The Epic Logbook is specially designed for 8-11s to use during Epic Explorers, the children's edition of Christianity Explored. This full-colour activity booklet contains puzzles, quizzes and discussion questions for each of the five Epic Explorers sessions Epic Explorers is a brand-new addition to the Christianity Explored range, specially designed for 4-11s. The five flexible sessions can be used for a holiday club, after-school club, or as an opportunity for children to invite friends to their church group. Epic Explorers takes children through Mark's Gospel as they explore the life of Jesus together. On the way they will discover Who Jesus is, Why He came, and What it means to follow Him.
Who Helped Map The World? Learn About The Voyages Of Christopher Columbus And Marco Polo And Their Contributions To Our World. Social Studies Based Leveled Readers For Use In Guided Reading And Social Studies Instruction.
Epic Explorers is a brand-new addition to the Christianity Explored range, specially designed for 4-11s. The five flexible sessions can be used for a holiday club, after-school club, or as an opportunity for children to invite friends to their church group. Epic Explorers takes children through Mark's Gospel as they explore the life of Jesus together. On the way they will discover Who Jesus is, Why He came, and What it means to follow Him. The Leader's Guide includes session outlines, talks, Bible discussion groups, and a wide range of linked games, crafts and activities. There are also suggestions for family events to help you build links with parents as well as their children. The Leader's Guide is designed to use alongside two children's booklets: the Epic Logbook for 8-11s, and Epic Scratch Pad for 4-7s.
Harriet, Jack, and Toby are treasure hunters, searching the Minecraft world for its most valuable hidden secrets. In an abandoned mineshaft, they discovered a lost journal that once belonged to William, a legendary explorer who has gone missing. The first journal took them on a daring adventure to a secret temple deep in the desert. Now they have the second journal, and they’re more determined than ever to find the missing explorer. The treasure hunters build a portal and travel to the Nether. Even with the help of the second journal detailing survival strategies for the dangerous biome, the gang is in trouble when they realize two sinister treasure hunters, Valentino and Veronica, are trailing them. Will they make it out alive, or are they in over their heads this time? This is the second book in the new Lost Minecraft Journals series. The chapters of each book alternate between the journal entries (William’s story) and the story of the treasure hunters. Fans of Minecraft won’t want to miss this wild new adventure. Sky Pony Press, with our Good Books, Racehorse and Arcade imprints, is proud to publish a broad range of books for young readers—picture books for small children, chapter books, books for middle grade readers, and novels for young adults. Our list includes bestsellers for children who love to play Minecraft; stories told with LEGO bricks; books that teach lessons about tolerance, patience, and the environment, and much more. While not every title we publish becomes a New York Times bestseller or a national bestseller, we are committed to books on subjects that are sometimes overlooked and to authors whose work might not otherwise find a home.
Ferdinand Magellan made one of the most famous ocean voyages of all time. He left Spain in 1519 with five ships. He was trying to find a quicker route to the Spice Islands in the Pacific Ocean. Along the way, he encountered many problems. Many of his men turned against him. He ran into heavy storms. Food and fresh water were often in short supply. But he kept going-until he was killed in battle. A year later, one of his ships returned to Spain. It was the first time anyone had sailed all the way around the world. Although Magellan did not complete the trip, he is given credit, for without his inspired leadership, the voyage would never have succeeded.
World Bank Discussion Paper No. 281. This study examines the best practices of eight OECD countries--Canada, Germany, Ireland, Japan, the Netherlands, Sweden, the United Kingdom, and the United States--in designing national policies and programs to accelerate the effective use of information technology in support of industrial competitiveness. New technologies in computing, communications, and multimedia are changing the competitive advantage of industries, services, and entire economies. Enterprises must therefore increase their technological development and education through government assistance. The emerging experience is rich and diverse. The study draws on the tacit knowledge of the designers and implementors of national policies and programs to establish key rules-of-thumb for future programs. The authors outline broad directions for adapting these practices to the conditions of developing countries.
An NCSS Notable Social Studies Trade Book for Young People Christopher Columbus is one of the most famous people in world history, yet few know the full story of the amazing, resourceful, and tragic Italian explorer. Christopher Columbus and the Age of Exploration for Kids portrays the "Admiral of the Ocean Seas" neither as hero nor heel but as a flawed and complex man whose significance is undeniably monumental. Kids will gain a fuller picture of the seafarer's life, his impact, and the dangers and thrills of exploration as they learn about all four of Columbus's voyages to the New World, not just his first, as well as the year that Columbus spent stranded on the island of Jamaica without hope of rescue. Students, parents, and teachers will appreciate the in-depth discussions of the indigenous peoples of the New World and of the consequences of Columbus's voyages—the exchange of diseases, ideas, crops, and populations between the New World and the Old. Fun hands-on activities illuminate both the nautical concepts introduced and the times in which Columbus lived. Kids can: Tie nautical knots Conduct a blanket (silent) trade Make a compass Simulate a hurricane Take nautical measurements And much more