Every once in a while, a truly funny book comes along. Until that time, here's EPIC MAD! Ripped from the pages of the magazine that inspired the hit Cartoon Network show, this new collection features some of the oddest, stupidest and most ridiculous MAD articles ever!
Young readers are introduced to healthy ways to deal with anger in this engaging book, which explores the feelings one gets when they get mad. They meet a colorful character named Raging Raccoon, who helps them understand this emotion. Through the engaging main text, eye-catching comic book design, and full-color photographs and illustrations, they learn what causes anger and how to properly approach dealing with those feelings. This important subject matter encourages kids to be in touch with their feelings, to express them in a healthy and functional way, and not to suppress them.
Read Along or Enhanced eBook: Ella's next door neighbor, Mr. Willis, is mean. She stays out of his way as much as possible. But when she accidentally sends her baby brother's favorite teddy bear into Mr. Willis' garden, Ella is forced to go over to his house. And Ella is in for a SHOCK!
A critical and entertaining exploration of advertising and its influence. For children growing up in an advertising-saturated world, here’s an eye-opening explanation of what it is, how it works and why that matters. The book covers everything from the components of an ad campaign to the ways marketers seek to influence behavior, then brings it all to life by creating two fictional advertising plans. It also describes how digital technology allows companies to track people and how that impacts privacy. It’s a savvy look at the business of advertising that empowers kids to think critically and be discerning. Kids are suckers for advertising? Not the ones who read this book!
Madness plays a vital role in many ancient epics: not only do characters go mad, but madness also often occupies a central thematic position in the texts. In this book, Debra Hershkowitz examines from a variety of theoretical angles the representation and poetic function of madness in Greek and Latin epic from Homer through the Flavians, including individual chapters devoted to the Iliad and Odyssey, Virgil's Aeneid, Ovid's Metamorphoses, Lucan's Bellum Civile, and Statius' Thebaid. The study also addresses the difficulty of defining madness, and discusses how each epic explores this problem in a different way, finding its own unique way of conceptualizing madness. Epic madness interacts with ancient models of madness, but also, even more importantly, with previous representations of madness in the literary tradition. Likewise, the reader's response to epic madness is influenced by both ancient and modern views of madness, as well as by an awareness of intertextuality.
From the one-bit beeps of Pong to the 3D audio of PlayStation 5, this book examines historical trends in video game sound and music. A range of game systems sold in North America, Europe and Japan are evaluated by their audio capabilities and industry competition. Technical fine points are explored, including synthesized v. sampled sound, pre-recorded v. dynamic audio, backward compatibility, discrete and multifunctional soundchips, storage media, audio programming documentation, and analog v. digital outputs. A timeline chronicles significant developments in video game sound for PC, NES, Dreamcast, Xbox, Wii, Game Boy, PSP, iOS and Android devices and many others.
In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.