Interactive Storytelling

Interactive Storytelling

Author: Alex Mitchell

Publisher: Springer Nature

Published: 2021-12-03

Total Pages: 545

ISBN-13: 3030923002

DOWNLOAD EBOOK

This book constitutes the refereed proceedings of the 14th International Conference on Interactive Digital Storytelling, ICIDS 2021, held in Tallinn, Estonia, in December 2021. The 18 full papers and 17 short papers, presented together with 17 posters and demos, were carefully reviewed and selected from 99 submissions. The papers are categorized into the following topical sub-headings: Narrative Systems; Interactive Narrative Theory; Interactive Narrative Impact and Application; and the Interactive Narrative Research Discipline and Contemporary Practice.


Narrative Design

Narrative Design

Author: Michael Breault

Publisher: CRC Press

Published: 2020-04-22

Total Pages: 225

ISBN-13: 042957746X

DOWNLOAD EBOOK

Narrative designers and game designers are critical to the development of digital and analog games. This book provides a detailed look at the work writers and designers perform every day on game development projects. It includes practical advice on how to break into the game industry as a writer or game designer. Readers can use the templates and detailed instructions provided here to create lively portfolios that will help open the door to jobs in the game industry. Key features of this book: • An intimate look at the workings of AAA game development from someone who has spent decades embedded on teams at well-known companies. • An insider’s look at the game industry, including advice on breaking into the industry. • Detailed instructions for creating a portfolio to demonstrate narrative design and game design skills to prospective employers. • Lessons and exercises to help students develop narrative design and game design skills. • A how-to guide for college instructors teaching classes in narrative design and game design. Detailed assignments and syllabi are included. Author Bio: Michael Breault is a 35-year industry veteran who has contributed his writing and game design skills to over 130 published games. He currently teaches narrative design and game design courses at Webster University in St. Louis. The courses he creates and teaches are based on the tasks narrative designers and game designers undertake every day while developing games. These classes provide his students with a real-world view of the work they will be doing as writers and designers in the game industry.


Interactive Digital Narrative

Interactive Digital Narrative

Author: Hartmut Koenitz

Publisher: Routledge

Published: 2015-04-10

Total Pages: 427

ISBN-13: 1317668677

DOWNLOAD EBOOK

The book is concerned with narrative in digital media that changes according to user input—Interactive Digital Narrative (IDN). It provides a broad overview of current issues and future directions in this multi-disciplinary field that includes humanities-based and computational perspectives. It assembles the voices of leading researchers and practitioners like Janet Murray, Marie-Laure Ryan, Scott Rettberg and Martin Rieser. In three sections, it covers history, theoretical perspectives and varieties of practice including narrative game design, with a special focus on changes in the power relationship between audience and author enabled by interactivity. After discussing the historical development of diverse forms, the book presents theoretical standpoints including a semiotic perspective, a proposal for a specific theoretical framework and an inquiry into the role of artificial intelligence. Finally, it analyses varieties of current practice from digital poetry to location-based applications, artistic experiments and expanded remakes of older narrative game titles.


Storyplaying

Storyplaying

Author: Sebastian Domsch

Publisher: Walter de Gruyter

Published: 2013-08-28

Total Pages: 196

ISBN-13: 3110272458

DOWNLOAD EBOOK

Incontestably, Future Narratives are most conspicuous in video games: they combine narrative with the major element of all games: agency. The persons who perceive these narratives are not simply readers or spectators but active agents with a range of choices at their disposal that will influence the very narrative they are experiencing: they are players. The narratives thus created are realizations of the multiple possibilities contained in the present of any given gameplay situation. Surveying the latest trends in the field, the volume discusses the complex relationship of narrative and gameplay.


Narrative Mechanics

Narrative Mechanics

Author: Beat Suter

Publisher: transcript Verlag

Published: 2021-05-31

Total Pages: 363

ISBN-13: 3839453453

DOWNLOAD EBOOK

What do stories in games have in common with political narratives? This book identifies narrative strategies as mechanisms for meaning and manipulation in games and real life. It shows that the narrative mechanics so clearly identifiable in games are increasingly used (and abused) in politics and social life. They have »many faces«, displays and interfaces. They occur as texts, recipes, stories, dramas in three acts, movies, videos, tweets, journeys of heroes, but also as rewarding stories in games and as narratives in society - such as a career from rags to riches, the concept of modernity or market economy. Below their surface, however, narrative mechanics are a particular type of motivational design - of game mechanics.


The Advanced Game Narrative Toolbox

The Advanced Game Narrative Toolbox

Author: Tobias Heussner

Publisher: CRC Press

Published: 2019-02-18

Total Pages: 374

ISBN-13: 1351014374

DOWNLOAD EBOOK

The Advanced Game Narrative Toolbox continues where the Game Narrative Toolbox ended. While the later covered the basics of writing for games, the Advanced Game Narrative Toolbox will cover techniques for the intermediate and professional writer. The book will cover topics such as how to adapt a novel to a game, how to revive IPs and how to construct transmedia worlds. Each chapter will be written by a professional with exceptional experience in the field of the chapter. Key Features Learn from industry experts how to tackle today’s challenges in storytelling for games. A learn by example and exercise approach, which was praised in the Game Narrative Toolbox. An in depth view on advanced storytelling techniques and topics as they are currently discussed and used in the gaming industry. Expand your knowledge in game writing as you learn and try yourself to design quests, write romances and build worlds as you would as a writer in a game studio. Improve your own stories by learning and trying the techniques used by the professionals of game writing.


Artificial Intelligence for Neuroscience and Emotional Systems

Artificial Intelligence for Neuroscience and Emotional Systems

Author: José Manuel Ferrández Vicente

Publisher: Springer Nature

Published: 2024

Total Pages: 560

ISBN-13: 3031611403

DOWNLOAD EBOOK

Zusammenfassung: The two volume set LNCS 14674 and 14675 constitutes the proceedings of the 10th International Work-Conference on the Interplay Between Natural and Artificial Computation, IWINAC 2024, which took place in Olhâo, Portugal, during June 4-7, 2024. The 99 full papers presented in these proceedings were carefully reviewed and selected from 193 submissions. They were organized in topical sections as follows: Part I: Machine learning in neuroscience; artificial intelligence in neurophysiology; neuromotor and cognitive disorders; intelligent systems for assessment, treatment, and assistance in early stages of Alzheimer's disease and other dementias; socio-cognitive, affective and physiological computing; affective computing and context awareness in ambientintelliigence; learning tools to lecture; Part II: Machine learning in computer vision and robotics; bio-inspired computing approaches; social and civil engineering through human AI translations; smart renewable energies: advancing AI algorithms in the renewable energy industry; bioinspired applications


Form and Fabric in Landscape Architecture

Form and Fabric in Landscape Architecture

Author: Catherine Dee

Publisher: Taylor & Francis

Published: 2004-03

Total Pages: 222

ISBN-13: 1134577893

DOWNLOAD EBOOK

This book is an introduction to landscape architecture for students. Landscape architecture is a visual subject so the book is be illustrated with the author's own drawings.


The Image of the City

The Image of the City

Author: Kevin Lynch

Publisher: MIT Press

Published: 1964-06-15

Total Pages: 212

ISBN-13: 9780262620017

DOWNLOAD EBOOK

The classic work on the evaluation of city form. What does the city's form actually mean to the people who live there? What can the city planner do to make the city's image more vivid and memorable to the city dweller? To answer these questions, Mr. Lynch, supported by studies of Los Angeles, Boston, and Jersey City, formulates a new criterion—imageability—and shows its potential value as a guide for the building and rebuilding of cities. The wide scope of this study leads to an original and vital method for the evaluation of city form. The architect, the planner, and certainly the city dweller will all want to read this book.