Programming as an engineering discipline -- Basics -- Data structures and algorithms -- True object-oriented programming -- Object-oriented programming -- Databases -- Graphical user interfaces -- COBOL to OOP in practice.
The classic guide to programming in COBOL-updated, expanded, and even more user-friendly than before Advanced Cobol, Third Edition For many years, Gary Brown's classic guide to advanced COBOL has been the on-the-job reference of choice for experienced COBOL programmers internationally. Without compromising on any of the outstanding features that made it so successful, this Third Edition has been updated and expanded to reflect all the important new trends and applications in COBOL programming. Packed with dozens of concise examples illustrating language features, and featuring several complete programs, this indispensable working resource arms you with practical coverage of: * All essential COBOL terms, concepts, and statements * COBOL programming solutions to the Y2K problem * Full Screen terminal support, subprograms and functions, and COBOL Report Writer * Items in proposed new ANSI Standard * Object-oriented COBOL * Obsolete statements and how to work around them * COBOL for client/server and distributed computing * Cross-system development * Application programming interfaces Wiley Computer Publishing. Timely. Practical. Reliable. Visit our Web site at www.wiley.com/compbooks/
In the fast moving world of information technology, Java is now the number 1 programming language. Programmers and developers everywhere need to know Java to keep pace with traditional and web-based application development. COBOL Programmers Swing with Java provides COBOL programmers a clear, easy transition to Java programming by drawing on the numerous similarities between COBOL and Java. The authors introduce the COBOL programmer to the history of Java and object-oriented programming and then dive into the details of the Java syntax, always contrasting them with their parallels in COBOL. A running case study gives the reader an overall view of application development with Java, with increased functionality as new material is presented. This new edition features the development of graphical user interfaces (GUI's) using the latest in Java Swing components. The clear writing style and excellent examples make the book suitable for anyone wanting to learn Java and OO programming, whether they have a background in COBOL or not.
The object oriented paradigm has become one of the dominant forces in the computing world. According to a recent survey, by the year 2000, more than 80% of development organizations are expected to use object technology as the basis for their distributed development strategies. Handbook of Object Technology encompasses the entire spectrum of disciplines and topics related to this rapidly expanding field - outlining emerging technologies, latest advances, current trends, new specifications, and ongoing research. The handbook divides into 13 sections, each containing chapters related to that specific discipline. Up-to-date, non-abstract information provides the reader with practical, useful knowledge - directly applicable to the understanding and improvement of the reader's job or the area of interest related to this technology. Handbook of Object Technology discusses: the processes, notation, and tools for classical OO methodologies as well as information on future methodologies prevalent and emerging OO languages standards and specifications frameworks and patterns databases metrics business objects intranets analysis/design tools client/server application development environments
This compact book presents a clear and thorough introduction to the object-oriented paradigm using the C++ language. It introduces the readers to various C++ features that support object-oriented programming (OOP) concepts. In an easy-to-comprehend format, the text teaches how to start and compile a C++ program and discusses the use of C++ in OOP. The book covers the full range of object-oriented topics, from the fundamental features through classes, inheritance, polymorphism, template, exception handling and standard template library. KEY FEATURES • Includes several pictorial descriptions of the concepts to facilitate better understanding. • Offers numerous class-tested programs and examples to show the practical application of theory. • Provides a summary at the end of each chapter to help students in revising all key facts. The book is designed for use as a text by undergraduate students of engineering, undergraduate and postgraduate students of computer applications, and postgraduate students of management.
This book constitutes the refereed proceedings of the 49th International Conference on Objects, Models, Components, Patterns, held in Zurich, Switzerland, in June 2011. The 19 revised full papers presented together with the abstracts of 2 invited papers were carefully reviewed and selected from a total of 68 submissions. The papers discuss all aspects of object technology and related fields, in particular model-based development, component-based development, language implementation and patterns, in a holistic way. The conference has a strong practical bias, without losing sight of the importance of correctness and performance.
Over the past 10 years, object technology has gained widespread acceptance within the software industry. Within a wider context, however, it has made little impact on the core applications which support businesses in carrying out their tasks. This volume contains a collection of papers establishing the need for Business Objects, with particular reference to work undertaken by the Object Management Group (OMG). The emphasis is on defining an agenda for establishing Business Object standards and architectures, for developing software technology to support Business Objects applications and managing object oriented development projects. The wide variety of papers presented, and their authors' expertise, make this book a significant contribution to the development of Business Objects and their management.