The group of mercenaries continues their search for the cure but realize a traitor is among them. Meanwhile, the self-proclaimed Queen of Monster Island uses one of her captives a bargaining chip but will her demands be met in time?
Goosebumps meets The Last Kids on Earth as Kelly and the babysitters try to stop an evil plan to turn kids into monsters in the third action-packed book in this hilariously scary illustrated series. “This shining gem in the campy monster drama genre is a step up from R.L. Stine’s Goosebumps.” —School Library Journal It’s the end of the world as she knows it! Thirteen-year-old Kelly Ferguson’s secret life as a monster-hunting babysitter is taking a beastly turn. Now she has to go on a rescue mission to Monster Island—where monster royalty is turning kids into hairy mutant monsters! To pull it off, she’ll have to face off against internet trolls, trash monsters, and her fear of screwing up—plus the biggest, baddest Boogey of all. With the fate of humanity on the line, can Kelly save the kids, the world, and her own social life before the big school dance? A babysitter’s job is never done!
From New York Times bestseller and Pulitzer Prize winner Junot Díaz comes a debut picture book about the magic of memory and the infinite power of the imagination. A 2019 Pura Belpré Honor Book for Illustration Every kid in Lola's school was from somewhere else. Hers was a school of faraway places. So when Lola's teacher asks the students to draw a picture of where their families immigrated from, all the kids are excited. Except Lola. She can't remember The Island—she left when she was just a baby. But with the help of her family and friends, and their memories—joyous, fantastical, heartbreaking, and frightening—Lola's imagination takes her on an extraordinary journey back to The Island. As she draws closer to the heart of her family's story, Lola comes to understand the truth of her abuela's words: “Just because you don't remember a place doesn't mean it's not in you.” Gloriously illustrated and lyrically written, Islandborn is a celebration of creativity, diversity, and our imagination's boundless ability to connect us—to our families, to our past and to ourselves.
First in the cult classic trilogy: “A fantastic zombie novel . . . There are many layers to this zombie apocalypse, and this book just gets things rolling” (Booklist). Welcome to New York City, Population Zero? The power grid has collapsed. There is no running water, no light, no heat. The massive neon signs of Times Square are dark now, and the subway trains crouch silent in their tunnels, waiting for commuters who will never return. An epidemic of staggering lethality has passed over the city and left nothing living in its wake. And yet the city is not deserted. The dead have returned to life, and they're hungry. The millions of people who once worked and lived in New York have been turned into cannibalistic monsters whose only function is to consume. No living person would dare enter the city--it would be suicide. Dekalb doesn't have a choice. He must protect his daughter's future, and that means retrieving vital medical supplies from the UN building in Midtown. A cadre of teenage girl soldiers have been recruited to help him find what he needs, and get back alive. They're well armed. They're devoted to their mission and willing to sacrifice anything to pull it off. But the odds against them are staggering. Especially when it turns out that not all zombies are created equal. Deep inside the city a medical student named Gary comes back from the dead different--his mind is intact. He can still think and feel. He's hungry, just like the rest, but unlike them he can plan, plot, and scheme. He can even lead the others, bending them to his will. Soon he has a small army at his command, a growing mob of rotting corpses all devoted to one cause: to find meat for their master. When Dekalb and Gary cross paths sparks will fly, destinies will clash--and the future of humanity will be decided, one head shot at a time.
The second entry in this “inventive and exciting” zombie series that began with Monster Island (Publishers Weekly). This is where it begins. This is where the end of the world begins? She wakes up alone and feeling like she's half-dead. She can't remember her name. She staggers outside, looking for help—and that's when she sees that the dead have returned to life, that zombies are running in the streets and devouring the living. And she's one of them. She isn't breathing. The zombies leave her alone. Because they know she's one of their kind. And yet she differs from the brainless ghouls around her in some crucial ways. Somehow she's kept her intelligence intact, if not her memory. And being dead has certain compensations. She has developed strange powers. She calls herself Nilla, and all she knows is that staying alive only gets harder after you die? Meanwhile the National Guard has its hands full with the worst epidemic ever to strike the American west. From California to Colorado every town, every city is being overrun. Captain Bannerman Clark isn't prepared for this. He's semi-retired and he hasn't fired a gun in years, not since the Vietnam war. Yet it seems there's no one else around to take charge. As the world we know collapses he must find in himself the brains, the guts, and the moral courage to lead the survivors to safety, if there's any to be had. Meanwhile, behind the scenes, shadowy players are just beginning to show their hands. There's more going on here than meets the eye, and Clark and Nilla both have parts to play in a game they can't comprehend?
What started out as an ordinary summer becomes the story of a lifetime in this exciting series opener packed with magic and monsters! When Ben Silverstein is sent to the rundown town of Buttonville to spend the summer with his grandfather, he's certain it will be the most boring vacation ever. That is, until his grandfather's cat brings home what looks like . . . a baby dragon? Amazed, Ben enlists the help of Pearl Petal, a local girl with an eye for adventure. They take the wounded dragon to the only veterinarian's office in town—Dr. Woo's Worm Hospital. But as Ben and Pearl discover once they are inside, Dr. Woo's isn't a worm hospital at all—it's actually a secret hospital for imaginary creatures. After Ben accidentally leaves the hospital's front door unlocked, a rather large, rather stinky, and very hairy beast escapes into Buttonville. Now Ben and Pearl are tasked with retrieving the runaway creature. Suzanne Selfors delivers a wild journey filled with mythical creatures and zany adventures that are anything but imaginary. This book includes bonus writing, art, and science activities that will help readers discover more about the mythological creatures featured in The Sasquatch Escape. These activities are designed for the home and the classroom. Enjoy doing them on your own or with friends!
When a family takes a boating trip, the last thing they expect is to be shipwrecked on an island-especially an island with weird, otherworldly plants and animals. Now, what started out as a bad vacation turns into a terrible one as Lyle, Karen, and their two kids, Janie and Reese, must find a way off the island while they dodge its strange and dangerous inhabitants. Is the island alive? Is it from another world? In this rousing, Swiss-Family-Robinson tale with a twist, the answers to these questions could save them... or spell their doom.
Episode 2: Invasive Species After learning that a clone of Christ is being held by ReGen Corp at the Malsum Island Research Facility, the Pope sends in an elite Black Ops team to find the Son of God and Escape From Jesus Island. This special Phantom Variant edition of Episode 2 is available ONLY at your local Phantom Retailer.
Giant Monster Rampage is a turn based combat game for two or more players. The game takes place in a world where colossal creatures roam the planet, seeking to destroy each other and anything unfortunate enough to be in their way. The game allows players to create and control one of several different types of monsters, from mutant animals, to alien robots, and everything in-between. Giant Monster Rampage gives players complete control over the creation of their monster. Players can create an existing monster from a popular media source or one from their own imagination. The possibilities are endless. The object of the game is to cause as much damage and destruction as possible while taking on any monsters foolish enough to oppose you. Giant Monster Rampage is a standalone game that can also be used as an expansion for any other Toy Battle System game."