration, animation, 3D modelling, publishing, recording audio and making music, DJ’ing, mixing and mastering audio CDs, video editing and web content delivery. Every technique described in the book can be achieved on GNU/Linux, but many of the applications covered run on Windows and Mac OS X as well. New to GNU/Linux and a little daunted? Don’t worry—there’s a step-by-step tutorial on Ubuntu for either temporary use or permanent installation. If you are a creative type who wants to get started with open source software or an existing GNU/Linux user looking to explore this category of programs, this is the book for you! Realize your own personal projects and creative ambitions with the tools this book will place at your fingertips.


Blender Foundations

Blender Foundations

Author: Roland Hess

Publisher: Taylor & Francis

Published: 2013-05-02

Total Pages: 417

ISBN-13: 1136130381

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Blender Foundations is the definitive resource for getting started with 3D art in Blender, one of the most popular 3D/Animation tools on the market . With the expert insight and experience of Roland Hess, noted Blender expert and author, animators and artists will learn the basics starting with the revised 2.6 interface, modeling tools, sculpting, lighting and materials through rendering, compositing and video editing. Some of the new features covered include the completely re-thought interface, the character animation and keying system, and the smoke simulator. More than just a tutorial guide, "Blender Foundations" covers the philosophy behind this ingenious software that so many 3D artists are turning to today. Start working today with Blender with the accompanying web site which includes all of the projects and support files alongside videos, step-by-step screenshots of the trickier tutorials, as well as a direct links to official resources like the Blender download site and artist forums.


Beginning Digital Image Processing

Beginning Digital Image Processing

Author: Sebastian Montabone

Publisher: Apress

Published: 2010-09-08

Total Pages: 302

ISBN-13: 1430228423

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Since the advent of digital photography, we have been able to post-process our pictures. However, to do it properly, we have to become digital art apprentices. Sebastian Montabone is a computer vision expert who wants us to use our cameras and image processing software to come up with works of art. In this book, he teaches image processing techniques of ascending difficulty based on freely available tools. The book teaches you to use the best tools for the job, and it focuses on the techniques, not the environments or toolchains in which they run. Also in this book, you'll learn about the Canon Hack Development Kit (CHDK), which expands the features of some cameras.


Blender Foundations

Blender Foundations

Author: Roland Hess

Publisher: Taylor & Francis

Published: 2010

Total Pages: 418

ISBN-13: 0240814304

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More than just a tutorial guide, "Blender Foundations" covers the philosophy behind this ingenious software that so many 3D artists are turning to today. The book offers techniques and tools for the complete Blender workflow, demonstrating a real-world project from start to finish.