Emily is . . . 1. A mad scientist 2. A cat lover 3. A mural painter 4. A golem builder 5. A virtuo-spastic guitarist 6. A wicked skater 7. A wily troublemaker 8. A poltergeist tamer 9. A mystery solver 10. A master prankster 11. An eXtreme procrastinator 12. A happy loner 13. A unique individual . . . and now there are two of her.
Whoever it was that told you not to talk to strangers needs to have a talk with Emily . . . Emily the Strange, that is. Emily knows that nothing is better than talking with strangers. In fact, the stranger the better! But that's Emily for youshe's the thirteenyearold queen of the cultural underground, and she's too busy making up her own rules to follow anyone else's. That's how we've come up with so many insanely inspired ideas for the stories you'll find in Dark Horse's Emily the Strange Volume 2. This big, bizarre book collects the five most recent issues of Dark Horse's bestselling Emily the Strange comics, so you won't miss a single strange moment from the Rock issue, the Death issue, the Fake issue, the Revenge issue, or the Alone issue! We've all got issues, man. Isn't it time you dealt with at least these five? * Includes strange celebrity interviews with rocker Marilyn Manson, Gerard Way, and more! * Collects the Rock Issue #4, The Death Issue #1, The Fake Issue #2, The Revenge Issue #3, and the Alone Issue #4.
NATIONAL BESTSELLER • A curmudgeonly professor journeys to a small town in the far north in this “incredibly fun journey through fae lands and dark magic” (NPR), the start of a heartwarming and enchanting new fantasy series. “A darkly gorgeous fantasy that sparkles with snow and magic.”—Sangu Mandanna, author of The Very Secret Society of Irregular Witches A BEST BOOK OF THE YEAR: The New York Times Book Review, NPR, PopSugar Cambridge professor Emily Wilde is good at many things: She is the foremost expert on the study of faeries. She is a genius scholar and a meticulous researcher who is writing the world’s first encyclopaedia of faerie lore. But Emily Wilde is not good at people. She could never make small talk at a party—or even get invited to one. And she prefers the company of her books, her dog, Shadow, and the Fair Folk to other people. So when she arrives in the hardscrabble village of Hrafnsvik, Emily has no intention of befriending the gruff townsfolk. Nor does she care to spend time with another new arrival: her dashing and insufferably handsome academic rival Wendell Bambleby, who manages to charm the townsfolk, muddle Emily’s research, and utterly confound and frustrate her. But as Emily gets closer and closer to uncovering the secrets of the Hidden Ones—the most elusive of all faeries—lurking in the shadowy forest outside the town, she also finds herself on the trail of another mystery: Who is Wendell Bambleby, and what does he really want? To find the answer, she’ll have to unlock the greatest mystery of all—her own heart. Book One of the Emily Wilde Series
Emily--and her band, the Strangers--are going on tour! But another band is getting all the attention as Awesomely Awesome Records plots to edge Emily's crew out of the rock-and-roll scene. The nefarious record company is also hiding something terrible. It's up to the Strangers to discover what's behind the recent feline disappearances and find a way to drop the bass on the culprits. Emily the Strange creator Rob Reger reteams with cowriter Mariah Huehner (True Blood, Angel) and artist Cat Farris (Angry Birds) for a brand-new, full-color story full of evil record companies, stray-cat struts, science, and music!
13 Elements you will find in the first Emily the Strange novel: 1. Mystery 2. A beautiful golem 3. Souped-up slingshots 4. Four black cats 5. Amnesia 6. Calamity Poker 7. Angry ponies 8. A shady truant officer 9. Top-13 lists 10. A sandstorm generator 11. Doppelgängers 12. A secret mission 13. Earwigs Emily the Strange: 13 years old. Able to leap tall buildings, probably, if she felt like it. More likely to be napping with her four black cats; or cobbling together a particle accelerator out of lint, lentils, and safety pins; or rocking out on drums/ guitar/saxophone/zither; or painting a swirling feral sewer mural; or forcing someone to say "swirling feral sewer mural" 13 times fast . . . and pointing and laughing.
Emily survives the last week of school at Rock and Roll High, summons the ghost of her favorite guitar god, hits Rock Bottom, and sits through a day of traffic school with a very cool rocker.