Identity and Agency in Cultural Worlds

Identity and Agency in Cultural Worlds

Author: Dorothy Holland

Publisher: Harvard University Press

Published: 2001-03-16

Total Pages: 366

ISBN-13: 9780674005624

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This text addresses the central problem in anthropological theory of the late 1990s - the paradox that humans are both products of social discipline and creators of remarkable improvisation.


Customer Service

Customer Service

Author: Paul R. Timm

Publisher:

Published: 2011

Total Pages: 0

ISBN-13: 9780135063972

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Customer Service: Career Success through Customer Loyalty, 5e provides a systematic process for building service skills that all business people need. Presented in a friendly, conversational manner, the text is filled with examples that demonstrate the link between service skills and career achievement. This edition is reorganized so it is easy to see how key concepts fit together. New information is included on internal customers, emerging technologies, and stress-reducing techniques. Throughout the text, there is an emphasis on transforming good service intentions into a workable plan that exceeds customer expectations and creates loyalty and success.


Utopia Begins

Utopia Begins

Author: Dave Garr

Publisher: Dave Garr

Published: 2008-08-27

Total Pages: 197

ISBN-13: 1440409919

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The earth's tectonic plates are moving and a massive eruption beneath the active volcanic areas of Yellowstone is predicted by billionaire scientist who is known only as Noah. Certain that the inevitable eruption will have a cataclysmic effect on humanity; he embarks on a secretive project to create a survivalist community of two hundred of the worlds top scientists. As construction work on the cave complex begins, Noah meets Belinda, a girl working in the small town near the site of the cave. Finishing the underground city is paramount before the eruptions take place, which will create a series of gigantic shocks that will wreak havoc across America. His growing passion for Belinda means he must try to save her. Her love for Noah sparks jealousy in her life-long friend Jeremy and before Noah can intercede she is beaten and nearly raped by him. Driven to desperation, Noah brings her to the building site and they begin their life together in the confines of the large underground city.


Open Utopia

Open Utopia

Author: Saint Thomas More

Publisher:

Published: 2012-03

Total Pages: 0

ISBN-13: 9781570272455

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"Opinion polls, volatile voting patterns, and street protests demonstrate widespread dissatisfaction with the current system, yet the popular response so far has largely been limited to the angry outcry of No! But negation, by itself, affects nothing. The dominant system doesn't dominate because people agree with it; it rules because we're convinced there is no alternative. We need to be able to imagine a radical alternative - a Utopia - yet we are haunted by the disasters of "actually existing" Utopias of the past century, from fascism to authoritarian socialism. In this re-issue of Thomas More's generative volume, scholar and activist Stephen Duncombe re-imagines Utopia as an open text, one designed by More as an imaginal machine freeing us from the tyranny of the present while undermining master plans for the future. Open Utopia is the first complete English language edition of Thomas More's Utopia that honors the primary precept of Utopia itself: that all property is common property. Open Utopia, licensed under Creative Commons, is free to copy, to share, to use. But Utopia is more than the story of a far-off land with no private property. It is a text that instructs us how to approach texts, be they literary or political, in an open manner: open to criticism, open to participation, and open to re-creation. Utopia is no-place, and therefore it is up to all of us to imagine it. In this volume ... Utopia is re-imagined and brought into the digital age as a participatory technology for undermining authority and facilitating new imagination"--Publisher's description


Vintage Games 2.0

Vintage Games 2.0

Author: Matt Barton

Publisher: CRC Press

Published: 2019-05-08

Total Pages: 374

ISBN-13: 1000000923

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Super Mario Bros. Doom. Minecraft. It’s hard to imagine what life would be like today without video games, a creative industry that now towers over Hollywood in terms of both financial and cultural impact. The video game industry caters to everyone, with games in every genre for every conceivable electronic device--from dedicated PC gaming rigs and consoles to handhelds, mobile phones, and tablets. Successful games are produced by mega-corporations, independent studios, and even lone developers working with nothing but free tools. Some may still believe that video games are mere diversions for children, but today’s games offer sophisticated and wondrously immersive experiences that no other media can hope to match. Vintage Games 2.0 tells the story of the ultimate storytelling medium, from early examples such as Spacewar! and Pong to the mind blowing console and PC titles of today. Written in a smart and engaging style, this updated 2nd edition is far more than just a survey of the classics. Informed by hundreds of in-depth personal interviews with designers, publishers, marketers, and artists--not to mention the author’s own lifelong experience as a gamer--Vintage Games 2.0 uncovers the remarkable feats of intellectual genius, but also the inspiring personal struggles of the world’s most brilliant and celebrated game designers--figures like Shigeru Miyamoto, Will Wright, and Roberta Williams. Ideal for both beginners and professionals, Vintage Games 2.0 offers an entertaining and inspiring account of video game’s history and meteoric rise from niche market to global phenomenon. Credit for the cover belongs to Thor Thorvaldson.