The editor of Foundations of Fear compiles thirty-eight unique tales of magic and fantasy by such authors as William Morris, Ursula K. Le Guin, and Mark Twain.
Offers advice for would-be science fiction writers, covering such topics as setting, plot, character, and dialogue, as well as the mechanics of grammar, tense, sentence structure, and paragraph transition.
Looking for a stiff dose of classic fantasy? Look no further than Lord Dunsany's remarkably well-written collection, A Book of Wonder. This medley of fables, fantasy, and action-adventure will pique the interest of a wide array of readers. If you're in the mood for tales of quests, dragons, and brave warriors, this collection will definitely do the trick.
'Partners in Wonder' explores our knowledge of women and science fiction between 1936 and 1965. It describes the distinctly different form of science fiction that females produced, one that was both more utopian and more empathetic than that of their male counterparts.
Two millennia ago She thundered into the skies of Arisa: Suwraith, a demon bent on Humanity's extinction. Into this world is born Rukh Shektan, a peerless young warrior from a Caste of warriors, devoted to the sanctity of his home and his way of life. He is well-versed in the keen language of swords but all his courage and skills may not save him. A challenge comes, one that threatens all he once thought true and puts at risk all he holds dear. And it will enter his life in the form of one of Humanity's greatest enemies - and perhaps its greatest allies. Worse, he will learn of Suwraith's plans. The Sorrow Bringer has dread intentions for his home. The city of Ashoka is to be razed and her people slaughtered.
Raised by the brothers of the Sixth Order, Vaelin Al Sorna, a Warrior of the Faith, must battle the Empire and even his own father in the first book of a new fantasy trilogy.
For fans of Brandon Sanderson and Scott Lynch, a fantasy about a clever young beggar who bargains his way into an apprenticeship with a company of thieving magicians and uses his newfound skills in a vendetta against a ruthless crime lord. Ashes lives in Burroughside—the dirtiest, most crime-ridden district in the huge city of Teranis. His neighbors are gangs of fellow orphans, homeless madmen, and monsters that swarm the streets at nightfall. Determined to escape Burroughside, Ashes spends his days begging, picking pockets, and cheating at cards. When he draws the wrath of Mr. Ragged, Burroughside’s brutal governor, he is forced to flee for his life, only to be rescued by an enigmatic man named Candlestick Jack. Jack leads a group of Artificers, professional magicians who can manipulate light with their bare hands to create stunningly convincing illusions. Changing a face is as simple as changing a hat. Ashes seizes an opportunity to study magic under Jack and quickly befriends the rest of the company: Juliana, Jack’s aristocratic wife; William, his exacting business partner; and Synder, his genius apprentice. But all is not as it seems: Jack and his company lead a double life as thieves, and they want Ashes to join their next heist. Between lessons on light and illusion, Ashes begins preparing to help with Jack’s most audacious caper yet: robbing the richest and most ruthless nobleman in the city. A dramatic adventure story full of wit, charm, and scheming rogues, The Facefaker’s Game introduces an unforgettable world you won’t soon want to leave.
On a routine survey mission studying a neutron star, an Academy starship receives a transmission in an unknown language. Before leaving the area, the starship launches a series of satellites to find the signal—and perhaps discover its origins. Five years later, a satellite finally encounters the signal—which is believed to be of extraterrestrial origin by the Contact Society, a wealthy group of enthusiasts who fund research into the existence of alien life. Providing a starship to the Academy to be piloted by Captain Priscilla “Hutch” Hutchins, the Contact Society embarks on a mission to find the source of the transmission. Across a myriad of stars, from world to world, Hutch and her crew follow the signal, but find only puzzles and lethal surprises. Then, in a planetary system far beyond the bounds of previous exploration, they discover an object. It is immense, ominous, and mysterious. And it may hold the answer not only to the questions of the Contact Society, but to those of every person who has ever looked to the sky and wondered if we were alone...