In the last years of the Crusade, Macharius comes to Loki. This heavily industrialised world is the bastion of Lord Solar's arch-nemesis, the traitor Richter. Formerly one of Macharius's trusted advisors, Richter's betrayal is indicative of the low morale and dissent amongst the Imperial forcs. Brought to the edge of the known galaxy, thrust into a plague-ridden hell of trench warfare, Macharius faces his sternest test. As the end of the Crusade dawns, this couls be the end to th Imperium's war and the final fall of Macharius.
Omnibus edition containing all three novels in The Macharian Crusade trilogy: Angel of Fire, Fist of Demetrius and Fall of Macharius. At the dawn of the 41st millennium, Lord Solar Macharius and his vast Astra Militarum armies embark upon the reconquest of a thousand worlds. Only Macharius, his will idomitable, has the strength of purpose and leadership to bring about such an immense undertaking, a crusade the like of which has not been seen since the dark days of the Heresy. But the countless wars are all-consuming, devouring men and materiel, and soon even Macharius's trusted generals and advisors begin to question the feasibility of such a punishing and seemingly endless campaign. As the battlefront stretches across the length of the stars and over a thousand worlds, can Macharius hold his crusade together or will it end in ignominy and flame?
As the crusade reaches its apex, Lord Solar Macharius is drawn by a prophecy to the world of Demetrius in search of an ancient artefact - the Fist of Demetrius. Rumours and legends abound of the artefact's providence as a weapon of a primarch, the lords of Horus Heresy. With it, Macharius believes his success and victory is assured but others crave this potent weapon, and the dark eldar will do anything to obtain it.
At the dawn of the 41st millennium, Lord Commander Macharius and his forces embark upon the re-conquest of over 1000 worlds. A man of steel and fire, Macharius is the only one with the will to lead the massed armies of the Imperium to victory.
The vile and unholy shadow of Chaos falls across the Gothic sector at the onslaught of Warmaster Abaddon's infernal Black Crusade. Fighting a desperate rearguard action, the Imperial Battlefleet has no choice but to sacrifice dozens of worlds and millions of lives to buy precious time for their fleets to regroup. But what possible chance do they have when Abaddon's unholy forces have the power to kill men and murder entire planets?
Returning to the crusade's heart after a dangerous mission, Colonel-Commissar Gaunt is thrust into intrigue while his Ghosts face a threat to their very existence. After the success of their desperate mission to Salvation's Reach, Colonel-Commissar Gaunt and the Tanith First race to the strategically vital forge world of Urdesh, besieged by the brutal armies of Anarch Sek. However, there may be more at stake than just a planet. The Imperial forces have made an attempt to divide and conquer their enemy, but with Warmaster Macaroth himself commanding the Urdesh campaign, it is possible that the Archenemy assault has a different purpose - to decapitate the Imperial command structure with a single blow. Has the Warmaster allowed himself to become an unwitting target? And can Gaunt's Ghosts possibly defend him against the assembled killers and war machines of Chaos?
Medieval manuscripts resisted obsolescence. Made by highly specialised craftspeople (scribes, illuminators, book binders) with labour-intensive processes using exclusive and sometimes exotic materials (parchment made from dozens or hundreds of skins, inks and paints made from prized minerals, animals and plants), books were expensive and built to last. They usually outlived their owners. Rather than discard them when they were superseded, book owners found ways to update, amend and upcycle books or book parts. These activities accelerated in the fifteenth century. Most manuscripts made before 1390 were bespoke and made for a particular client, but those made after 1390 (especially books of hours) were increasingly made for an open market, in which the producer was not in direct contact with the buyer. Increased efficiency led to more generic products, which owners were motivated to personalise. It also led to more blank parchment in the book, for example, the backs of inserted miniatures and the blanks ends of textual components. Book buyers of the late fourteenth and throughout the fifteenth century still held onto the old connotations of manuscripts—that they were custom-made luxury items—even when the production had become impersonal. Owners consequently purchased books made for an open market and then personalised them, filling in the blank spaces, and even adding more components later. This would give them an affordable product, but one that still smacked of luxury and met their individual needs. They kept older books in circulation by amending them, attached items to generic books to make them more relevant and valuable, and added new prayers with escalating indulgences as the culture of salvation shifted. Rudy considers ways in which book owners adjusted the contents of their books from the simplest (add a marginal note, sew in a curtain) to the most complex (take the book apart, embellish the components with painted decoration, add more quires of parchment). By making sometimes extreme adjustments, book owners kept their books fashionable and emotionally relevant. This study explores the intersection of codicology and human desire. Rudy shows how increased modularisation of book making led to more standardisation but also to more opportunities for personalisation. She asks: What properties did parchment manuscripts have that printed books lacked? What are the interrelationships among technology, efficiency, skill loss and standardisation?
The latest Gaunt's Ghost now in paperback The Tanith First-And-Only embark on a desperate mission that could decide the fate of the Sabbat Worlds Crusade in the thirteenth book of this popular Imperial Guard series. The Ghosts of the Tanith First-and-Only have been away from the front line for too long. Listless, and hungry for action, they are offered a mission that perfectly suits their talents. The objective: the mysterious Salvation’s Reach, a remote and impenetrable stronghold concealing secrets that could change the course of the Sabbat Worlds campaign. But the proposed raid is so hazardous, it’s regarded as a suicide mission, and the Ghosts may have been in reserve for so long they’ve lost their edge. Haunted by spectres from the past and stalked by the Archenemy, Colonel-Commissar Gaunt and his Ghosts embark upon what could be their finest hour… or their final mission.
This ominbus tells the story of Tyrion and Teclis, saviours of high elf race and the heroes of Ulthuan. Tyrion and Teclis: the most legendary high elf heroes to roam the earth. Destined for greatness from birth, the twin brothers are as different as darkness and light. While Tyrion, a calculating tactician and unrivalled swordsman, inspires valour and fidelity in those around him, Teclis is the most powerful natural sorcerer of the age, harnessing a power that rivals even the mythic Caledor. Relive the twins’ most gripping adventures – from their quest through the deadly jungles of Lustria in search of the fabled lost sword of Caledor, through to the blood-thirsty battle to save their homeland from the malevolent Witch King, Malekith. This collection of William King’s Blood of Aenarion, Sword of Caledor and Bane of Malekith brims with rip-roaring adventure.