Enemy Match
Author: Carolyn Keene
Publisher:
Published: 1984
Total Pages: 189
ISBN-13: 9780006921875
DOWNLOAD EBOOKRead and Download eBook Full
Author: Carolyn Keene
Publisher:
Published: 1984
Total Pages: 189
ISBN-13: 9780006921875
DOWNLOAD EBOOKAuthor: Ryohei Fushimi
Publisher: Apress
Published: 2013-05-30
Total Pages: 208
ISBN-13: 1430247436
DOWNLOAD EBOOKHTML5 Game Programming with enchant.js gives first-time programmers of all ages the tools to turn their video game ideas into reality. A step-by-step guide to the free, open-source HTML5 and JavaScript engine enchant.js, it is ideally suited for game fans who have always wanted to make their own game but didn’t know how. It begins with the foundations of game programming and goes on to introduce advanced topics like 3D. We live in an age where smartphones and tablets have made games more ubiquitous than ever. Based around HTML5, enchant.js is ideally suited for aspiring game programmers who have always been intimidated by code. Games written using enchant.js take only a few hours to write, and can be played in a browser, iOS, and Android devices, removing the stress of programming to focus on the fun. Discover the joy of game development with enchant.js. Provides a comprehensive, easy guide to game programming through enchant.js Gives aspiring game developers a tool to realize their ideas Introduces readers to the basics of HTML5 and JavaScript programming What you’ll learn Master the basics of HTML5 and JavaScript programming Create a game that can be played on a desktop, iOS, or Android Upload your game to 9leap.net, where you can share it easily Program your own 3D games Grasp the essential concepts of making a compelling and popular game Who this book is for HTML5 Game Programming with enchant.js is for aspiring game developers of all ages who have wanted to make their own games but didn’t know how. It’s for programmers interested in learning the potential of HTML5 through designing games. Table of Contents Beginning enchant.js Development JavaScript Basics Basic Features of enchant.js Advanced Features of enchant.js Game Design Creating an Arcade Shooter Creating a Stand-Alone 3-D Game Class Appendix
Author: Eunice Frazier
Publisher: iUniverse
Published: 2005-08
Total Pages: 60
ISBN-13: 0595355714
DOWNLOAD EBOOKBehold! There's a sweet smell blowing in the wind. It is the aroma of freedom. An aroma unlike any perfume or fragrance known. Oh, what a joy to be free from that which is binding and hindering to God's divine purpose for our lives. For those women trapped by abuse, poor self-esteem, and misery, author Eunice Frazier offers a message of enduring hope and promise. Break the chains of bondage with the inspiring The Fight for Freedom. Frazier's gentle advice will uplift your soul and refresh your spirit, giving you the power to find the strength you need to make positive changes in your life. Rich with Scripture and insight, The Fight for Freedom teaches you how to cast off every weight and every burden through the power of God through Jesus Christ. Frazier's personal testimony will encourage you to uncover your own fears and tribulations and will also show you how to empower yourself through prayer. Walk boldly toward your future. The victory is yours!
Author: Edward Pearse
Publisher:
Published: 1873
Total Pages: 256
ISBN-13:
DOWNLOAD EBOOKAuthor: Phillip Marcus
Publisher: Bradygames
Published: 2007
Total Pages: 260
ISBN-13: 9780744009378
DOWNLOAD EBOOKBradyGames' Enemy Territory: QUAKE Wars Signature Series Guide includes the following: A comprehensive walkthrough of the entire game. Detailed area maps pinpointing critical locations. In-depth listing of all available weapons and equipment. Expert strategies for all modes of gameplay. Signature Series guide features bonus foldout and more! Platform: PC, PS3 and Xbox 360 Genre: ShooterThis product is available for sale worldwide.
Author: Matthew Johnson
Publisher: Addison-Wesley Professional
Published: 2014-12-12
Total Pages: 376
ISBN-13: 0133523403
DOWNLOAD EBOOKThe Unity Engine Tutorial for Any Game Creator ¿ Unity is now the world’s #1 game engine, thanks to its affordability, continuous improvements, and amazing global community. With Unity, you can design, code, and author your game once, and then deploy it to multiple platforms, reaching huge audiences and earning maximum returns. Learning 2D Game Development with Unity® will help you master Unity and build powerful skills for success in today’s game industry. It also includes a bonus rundown of the new GUI tools introduced in Unity’s version 4.6 beta. ¿ With this indispensable guide, you’ll gain a solid, practical understanding of the Unity engine as you build a complete, 2D platform-style game, hands-on. The step-by-step project will get you started fast, whether you’re moving to Unity from other engines or are new to game development. ¿ This tutorial covers the entire development process, from initial concept, plans, and designs to the final steps of building and deploying your game. It illuminates Unity’s newly integrated 2D toolset, covering sprites, 2D physics, game scripts, audio, and animations. Throughout, it focuses on the simplest and lowest-cost approaches to game development, relying on free software and assets. Everything you’ll need is provided. ¿ Register your book at informit.com/title/9780321957726 to access assets, code listings, and video tutorials on the companion website. ¿ Learn How To Set up your Unity development environment and navigate its tools Create and import assets and packages you can add to your game Set up game sprites and create atlas sheets using the new Unity 2D tools Animate sprites using keyframes, animation controllers, and scripting Build a 2D game world from beginning to end Establish player control Construct movements that “feel right” Set up player physics and colliders Create and apply classic gameplay systems Implement hazards and tune difficulty Apply audio and particle effects to the game Create intuitive game menus and interface elements Debug code and provide smooth error handling Organize game resources and optimize game performance Publish your game to the web for others to see and play ¿
Author: Jan Haller
Publisher: Packt Publishing Ltd
Published: 2013-01-01
Total Pages: 442
ISBN-13: 1849696853
DOWNLOAD EBOOKSFML Game Development is a fast-paced, step-by-step guide, providing you with all the knowledge and tools you need to create your first game using SFML 2.0.SFML Game Development addresses ambitious C++ programmers who want to develop their own game. If you have plenty of ideas for an awesome and unique game, but don't know how to start implementing them, then this book is for you. The book assumes no knowledge about SFML or game development, but a solid understanding of C++ is required.
Author: Gaines S. Hubbell
Publisher: McFarland
Published: 2020-02-14
Total Pages: 292
ISBN-13: 1476639019
DOWNLOAD EBOOKWhat is a videogame? What makes a videogame "good"? If a game is supposed to be fun, can it be fun without a good story? If another is supposed to be an accurate simulation, does it still need to be entertaining? With the ever-expanding explosion of new videogames and new developments in the gaming world, questions about videogame criticism are becoming more complex. The differing definitions that players and critics use to decide what a game is and what makes a game successful, often lead to different ideas of how games succeed or fail. This collection of new essays puts on display the variety and ambiguity of videogames. Each essay is a work of game criticism that takes a different approach to defining the game and analyzing it. Through analysis and critical methods, these essays discuss whether a game is defined by its rules, its narrative, its technology, or by the activity of playing it, and the tensions between these definitions. With essays on Overwatch, Dark Souls 3, Far Cry 4, Farmville and more, this collection attempts to show the complex changes, challenges and advances to game criticism in the era of videogames.
Author: Giovanni Squillero
Publisher: Springer
Published: 2016-03-22
Total Pages: 863
ISBN-13: 3319312049
DOWNLOAD EBOOKThe two volumes LNCS 9597 and 9598 constitute the refereed conference proceedings of the 19th European Conference on the Applications of Evolutionary Computation, EvoApplications 2016, held in Porto, Portugal, in March/April 2016, co-located with the Evo* 2016 events EuroGP, EvoCOP, and EvoMUSART. The 57 revised full papers presented together with 17 poster papers were carefully reviewed and selected from 115 submissions. EvoApplications 2016 consisted of the following 13 tracks: EvoBAFIN (natural computing methods in business analytics and finance), EvoBIO (evolutionary computation, machine learning and data mining in computational biology), EvoCOMNET (nature-inspired techniques for telecommunication networks and other parallel and distributed systems), EvoCOMPLEX (evolutionary algorithms and complex systems), EvoENERGY (evolutionary computation in energy applications), EvoGAMES (bio-inspired algorithms in games), EvoIASP (evolutionary computation in image analysis, signal processing, and pattern recognition), EvoINDUSTRY (nature-inspired techniques in industrial settings), EvoNUM (bio-inspired algorithms for continuous parameter optimization), EvoPAR (parallel implementation of evolutionary algorithms), EvoRISK (computational intelligence for risk management, security and defence applications), EvoROBOT (evolutionary robotics), and EvoSTOC (evolutionary algorithms in stochastic and dynamic environments).
Author: James Dixon
Publisher: Lulu.com
Published: 2012-04-30
Total Pages: 326
ISBN-13: 1471717178
DOWNLOAD EBOOKThe history of Europe's most controversial wrestling promotion: 1PW. The group employed the biggest stars in the business and caused massive ripples throughout the industry.This fascinating tale delves deep behind the scenes, interviewing ALL of the key players involved from all over the globe. Including:Chris Daniels, Abyss, Steve Corino, Kid Kash, Nigel McGuinness, Doug Williams, Nunzio, Nova, Steven Gauntley, Tracy Smothers, Jerry Lynn and over 40 moreThere are over 25 exclusive reviews of all the major events from Arnold Furious. Also, there is a comprehensive results and title history guide.This is a fan's dream, looking in great detail at everything from the wrestlers to the bookers to the promoters. No stone is left unturned and this book will revolutionise the way people view pro wrestling in the UK.It does not matter if you know of or followed the company at the time, any fan of pro wrestling will be captivated and fascinated by the content of this 300,000+ word epic.