Whatever you want to do, in any genre, time period, or setting, the HERO System lets you do it! Widely regarded as the best roleplaying game system ever created, the HERO System has become even better with this Revised version of the 5th Edition rules!
Swords and Sorcery clash with riveting results in these four classic stories! "[A] pomegranate writer: popping with seeds—full of ideas." —Ray Bradbury When Robert E. Howard died in 1936, some of the greatest science-fiction and fantasy writers stepped into the void to pen amazing tales of swords and sorcery. Weird Tales published these four stories by iconic author Henry Kuttner, perfect for fans of Conan the Barbarian, and vital for every fantasy reader. Depicting a brutal world of swords and magic, with a hint of the Lovecraft mythos, Kuttner unleashes four tales as vital in today’s Game of Thrones world as they were when they first published. These stories include: Thunder In the Dawn The Spawn Of Dagon Beyond The Phoenix Dragon Moon
Daring swordsmen, wise wizards, noble knights, deadly dragons, and mythic kingdoms -- all these, and more, are part of the wondrous worlds of Fantasy. Fantasy Hero discusses and describes the Fantasy genre for gaming, and shows how to create characters, campaigns, spells and magic systems, worlds, and other elements of Fantasy with the HERO System rules.
The ultimate super roleplaying game returns to reclaim its crown in Champions Complete! All the legendary flexibility and power of the renowned HERO System 6th Edition rules engine, plus all the superhero goodness Champions has been famous for over 30 years, now in one pulse-pounding, senses -shattering, heroic handbook of superpowered action! At 240 pages, Champions Complete includes everything superhero gamers need, and nothing they don't. New players will love the unmatched freedom of Champions that allows them to create and play exactly the hero they imagine. Longtime fans will appreciate the tight, concise new approach, presenting the full game system in a fraction of its former length. CREATE and play the hero that you want. AN excellent purchase for first time players and handy companion for long time players. THE Hero System you know and love, in a condensed and easy to use format. INCLUDES everything a gamemaster needs to create anything from a single session to an extended campaign. Note: This product (Champions Complete/HERO2000) is a stand-alone, moderately priced book for playing Champions: arguably the most popular and longest-running superhero game in roleplaying history. It contains all of the rules necessary to play Champions: The Super Roleplaying Game, with no other book required.
The Twenties and Thirties were a golden age of adventure as two-fisted heroes and daring explorers came to life in the pages of pulp magazines. Now you can create roleplaying games and characters set in this thrilling era!
The Hero System Equipment Guide contains hundreds of pre-generated weapons, defensive devices, sensors, communication devices, movement devices, and other gadgets for use in your HERO System games. It includes only personal equipment - the sorts of weapons and devices characters might carry themselves on their adventures.
WONDROUS WORLDS OF FANTASY! Fantasy Hero discusses and describes the Fantasy genre for gaming, and shows how to create characters, campaigns, spells and magic systems, kingdoms, and other elements of Fantasy with the HERO System rules. It includes: -a complete review of the Fantasy genre, from the most mundane Low Fantasy and Urban Fantasy tales to wondrous and bizarre High Fantasy and Epic Fantasy sagas, with guidelines and suggestions for simulating each part of the genre using the HERO System rules -an extensive section on creating Fantasy characters in the HERO System, including over five dozen Package Deals for major character races, backgrounds, and professions -Fantasy-specific combat and adventuring rules, including expanded rules for weapons, sieges, and mass combat -a detailed chapter on magic, describing how to create magic systems, spells, and enchanted items, with dozens of examples to get you started -discussions about Fantasy civilizations and cultures, with guidelines for economies and currencies, travel times and methods, religion, and much more -a comprehensive chapter on gamemastering Fantasy games Whatever type of Fantasy game you like to play, and however you like to play it, Fantasy Hero helps you make it even better! Fantasy Hero is usable as a stand-alone product, but does not include the HERO System rules, only discussions of how to apply those rules. For the rules themselves, you'll need the HERO System 5th Edition core rulebook.
No matter what genre, time period, or setting your campaign takes place in, The HERO System Bestiary has creatures and monsters for you to use! Designed for use with any HERO System 6th Edition game, the Bestiary describes and sort of creature, animal, or monster you need for your game or character. Each one has notes about how to adapt it for different types of games, adventures, and characters.