Interactive Storytelling

Interactive Storytelling

Author: Rebecca Rouse

Publisher: Springer

Published: 2018-11-26

Total Pages: 673

ISBN-13: 3030040283

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This book constitutes the refereed proceedings of the 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, held in Dublin, Ireland, in December 2018. The 20 revised full papers and 16 short papers presented together with 17 posters, 11 demos, and 4 workshops were carefully reviewed and selected from 56, respectively 29, submissions. The papers are organized in the following topical sections: the future of the discipline; theory and analysis; practices and games; virtual reality; theater and performance; generative and assistive tools and techniques; development and analysis of authoring tools; and impact in culture and society.


Interactive Digital Narrative

Interactive Digital Narrative

Author: Hartmut Koenitz

Publisher: Routledge

Published: 2015-04-10

Total Pages: 427

ISBN-13: 1317668677

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The book is concerned with narrative in digital media that changes according to user input—Interactive Digital Narrative (IDN). It provides a broad overview of current issues and future directions in this multi-disciplinary field that includes humanities-based and computational perspectives. It assembles the voices of leading researchers and practitioners like Janet Murray, Marie-Laure Ryan, Scott Rettberg and Martin Rieser. In three sections, it covers history, theoretical perspectives and varieties of practice including narrative game design, with a special focus on changes in the power relationship between audience and author enabled by interactivity. After discussing the historical development of diverse forms, the book presents theoretical standpoints including a semiotic perspective, a proposal for a specific theoretical framework and an inquiry into the role of artificial intelligence. Finally, it analyses varieties of current practice from digital poetry to location-based applications, artistic experiments and expanded remakes of older narrative game titles.


Interactive Storytelling

Interactive Storytelling

Author: Rogelio E. Cardona-Rivera

Publisher: Springer Nature

Published: 2019-11-12

Total Pages: 443

ISBN-13: 3030338940

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This book constitutes the refereed proceedings of the 12th International Conference on Interactive Digital Storytelling, ICIDS 2019, held in Little Cottonwood Canyon, UT, USA, in November 2019. The 14 revised full papers and 10 short papers presented together with 19 posters, 1 demo, and 3 doctoral consortiums were carefully reviewed and selected from 66 submissions. The papers are organized in the following topical sections: Creating the Discipline: Interactive Digital Narrative Studies, Impacting Culture and Society, Interactive Digital Narrative Practices and Applications, Theoretical Foundations, Technologies, Human Factors, Doctoral Consortium, and Demonstrations.


The Annenbergs

The Annenbergs

Author: John E. Cooney

Publisher: Simon & Schuster

Published: 1982

Total Pages: 456

ISBN-13:

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"This is the colorful and dramatic biography of two of America's most controversial entrepreneurs: Moses Louis Annenberg, 'the racing wire king, ' who built his fortune in racketeering, invested it in publishing, and lost much of it in the biggest tax evasion case in United States history; and his son, Walter, launcher of TV Guide and Seventeen magazines and former ambassador to Great Britain."--Jacket.


Playway to English Level 1 Teacher's Book

Playway to English Level 1 Teacher's Book

Author: Günter Gerngross

Publisher: Cambridge University Press

Published: 2009-03-12

Total Pages: 180

ISBN-13: 9780521129909

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Playway to English Second edition is a new version of the popular four-level course for teaching English to young children. Pupils acquire English through play, music and Total Physical Response, providing them with a fun and dynamic language learning experience. In the Teacher's Book: • Clear, comprehensive lesson plans with valuable suggestions for mixed-ability classes • Useful photocopiable resources to supplement lesson plans


First Person

First Person

Author: Noah Wardrip-Fruin

Publisher: MIT Press

Published: 2004

Total Pages: 360

ISBN-13: 9780262232326

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The relationship between story and game, and related questions of electronic writing and play, examined through a series of discussions among new media creators and theorists.


Film Theory

Film Theory

Author: Thomas Elsaesser

Publisher: Routledge

Published: 2015-03-12

Total Pages: 290

ISBN-13: 1317581148

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What is the relationship between cinema and spectator? This is the key question for film theory, and one that Thomas Elsaesser and Malte Hagener put at the center of their insightful and engaging book, now revised from its popular first edition. Every kind of cinema (and every film theory) first imagines an ideal spectator, and then maps certain dynamic interactions between the screen and the spectator’s mind, body and senses. Using seven distinctive configurations of spectator and screen that move progressively from ‘exterior’ to ‘interior’ relationships, the authors retrace the most important stages of film theory from its beginnings to the present—from neo-realist and modernist theories to psychoanalytic, ‘apparatus,’ phenomenological and cognitivist theories, and including recent cross-overs with philosophy and neurology. This new and updated edition of Film Theory: An Introduction through the Senses has been extensively revised and rewritten throughout, incorporating discussion of contemporary films like Her and Gravity, and including a greatly expanded final chapter, which brings film theory fully into the digital age.


Understanding Digital Games

Understanding Digital Games

Author: Jason Rutter

Publisher: SAGE

Published: 2006-04-20

Total Pages: 270

ISBN-13: 1847877664

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There are an increasing number of courses on digital games and gaming, following the rise in the popularity of games themselves. Amongst these practical courses, there are now theoretical courses appearing on gaming on media, film and cultural studies degree programmes. The aim of this book is to satisfy the need for a single accessible textbook which offers a broad introductions to the range of literatures and approaches currently contributing to digital game research. Each of the chapters will outline key theoretical perspectives, theorists and literatures to demonstrate their relevance to, and use in, the study of digital games.