Elements of Software Science
Author: Maurice Howard Halstead
Publisher:
Published: 1977
Total Pages: 148
ISBN-13:
DOWNLOAD EBOOKRead and Download eBook Full
Author: Maurice Howard Halstead
Publisher:
Published: 1977
Total Pages: 148
ISBN-13:
DOWNLOAD EBOOKAuthor: Noam Nisan
Publisher:
Published: 2008
Total Pages: 343
ISBN-13: 0262640686
DOWNLOAD EBOOKThis title gives students an integrated and rigorous picture of applied computer science, as it comes to play in the construction of a simple yet powerful computer system.
Author: Alexander Stepanov
Publisher: Lulu.com
Published: 2019-06-17
Total Pages: 282
ISBN-13: 0578222140
DOWNLOAD EBOOKElements of Programming provides a different understanding of programming than is presented elsewhere. Its major premise is that practical programming, like other areas of science and engineering, must be based on a solid mathematical foundation. This book shows that algorithms implemented in a real programming language, such as C++, can operate in the most general mathematical setting. For example, the fast exponentiation algorithm is defined to work with any associative operation. Using abstract algorithms leads to efficient, reliable, secure, and economical software.
Author: Aslak Tveito
Publisher: Springer Science & Business Media
Published: 2010-09-24
Total Pages: 471
ISBN-13: 3642112994
DOWNLOAD EBOOKScience used to be experiments and theory, now it is experiments, theory and computations. The computational approach to understanding nature and technology is currently flowering in many fields such as physics, geophysics, astrophysics, chemistry, biology, and most engineering disciplines. This book is a gentle introduction to such computational methods where the techniques are explained through examples. It is our goal to teach principles and ideas that carry over from field to field. You will learn basic methods and how to implement them. In order to gain the most from this text, you will need prior knowledge of calculus, basic linear algebra and elementary programming.
Author: Brian W. Kernighan
Publisher: McGraw-Hill Companies
Published: 1974
Total Pages: 172
ISBN-13:
DOWNLOAD EBOOKCovers Expression, Structure, Common Blunders, Documentation, & Structured Programming Techniques
Author: Roel J. Wieringa
Publisher: Springer
Published: 2014-11-19
Total Pages: 327
ISBN-13: 3662438399
DOWNLOAD EBOOKThis book provides guidelines for practicing design science in the fields of information systems and software engineering research. A design process usually iterates over two activities: first designing an artifact that improves something for stakeholders and subsequently empirically investigating the performance of that artifact in its context. This “validation in context” is a key feature of the book - since an artifact is designed for a context, it should also be validated in this context. The book is divided into five parts. Part I discusses the fundamental nature of design science and its artifacts, as well as related design research questions and goals. Part II deals with the design cycle, i.e. the creation, design and validation of artifacts based on requirements and stakeholder goals. To elaborate this further, Part III presents the role of conceptual frameworks and theories in design science. Part IV continues with the empirical cycle to investigate artifacts in context, and presents the different elements of research problem analysis, research setup and data analysis. Finally, Part V deals with the practical application of the empirical cycle by presenting in detail various research methods, including observational case studies, case-based and sample-based experiments and technical action research. These main sections are complemented by two generic checklists, one for the design cycle and one for the empirical cycle. The book is written for students as well as academic and industrial researchers in software engineering or information systems. It provides guidelines on how to effectively structure research goals, how to analyze research problems concerning design goals and knowledge questions, how to validate artifact designs and how to empirically investigate artifacts in context – and finally how to present the results of the design cycle as a whole.
Author: David Salomon
Publisher: Springer Science & Business Media
Published: 2010-08-05
Total Pages: 380
ISBN-13: 0857290061
DOWNLOAD EBOOKAs our society grows ever more reliant on computers, so it also becomes more vulnerable to computer crime. Cyber attacks have been plaguing computer users since the 1980s, and computer security experts are predicting that smart telephones and other mobile devices will also become the targets of cyber security threats in the future. Developed from the author's successful Springer guide to Foundations of Computer Security, this accessible textbook/reference is fully updated and enhanced with resources for students and tutors. Topics and features: examines the physical security of computer hardware, networks, and digital data; introduces the different forms of rogue software (or malware), discusses methods for preventing and defending against malware, and describes a selection of viruses, worms and Trojans in detail; investigates the important threats to network security, and explores the subjects of authentication, spyware, and identity theft; discusses issues of privacy and trust in the online world, including children's privacy and safety; includes appendices which discuss the definition, meaning, and history of the term hacker, introduce the language of "l33t Speak", and provide a detailed virus timeline; provides numerous exercises and examples throughout the text, in addition to a Glossary of terms used in the book; supplies additional resources at the associated website, http://www.DavidSalomon.name/, including an introduction to cryptography, and answers to the exercises. Clearly and engagingly written, this concise textbook is an ideal resource for undergraduate classes on computer security. The book is mostly non-mathematical, and is suitable for anyone familiar with the basic concepts of computers and computations.
Author: Erich Gamma
Publisher: Pearson Deutschland GmbH
Published: 1995
Total Pages: 512
ISBN-13: 9783827328243
DOWNLOAD EBOOKSoftware -- Software Engineering.
Author: Chris Reade
Publisher: Addison Wesley Publishing Company
Published: 1989
Total Pages: 624
ISBN-13:
DOWNLOAD EBOOKSoftware -- Programming Techniques.
Author: Matthias Felleisen
Publisher: MIT Press
Published: 2018-05-25
Total Pages: 793
ISBN-13: 0262344122
DOWNLOAD EBOOKA completely revised edition, offering new design recipes for interactive programs and support for images as plain values, testing, event-driven programming, and even distributed programming. This introduction to programming places computer science at the core of a liberal arts education. Unlike other introductory books, it focuses on the program design process, presenting program design guidelines that show the reader how to analyze a problem statement, how to formulate concise goals, how to make up examples, how to develop an outline of the solution, how to finish the program, and how to test it. Because learning to design programs is about the study of principles and the acquisition of transferable skills, the text does not use an off-the-shelf industrial language but presents a tailor-made teaching language. For the same reason, it offers DrRacket, a programming environment for novices that supports playful, feedback-oriented learning. The environment grows with readers as they master the material in the book until it supports a full-fledged language for the whole spectrum of programming tasks. This second edition has been completely revised. While the book continues to teach a systematic approach to program design, the second edition introduces different design recipes for interactive programs with graphical interfaces and batch programs. It also enriches its design recipes for functions with numerous new hints. Finally, the teaching languages and their IDE now come with support for images as plain values, testing, event-driven programming, and even distributed programming.