The creator behind the blog Pink Stripey Socks brings her crafting talent to cardboard! With these easy-to-make, imagination-growing cardboard crafts, kids can put on a show, travel back in time, and even rocket to outer space!
Perfect for fans of Raina Telgemeier, Awkward, and All's Faire in Middle School, this graphic novel follows a neighborhood of kids who transform ordinary cardboard into fantastical homemade costumes as they explore conflicts with friends, family, and their own identity. "A breath of fresh air, this tender and dynamic collection is a must-have." --Kirkus, Starred Welcome to a neighborhood of kids who transform ordinary boxes into colorful costumes, and their ordinary block into cardboard kingdom. This is the summer when sixteen kids encounter knights and rogues, robots and monsters--and their own inner demons--on one last quest before school starts again. In the Cardboard Kingdom, you can be anything you want to be--imagine that! The Cardboard Kingdom was created, organized, and drawn by Chad Sell with writing from ten other authors: Jay Fuller, David DeMeo, Katie Schenkel, Kris Moore, Molly Muldoon, Vid Alliger, Manuel Betancourt, Michael Cole, Cloud Jacobs, and Barbara Perez Marquez. The Cardboard Kingdom affirms the power of imagination and play during the most important years of adolescent identity-searching and emotional growth. NAMED ONE OF THE BEST BOOKS OF THE YEAR BY KIRKUS REVIEWS * THE NEW YORK PUBLIC LIBRARY * SCHOOL LIBRARY JOURNAL * A TEXAS BLUEBONNET 2019-20 MASTER LIST SELECTION "There's room for everyone inside The Cardboard Kingdom, where friendship and imagination reign supreme." --Ingrid Law, New York Times bestselling author of Savvy "A timely and colorful graphic novel debut that, like its many offbeat but on-point characters, marches to the beat of its own cardboard drum." --Tim Federle, award-winning author of Better Nate Than Ever
Using easy-to-make cardboard crafts, kids can let their imaginations soar as they explore different types of shows and the different ways to put them on. Includes embedded links for added online instructional videos that can be accessed with the Capstone 4D app.
An introduction to STEAM topics (science, technology, engineering, arts, and math) for preschoolers with fun, interactive, easy-to-follow, step-by-step activities.
The backyard has long been a space associated with recreation and relaxation, a private patch of earth to escape to, and a springboard for the imagination. In her signature style and drawing on her personal experience as a mother, gardener, and author, Amanda Thomsen encourages kids to create kingdoms of their own making, right in their own backyards. With whimsical projects for every season and any setting, from forest to pavement, fun-seeking kids and their families will rediscover the yard as a place for inspired play, using repurposed materials and existing features of outdoor spaces. Whether they’re creating tiny gardens inhabited by action figures, weaving a secret hideaway out of a loom of twine and twigs, or setting sidewalk cracks on fire with Coffeemate, Backyard Adventure lets kids of all ages turn their yards into a place they can call their own. This publication conforms to the EPUB Accessibility specification at WCAG 2.0 Level AA.
Get ready for the adventure of a lifetime! Adventure video games have provided players with epic and hilarious storytelling for over fifty years. What started from the humble beginnings of text adventures led to a blast of point-and-click and graphic adventure games throughout the ‘80s and ‘90s. Trailblazers like Roberta and Ken Williams, Ron Gilbert, Tim Schaffer and Dave Grossman brought timeless characters, stories and puzzles to life, lighting the imaginations and wracking the brains of gamers around the world. This book showcases the companies, games and creators that have made the adventure video game one of the most passionately-adored genres in the medium. In these pages you’ll find histories on influential companies such as Sierra On-Line, LucasArts and Telltale Games, as well as some of the most revered games in the genre. With a bright future emerging as veterans and newcomers forge ahead with new ideas and visual flourishes for adventure games, there’s never been a better time to become acquainted (or reacquainted!) with a colorful and exciting part of gaming history. So point your cursor over the start button and click that mouse!
David Yeandle started caving in Somerset at the age of sixteen. He quickly became addicted to this adventurous sport. As soon as he could he moved to Leeds so as to be well placed to explore the more extensive cave systems of northern England. He was given the nickname “Pooh” by a Leeds University caver called “Minitrog”. This book is a light-hearted and amusing look at the eccentric world of caving. The author is also a keen traveller and has visited many remote places in Asia and Australia. After years of wandering he ended up working in oil exploration and one of his most interesting assignments was being part of the fire-fighting operations in Kuwait after the Gulf War. Pictures and additional stories can be found on the author’s website at http://www.poohcaving.co.uk
Neil Hickey was a twenty-four year old job seeker when he heard the editor of a major magazine call journalism the most fun you can have, standing up. The young reporter had already come to that conclusion independently after working his way through college as a Baltimore newspaperman. Hed go on to spend more than a half century meeting movie stars, musicians, and some of the most powerful people in Washington as he honed his craft. Now an adjunct professor at the Columbia University Graduate School of Journalism, Hickey shares an insiders view of pop culture, war, oppression, and even happenings beyond our solar system. Meeting astronaut Neil Armstrong trumped interviews with presidents of the United States, secretaries of state past and present, and Nobel Prize winners. In Singapore, his assignment was to serve as a judge for the Miss Universe contest. Whether its chatting with President Bill Clinton or Jimmy Carter, traveling with former Secretary of State Henry Kissinger or investigating the Challenger spacecraft disaster, Hickey shares deep insights into American culture, the nature of war, and the art of journalism in Adventures in the Scribblers Trade.