Sequel to Evolutionary Prison. Home turned out to be a fake, littered with clues and filled with killer robots. Dustin managed to escape the prison, but now he's in search of his true home, and maybe the truth.
Dustin needed to evolve to survive on this hostile alien planet. If he can survive a year, he'll be released, free and clear. Unfortunately, no one's ever done that before. And it's not looking like he will either... Watch for the sequel: Evolutionary Convict Contains some bad language and sexual innuendo.
The year 2009 celebrates the bicentenary of Darwin’s birth and the 150th - niversary of the publication of his seminal work, On the Origin of Species.If this makes 2009 a special year for the research community working in biology and evolution, the ?eld of evolutionary computation (EC) also shares the same excitement. EC techniques are e?cient, nature-inspired planning and optimi- tion methods based on the principles of natural evolution and genetics. Due to their e?ciency and simple underlying principles, these methods can be used in the context of problem solving, optimization, and machine learning. A large and ever-increasing number of researchers and professionals make use of EC te- niques in various application domains. ThisvolumepresentsacarefulselectionofrelevantECapplicationscombined with a thorough examination of the techniques used in EC. The papers in the volume illustrate the current state of the art in the application of EC and can help and inspire researchers and professionals to develop e?cient EC methods for design and problem solving.
The two volume set LNCS 3102/3103 constitutes the refereed proceedings of the Genetic and Evolutionary Computation Conference, GECCO 2004, held in Seattle, WA, USA, in June 2004. The 230 revised full papers and 104 poster papers presented were carefully reviewed and selected from 460 submissions. The papers are organized in topical sections on artificial life, adaptive behavior, agents, and ant colony optimization; artificial immune systems, biological applications; coevolution; evolutionary robotics; evolution strategies and evolutionary programming; evolvable hardware; genetic algorithms; genetic programming; learning classifier systems; real world applications; and search-based software engineering.
The Oxford Handbook of Evolutionary Psychology and Religion offers a comprehensive and compelling review of research in religious beliefs and practices from an evolutionary perspective on human psychology. The chapters, written by renowned experts on human behavior and religion, explore a number of subtopics within one of three themes: (1) the psychological mechanisms of religion, (2) evolutionary perspectives on the functionality of religion, and (3) evolutionary perspectives on religion and group living. This handbook unites the theoretical and empirical work of leading scholars in the evolutionary, cognitive, and anthropological sciences to produce an extensive and authoritative review of this literature. Its interdisciplinary approach makes it an important resource for a broad spectrum of researchers, graduate students, and advanced undergraduates who are interested in studying the factors and mechanisms that underlie and/or affect religious beliefs and behaviors.
Evolutionary Computation (EC) techniques are e?cient, nature-inspired me- ods based on the principles of natural evolution and genetics. Due to their - ciency and simple underlying principles, these methods can be used for a diverse rangeofactivitiesincludingproblemsolving,optimization,machinelearningand pattern recognition. A large and continuously increasing number of researchers and professionals make use of EC techniques in various application domains. This volume presents a careful selection of relevant EC examples combined with a thorough examination of the techniques used in EC. The papers in the volume illustrate the current state of the art in the application of EC and should help and inspire researchers and professionals to develop e?cient EC methods for design and problem solving. All papers in this book were presented during EvoApplications 2010, which included a range of events on application-oriented aspects of EC. Since 1998, EvoApplications — formerly known as EvoWorkshops— has provided a unique opportunity for EC researchers to meet and discuss application aspects of EC and has been an important link between EC research and its application in a variety of domains. During these 12 years, new events have arisen, some have disappeared,whileothershavematuredtobecomeconferencesoftheirown,such as EuroGP in 2000, EvoCOP in 2004, and EvoBIO in 2007. And from this year, EvoApplications has become a conference as well.
Evolution and Psychology is a critical exploration of how evolutionary approaches can be used to understand the human mind and behaviour. Written for undergraduate students in the social sciences, this text provides an accessible introduction to foundational concepts in evolutionary biology. It then explores evolutionary perspectives on key psychological topics such as cognition, development, group dynamics, mate choice, language and communication, psychopathology, and culture. An interdisciplinary approach is woven throughout, integrating evolutionary psychology with insights from behavioural ecology, anthropology, genetics, and neuroscience. You will learn to think critically about evolutionary explanations, with Warning Flag features throughout the text that address frequently misunderstood topics, common fallacies, and historical misuses and abuses of applying evolutionary theory to human behaviour. This is an essential read for students of Evolutionary Psychology and anyone looking for a contemporary overview of this complex and captivating field. Scott A. MacDougall-Shackleton is Professor of Psychology at Western University.
This book both summarizes the basic theory of evolutionary games and explains their developing applications, giving special attention to the 2-player, 2-strategy game. This game, usually termed a "2×2 game” in the jargon, has been deemed most important because it makes it possible to posit an archetype framework that can be extended to various applications for engineering, the social sciences, and even pure science fields spanning theoretical biology, physics, economics, politics, and information science. The 2×2 game is in fact one of the hottest issues in the field of statistical physics. The book first shows how the fundamental theory of the 2×2 game, based on so-called replicator dynamics, highlights its potential relation with nonlinear dynamical systems. This analytical approach implies that there is a gap between theoretical and reality-based prognoses observed in social systems of humans as well as in those of animal species. The book explains that this perceived gap is the result of an underlying reciprocity mechanism called social viscosity. As a second major point, the book puts a sharp focus on network reciprocity, one of the five fundamental mechanisms for adding social viscosity to a system and one that has been a great concern for study by statistical physicists in the past decade. The book explains how network reciprocity works for emerging cooperation, and readers can clearly understand the existence of substantial mechanics when the term "network reciprocity" is used. In the latter part of the book, readers will find several interesting examples in which evolutionary game theory is applied. One such example is traffic flow analysis. Traffic flow is one of the subjects that fluid dynamics can deal with, although flowing objects do not comprise a pure fluid but, rather, are a set of many particles. Applying the framework of evolutionary games to realistic traffic flows, the book reveals that social dilemma structures lie behind traffic flow.
This book constitutes the refereed proceedings of the International Conference on the Applications of Evolutionary Computation, EvoApplications 2013, held in Vienna, Austria, in April 2013, colocated with the Evo* 2013 events EuroGP, EvoCOP, EvoBIO, and EvoMUSART. The 65 revised full papers presented were carefully reviewed and selected from 119 submissions. EvoApplications 2013 consisted of the following 12 tracks: EvoCOMNET (nature-inspired techniques for telecommunication networks and other parallel and distributed systems), EvoCOMPLEX (evolutionary algorithms and complex systems), EvoENERGY (evolutionary computation in energy applications), EvoFIN (evolutionary and natural computation in finance and economics), EvoGAMES (bio-inspired algorithms in games), EvoIASP (evolutionary computation in image analysis, signal processing, and pattern recognition), EvoINDUSTRY (nature-inspired techniques in industrial settings), EvoNUM (bio-inspired algorithms for continuous parameter optimization), EvoPAR (parallel implementation of evolutionary algorithms), EvoRISK (computational intelligence for risk management, security and defence applications), EvoROBOT (evolutionary computation in robotics), and EvoSTOC (evolutionary algorithms in stochastic and dynamic environments).