The Elements of Computing Systems

The Elements of Computing Systems

Author: Noam Nisan

Publisher:

Published: 2008

Total Pages: 343

ISBN-13: 0262640686

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This title gives students an integrated and rigorous picture of applied computer science, as it comes to play in the construction of a simple yet powerful computer system.


Elements of Programming

Elements of Programming

Author: Alexander Stepanov

Publisher: Lulu.com

Published: 2019-06-17

Total Pages: 282

ISBN-13: 0578222140

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Elements of Programming provides a different understanding of programming than is presented elsewhere. Its major premise is that practical programming, like other areas of science and engineering, must be based on a solid mathematical foundation. This book shows that algorithms implemented in a real programming language, such as C++, can operate in the most general mathematical setting. For example, the fast exponentiation algorithm is defined to work with any associative operation. Using abstract algorithms leads to efficient, reliable, secure, and economical software.


Elements of Scientific Computing

Elements of Scientific Computing

Author: Aslak Tveito

Publisher: Springer Science & Business Media

Published: 2010-09-24

Total Pages: 471

ISBN-13: 3642112994

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Science used to be experiments and theory, now it is experiments, theory and computations. The computational approach to understanding nature and technology is currently flowering in many fields such as physics, geophysics, astrophysics, chemistry, biology, and most engineering disciplines. This book is a gentle introduction to such computational methods where the techniques are explained through examples. It is our goal to teach principles and ideas that carry over from field to field. You will learn basic methods and how to implement them. In order to gain the most from this text, you will need prior knowledge of calculus, basic linear algebra and elementary programming.


The Elements of Programming Style

The Elements of Programming Style

Author: Brian W. Kernighan

Publisher: McGraw-Hill Companies

Published: 1974

Total Pages: 172

ISBN-13:

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Covers Expression, Structure, Common Blunders, Documentation, & Structured Programming Techniques


Design Science Methodology for Information Systems and Software Engineering

Design Science Methodology for Information Systems and Software Engineering

Author: Roel J. Wieringa

Publisher: Springer

Published: 2014-11-19

Total Pages: 327

ISBN-13: 3662438399

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This book provides guidelines for practicing design science in the fields of information systems and software engineering research. A design process usually iterates over two activities: first designing an artifact that improves something for stakeholders and subsequently empirically investigating the performance of that artifact in its context. This “validation in context” is a key feature of the book - since an artifact is designed for a context, it should also be validated in this context. The book is divided into five parts. Part I discusses the fundamental nature of design science and its artifacts, as well as related design research questions and goals. Part II deals with the design cycle, i.e. the creation, design and validation of artifacts based on requirements and stakeholder goals. To elaborate this further, Part III presents the role of conceptual frameworks and theories in design science. Part IV continues with the empirical cycle to investigate artifacts in context, and presents the different elements of research problem analysis, research setup and data analysis. Finally, Part V deals with the practical application of the empirical cycle by presenting in detail various research methods, including observational case studies, case-based and sample-based experiments and technical action research. These main sections are complemented by two generic checklists, one for the design cycle and one for the empirical cycle. The book is written for students as well as academic and industrial researchers in software engineering or information systems. It provides guidelines on how to effectively structure research goals, how to analyze research problems concerning design goals and knowledge questions, how to validate artifact designs and how to empirically investigate artifacts in context – and finally how to present the results of the design cycle as a whole.


Elements of Computer Security

Elements of Computer Security

Author: David Salomon

Publisher: Springer Science & Business Media

Published: 2010-08-05

Total Pages: 380

ISBN-13: 0857290061

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As our society grows ever more reliant on computers, so it also becomes more vulnerable to computer crime. Cyber attacks have been plaguing computer users since the 1980s, and computer security experts are predicting that smart telephones and other mobile devices will also become the targets of cyber security threats in the future. Developed from the author's successful Springer guide to Foundations of Computer Security, this accessible textbook/reference is fully updated and enhanced with resources for students and tutors. Topics and features: examines the physical security of computer hardware, networks, and digital data; introduces the different forms of rogue software (or malware), discusses methods for preventing and defending against malware, and describes a selection of viruses, worms and Trojans in detail; investigates the important threats to network security, and explores the subjects of authentication, spyware, and identity theft; discusses issues of privacy and trust in the online world, including children's privacy and safety; includes appendices which discuss the definition, meaning, and history of the term hacker, introduce the language of "l33t Speak", and provide a detailed virus timeline; provides numerous exercises and examples throughout the text, in addition to a Glossary of terms used in the book; supplies additional resources at the associated website, http://www.DavidSalomon.name/, including an introduction to cryptography, and answers to the exercises. Clearly and engagingly written, this concise textbook is an ideal resource for undergraduate classes on computer security. The book is mostly non-mathematical, and is suitable for anyone familiar with the basic concepts of computers and computations.


Design Patterns

Design Patterns

Author: Erich Gamma

Publisher: Pearson Deutschland GmbH

Published: 1995

Total Pages: 512

ISBN-13: 9783827328243

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Software -- Software Engineering.


How to Design Programs, second edition

How to Design Programs, second edition

Author: Matthias Felleisen

Publisher: MIT Press

Published: 2018-05-25

Total Pages: 793

ISBN-13: 0262344122

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A completely revised edition, offering new design recipes for interactive programs and support for images as plain values, testing, event-driven programming, and even distributed programming. This introduction to programming places computer science at the core of a liberal arts education. Unlike other introductory books, it focuses on the program design process, presenting program design guidelines that show the reader how to analyze a problem statement, how to formulate concise goals, how to make up examples, how to develop an outline of the solution, how to finish the program, and how to test it. Because learning to design programs is about the study of principles and the acquisition of transferable skills, the text does not use an off-the-shelf industrial language but presents a tailor-made teaching language. For the same reason, it offers DrRacket, a programming environment for novices that supports playful, feedback-oriented learning. The environment grows with readers as they master the material in the book until it supports a full-fledged language for the whole spectrum of programming tasks. This second edition has been completely revised. While the book continues to teach a systematic approach to program design, the second edition introduces different design recipes for interactive programs with graphical interfaces and batch programs. It also enriches its design recipes for functions with numerous new hints. Finally, the teaching languages and their IDE now come with support for images as plain values, testing, event-driven programming, and even distributed programming.